<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\generator\hell;
use pocketmine\block\VanillaBlocks;
use pocketmine\data\bedrock\BiomeIds;
use pocketmine\world\biome\BiomeRegistry;
use pocketmine\world\ChunkManager;
use pocketmine\world\format\Chunk;
use pocketmine\world\generator\Generator;
use pocketmine\world\generator\InvalidGeneratorOptionsException;
use pocketmine\world\generator\noise\Simplex;
use pocketmine\world\generator\object\OreType;
use pocketmine\world\generator\populator\Ore;
use pocketmine\world\generator\populator\Populator;
use pocketmine\world\World;
use function abs;
class Nether extends Generator{
private int $waterHeight = 32;
private int $emptyHeight = 64;
private int $emptyAmplitude = 1;
private float $density = 0.5;
/** @var Populator[] */
private array $populators = [];
/** @var Populator[] */
private array $generationPopulators = [];
private Simplex $noiseBase;
/**
* @throws InvalidGeneratorOptionsException
*/
public function __construct(int $seed, string $preset){
parent::__construct($seed, $preset);
$this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 64);
$this->random->setSeed($this->seed);
$ores = new Ore();
$ores->setOreTypes([
new OreType(VanillaBlocks::NETHER_QUARTZ_ORE(), VanillaBlocks::NETHERRACK(), 16, 14, 10, 117)
]);
$this->populators[] = $ores;
}
public function generateChunk(ChunkManager $world, int $chunkX, int $chunkZ) : void{
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->seed);
$noise = $this->noiseBase->getFastNoise3D(Chunk::EDGE_LENGTH, 128, Chunk::EDGE_LENGTH, 4, 8, 4, $chunkX * Chunk::EDGE_LENGTH, 0, $chunkZ * Chunk::EDGE_LENGTH);
//TODO: why don't we just create and set the chunk here directly?
$chunk = $world->getChunk($chunkX, $chunkZ) ?? throw new \InvalidArgumentException("Chunk $chunkX $chunkZ does not yet exist");
$bedrock = VanillaBlocks::BEDROCK()->getStateId();
$netherrack = VanillaBlocks::NETHERRACK()->getStateId();
$stillLava = VanillaBlocks::LAVA()->getStateId();
for($x = 0; $x < Chunk::EDGE_LENGTH; ++$x){
for($z = 0; $z < Chunk::EDGE_LENGTH; ++$z){
for($y = World::Y_MIN; $y < World::Y_MAX; $y++){
$chunk->setBiomeId($x, $y, $z, BiomeIds::HELL);
}
for($y = 0; $y < 128; ++$y){
if($y === 0 || $y === 127){
$chunk->setBlockStateId($x, $y, $z, $bedrock);
continue;
}
$noiseValue = (abs($this->emptyHeight - $y) / $this->emptyHeight) * $this->emptyAmplitude - $noise[$x][$z][$y];
$noiseValue -= 1 - $this->density;
if($noiseValue > 0){
$chunk->setBlockStateId($x, $y, $z, $netherrack);
}elseif($y <= $this->waterHeight){
$chunk->setBlockStateId($x, $y, $z, $stillLava);
}
}
}
}
foreach($this->generationPopulators as $populator){
$populator->populate($world, $chunkX, $chunkZ, $this->random);
}
}
public function populateChunk(ChunkManager $world, int $chunkX, int $chunkZ) : void{
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->seed);
foreach($this->populators as $populator){
$populator->populate($world, $chunkX, $chunkZ, $this->random);
}
$chunk = $world->getChunk($chunkX, $chunkZ);
$biome = BiomeRegistry::getInstance()->getBiome($chunk->getBiomeId(7, 7, 7));
$biome->populateChunk($world, $chunkX, $chunkZ, $this->random);
}
}