<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\particle;
use pocketmine\block\VanillaBlocks;
use pocketmine\entity\Entity;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\convert\TypeConverter;
use pocketmine\network\mcpe\protocol\AddActorPacket;
use pocketmine\network\mcpe\protocol\RemoveActorPacket;
use pocketmine\network\mcpe\protocol\types\entity\ByteMetadataProperty;
use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
use pocketmine\network\mcpe\protocol\types\entity\FloatMetadataProperty;
use pocketmine\network\mcpe\protocol\types\entity\IntMetadataProperty;
use pocketmine\network\mcpe\protocol\types\entity\LongMetadataProperty;
use pocketmine\network\mcpe\protocol\types\entity\PropertySyncData;
use pocketmine\network\mcpe\protocol\types\entity\StringMetadataProperty;
class FloatingTextParticle implements Particle{
//TODO: HACK!
protected ?int $entityId = null;
protected bool $invisible = false;
public function __construct(
protected string $text,
protected string $title = ""
){}
public function getText() : string{
return $this->text;
}
public function setText(string $text) : void{
$this->text = $text;
}
public function getTitle() : string{
return $this->title;
}
public function setTitle(string $title) : void{
$this->title = $title;
}
public function isInvisible() : bool{
return $this->invisible;
}
public function setInvisible(bool $value = true) : void{
$this->invisible = $value;
}
public function encode(Vector3 $pos) : array{
$p = [];
if($this->entityId === null){
$this->entityId = Entity::nextRuntimeId();
}else{
$p[] = RemoveActorPacket::create($this->entityId);
}
if(!$this->invisible){
$name = $this->title . ($this->text !== "" ? "\n" . $this->text : "");
$actorFlags = (
1 << EntityMetadataFlags::NO_AI
);
$actorMetadata = [
EntityMetadataProperties::FLAGS => new LongMetadataProperty($actorFlags),
EntityMetadataProperties::SCALE => new FloatMetadataProperty(0.01), //zero causes problems on debug builds
EntityMetadataProperties::BOUNDING_BOX_WIDTH => new FloatMetadataProperty(0.0),
EntityMetadataProperties::BOUNDING_BOX_HEIGHT => new FloatMetadataProperty(0.0),
EntityMetadataProperties::NAMETAG => new StringMetadataProperty($name),
EntityMetadataProperties::VARIANT => new IntMetadataProperty(TypeConverter::getInstance()->getBlockTranslator()->internalIdToNetworkId(VanillaBlocks::AIR()->getStateId())),
EntityMetadataProperties::ALWAYS_SHOW_NAMETAG => new ByteMetadataProperty(1),
];
$p[] = AddActorPacket::create(
$this->entityId, //TODO: actor unique ID
$this->entityId,
EntityIds::FALLING_BLOCK,
$pos, //TODO: check offset (0.49?)
null,
0,
0,
0,
0,
[],
$actorMetadata,
new PropertySyncData([], []),
[]
);
}
return $p;
}
}