<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\event\entity;
use pocketmine\entity\effect\VanillaEffects;
use pocketmine\entity\Entity;
use pocketmine\entity\Living;
/**
* Called when an entity takes damage from another entity.
*/
class EntityDamageByEntityEvent extends EntityDamageEvent{
private int $damagerEntityId;
/**
* @param float[] $modifiers
*/
public function __construct(
Entity $damager,
Entity $entity,
int $cause,
float $damage,
array $modifiers = [],
private float $knockBack = Living::DEFAULT_KNOCKBACK_FORCE,
private float $verticalKnockBackLimit = Living::DEFAULT_KNOCKBACK_VERTICAL_LIMIT
){
$this->damagerEntityId = $damager->getId();
parent::__construct($entity, $cause, $damage, $modifiers);
$this->addAttackerModifiers($damager);
}
protected function addAttackerModifiers(Entity $damager) : void{
if($damager instanceof Living){ //TODO: move this to entity classes
$effects = $damager->getEffects();
if(($strength = $effects->get(VanillaEffects::STRENGTH())) !== null){
$this->setModifier($this->getBaseDamage() * 0.3 * $strength->getEffectLevel(), self::MODIFIER_STRENGTH);
}
if(($weakness = $effects->get(VanillaEffects::WEAKNESS())) !== null && $this->getCause() === EntityDamageEvent::CAUSE_ENTITY_ATTACK){
$this->setModifier(-($this->getBaseDamage() * 0.2 * $weakness->getEffectLevel()), self::MODIFIER_WEAKNESS);
}
}
}
/**
* Returns the attacking entity, or null if the attacker has been killed or closed.
*/
public function getDamager() : ?Entity{
return $this->getEntity()->getWorld()->getServer()->getWorldManager()->findEntity($this->damagerEntityId);
}
/**
* Returns the force with which the victim will be knocked back from the attacking entity.
*
* @see Living::DEFAULT_KNOCKBACK_FORCE
*/
public function getKnockBack() : float{
return $this->knockBack;
}
/**
* Sets the force with which the victim will be knocked back from the attacking entity.
* Larger values will knock the victim back further.
* Negative values will pull the victim towards the attacker.
*/
public function setKnockBack(float $knockBack) : void{
$this->knockBack = $knockBack;
}
/**
* Returns the maximum upwards velocity the victim may have after being knocked back.
* This ensures that the victim doesn't fly up into the sky when high levels of knockback are applied.
*
* @see Living::DEFAULT_KNOCKBACK_VERTICAL_LIMIT
*/
public function getVerticalKnockBackLimit() : float{
return $this->verticalKnockBackLimit;
}
/**
* Sets the maximum upwards velocity the victim may have after being knocked back.
* Larger values will allow the victim to fly higher if the knockback force is also large.
*/
public function setVerticalKnockBackLimit(float $verticalKnockBackLimit) : void{
$this->verticalKnockBackLimit = $verticalKnockBackLimit;
}
}