<?php

/*
 *
 *  ____            _        _   __  __ _                  __  __ ____
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_|
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 *
 *
 */

declare(strict_types=1);

namespace pocketmine\entity\effect;

use pocketmine\utils\SingletonTrait;
use pocketmine\utils\StringToTParser;

/**
 * Handles parsing effect types from strings. This is used to interpret names in the /effect command.
 *
 * @phpstan-extends StringToTParser<Effect>
 */
final class StringToEffectParser extends StringToTParser{
	use SingletonTrait;

	private static function make() : self{
		$result = new self();

		$result->register("absorption", fn() => VanillaEffects::ABSORPTION());
		$result->register("blindness", fn() => VanillaEffects::BLINDNESS());
		$result->register("conduit_power", fn() => VanillaEffects::CONDUIT_POWER());
		$result->register("darkness", fn() => VanillaEffects::DARKNESS());
		$result->register("fatal_poison", fn() => VanillaEffects::FATAL_POISON());
		$result->register("fire_resistance", fn() => VanillaEffects::FIRE_RESISTANCE());
		$result->register("haste", fn() => VanillaEffects::HASTE());
		$result->register("health_boost", fn() => VanillaEffects::HEALTH_BOOST());
		$result->register("hunger", fn() => VanillaEffects::HUNGER());
		$result->register("instant_damage", fn() => VanillaEffects::INSTANT_DAMAGE());
		$result->register("instant_health", fn() => VanillaEffects::INSTANT_HEALTH());
		$result->register("invisibility", fn() => VanillaEffects::INVISIBILITY());
		$result->register("jump_boost", fn() => VanillaEffects::JUMP_BOOST());
		$result->register("levitation", fn() => VanillaEffects::LEVITATION());
		$result->register("mining_fatigue", fn() => VanillaEffects::MINING_FATIGUE());
		$result->register("nausea", fn() => VanillaEffects::NAUSEA());
		$result->register("night_vision", fn() => VanillaEffects::NIGHT_VISION());
		$result->register("poison", fn() => VanillaEffects::POISON());
		$result->register("regeneration", fn() => VanillaEffects::REGENERATION());
		$result->register("resistance", fn() => VanillaEffects::RESISTANCE());
		$result->register("saturation", fn() => VanillaEffects::SATURATION());
		$result->register("slowness", fn() => VanillaEffects::SLOWNESS());
		$result->register("speed", fn() => VanillaEffects::SPEED());
		$result->register("strength", fn() => VanillaEffects::STRENGTH());
		$result->register("water_breathing", fn() => VanillaEffects::WATER_BREATHING());
		$result->register("weakness", fn() => VanillaEffects::WEAKNESS());
		$result->register("wither", fn() => VanillaEffects::WITHER());

		return $result;
	}

	public function parse(string $input) : ?Effect{
		return parent::parse($input);
	}
}