<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\player;
use pocketmine\lang\KnownTranslationFactory;
use pocketmine\lang\Translatable;
use pocketmine\utils\LegacyEnumShimTrait;
use function mb_strtolower;
use function spl_object_id;
/**
* TODO: These tags need to be removed once we get rid of LegacyEnumShimTrait (PM6)
* These are retained for backwards compatibility only.
*
* @method static GameMode ADVENTURE()
* @method static GameMode CREATIVE()
* @method static GameMode SPECTATOR()
* @method static GameMode SURVIVAL()
*
* @phpstan-type TMetadata array{0: string, 1: Translatable, 2: list<string>}
*/
enum GameMode{
use LegacyEnumShimTrait;
case SURVIVAL;
case CREATIVE;
case ADVENTURE;
case SPECTATOR;
public static function fromString(string $str) : ?self{
/**
* @var self[]|null $aliasMap
* @phpstan-var array<string, self>|null $aliasMap
*/
static $aliasMap = null;
if($aliasMap === null){
$aliasMap = [];
foreach(self::cases() as $case){
foreach($case->getAliases() as $alias){
$aliasMap[$alias] = $case;
}
}
}
return $aliasMap[mb_strtolower($str)] ?? null;
}
/**
* @phpstan-return TMetadata
*/
private function getMetadata() : array{
/** @phpstan-var array<int, TMetadata> $cache */
static $cache = [];
return $cache[spl_object_id($this)] ??= match($this){
self::SURVIVAL => ["Survival", KnownTranslationFactory::gameMode_survival(), ["survival", "s", "0"]],
self::CREATIVE => ["Creative", KnownTranslationFactory::gameMode_creative(), ["creative", "c", "1"]],
self::ADVENTURE => ["Adventure", KnownTranslationFactory::gameMode_adventure(), ["adventure", "a", "2"]],
self::SPECTATOR => ["Spectator", KnownTranslationFactory::gameMode_spectator(), ["spectator", "v", "view", "3"]]
};
}
public function getEnglishName() : string{
return $this->getMetadata()[0];
}
public function getTranslatableName() : Translatable{
return $this->getMetadata()[1];
}
/**
* @return string[]
*/
public function getAliases() : array{
return $this->getMetadata()[2];
}
//TODO: ability sets per gamemode
}