<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity\effect;
use pocketmine\entity\Entity;
use pocketmine\entity\Living;
use pocketmine\event\entity\EntityDamageByChildEntityEvent;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\event\entity\EntityDamageEvent;
class InstantDamageEffect extends InstantEffect{
public function applyEffect(Living $entity, EffectInstance $instance, float $potency = 1.0, ?Entity $source = null) : void{
//TODO: add particles (witch spell)
$damage = (6 << $instance->getAmplifier()) * $potency;
if($source !== null){
$sourceOwner = $source->getOwningEntity();
if($sourceOwner !== null){
$ev = new EntityDamageByChildEntityEvent($sourceOwner, $source, $entity, EntityDamageEvent::CAUSE_MAGIC, $damage);
}else{
$ev = new EntityDamageByEntityEvent($source, $entity, EntityDamageEvent::CAUSE_MAGIC, $damage);
}
}else{
$ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, $damage);
}
$entity->attack($ev);
}
}