<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\inventory\transaction\action;
use pocketmine\inventory\transaction\TransactionValidationException;
use pocketmine\item\Item;
use pocketmine\item\VanillaItems;
use pocketmine\player\Player;
/**
* This action type shows up when a creative player puts an item into the creative inventory menu to destroy it.
* The output is the item destroyed. You can think of this action type like setting an item into /dev/null
*/
class DestroyItemAction extends InventoryAction{
public function __construct(Item $targetItem){
parent::__construct(VanillaItems::AIR(), $targetItem);
}
public function validate(Player $source) : void{
if($source->hasFiniteResources()){
throw new TransactionValidationException("Player has finite resources, cannot destroy items");
}
}
public function execute(Player $source) : void{
//NOOP
}
}