<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity\projectile;
use pocketmine\block\Block;
use pocketmine\block\BlockTypeIds;
use pocketmine\block\VanillaBlocks;
use pocketmine\event\entity\ProjectileHitEvent;
use pocketmine\item\VanillaItems;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\RayTraceResult;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
use pocketmine\world\particle\ItemBreakParticle;
use pocketmine\world\sound\IceBombHitSound;
class IceBomb extends Throwable{
public static function getNetworkTypeId() : string{ return EntityIds::ICE_BOMB; }
public function getResultDamage() : int{
return -1;
}
protected function calculateInterceptWithBlock(Block $block, Vector3 $start, Vector3 $end) : ?RayTraceResult{
if($block->getTypeId() === BlockTypeIds::WATER){
$pos = $block->getPosition();
return AxisAlignedBB::one()->offset($pos->x, $pos->y, $pos->z)->calculateIntercept($start, $end);
}
return parent::calculateInterceptWithBlock($block, $start, $end);
}
protected function onHit(ProjectileHitEvent $event) : void{
$world = $this->getWorld();
$pos = $this->location;
$world->addSound($pos, new IceBombHitSound());
$itemBreakParticle = new ItemBreakParticle(VanillaItems::ICE_BOMB());
for($i = 0; $i < 6; ++$i){
$world->addParticle($pos, $itemBreakParticle);
}
}
protected function onHitBlock(Block $blockHit, RayTraceResult $hitResult) : void{
parent::onHitBlock($blockHit, $hitResult);
$pos = $blockHit->getPosition();
$world = $pos->getWorld();
$posX = $pos->getFloorX();
$posY = $pos->getFloorY();
$posZ = $pos->getFloorZ();
$ice = VanillaBlocks::ICE();
for($x = $posX - 1; $x <= $posX + 1; $x++){
for($y = $posY - 1; $y <= $posY + 1; $y++){
for($z = $posZ - 1; $z <= $posZ + 1; $z++){
if($world->getBlockAt($x, $y, $z)->getTypeId() === BlockTypeIds::WATER){
$world->setBlockAt($x, $y, $z, $ice);
}
}
}
}
}
}