<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\event\inventory;
use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
use pocketmine\event\Event;
use pocketmine\inventory\transaction\InventoryTransaction;
/**
* Called when a player performs actions involving items in inventories.
*
* This may involve multiple inventories, and may include actions such as:
* - moving items from one slot to another
* - splitting itemstacks
* - dragging itemstacks across inventory slots (slot painting)
* - dropping an item on the ground
* - taking an item from the creative inventory menu
* - destroying (trashing) an item
*
* @see https://doc.pmmp.io/en/rtfd/developer-reference/inventory-transactions.html for more information on inventory transactions
*/
class InventoryTransactionEvent extends Event implements Cancellable{
use CancellableTrait;
public function __construct(private InventoryTransaction $transaction){}
public function getTransaction() : InventoryTransaction{
return $this->transaction;
}
}