<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\data\java;
use pocketmine\player\GameMode;
use pocketmine\utils\SingletonTrait;
use function array_key_exists;
use function spl_object_id;
final class GameModeIdMap{
use SingletonTrait;
/**
* @var GameMode[]
* @phpstan-var array<int, GameMode>
*/
private array $idToEnum = [];
/**
* @var int[]
* @phpstan-var array<int, int>
*/
private array $enumToId = [];
public function __construct(){
foreach(GameMode::cases() as $case){
$this->register(match($case){
GameMode::SURVIVAL => 0,
GameMode::CREATIVE => 1,
GameMode::ADVENTURE => 2,
GameMode::SPECTATOR => 3,
}, $case);
}
}
private function register(int $id, GameMode $type) : void{
$this->idToEnum[$id] = $type;
$this->enumToId[spl_object_id($type)] = $id;
}
public function fromId(int $id) : ?GameMode{
return $this->idToEnum[$id] ?? null;
}
public function toId(GameMode $type) : int{
$k = spl_object_id($type);
if(!array_key_exists($k, $this->enumToId)){
throw new \InvalidArgumentException("Game mode $type->name does not have a mapped ID"); //this should never happen
}
return $this->enumToId[$k];
}
}