文件最后提交记录最后更新时间
Bedrock 1.21.111 (#6824) Co-authored-by: Dries C <15795262+dries-c@users.noreply.github.com>7 个月前
Merge branch 'stable' into minor-next 4 个月前
Implement Azalea and Flowering Azalea blocks with tree generation (#6925) 4 个月前
Improve PHPDocs in world package 1 年前
Added Sonic Explosion Particle (#6836) 7 个月前
Bedrock 1.26.20 (#7040)14 天前
Merge branch 'next-minor' into next-major 3 年前
Deal with a whole lot of PHPStan suppressed key casting errors closes #6534 1 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Ticking chunks rewrite (#5689) This API is much more flexible than the old, allowing any arbitrary set of chunks to be ticked. These changes also improve the performance of random chunk ticking by almost entirely eliminating the cost of chunk selection. Ticking chunks are now reevaluated when a player moves, instead of every tick. The system also does not attempt to check the same chunks twice, leading to further improvements. Overall, the overhead of random chunk selection is reduced anywhere from 80-96%. In practice, this can offer a 5-10% performance gain for servers with sparsely distributed players.3 年前
Allow blocks to declare whether explosions are a valid way to collect resources fixes #2102 I considered having explosions use a diamond pickaxe to break the blocks instead of air, but this way is more flexible for custom stuff. 4 个月前
Merge branch 'next-minor' into next-major 3 年前
Clean up terminology around block state IDs and their handling 3 年前
Separate sneak keydown flag from crouching flag (#6867) This introduces a "sneak pressed" property, which may differ from "is sneaking". Notably, the player may get forced to sneak when stuck under a slab in a 1.5 block high space even when they release the sneak key. In this case they should be able to interact with blocks as if they were standing tall. Additionally, pressing sneak & space together while flying disables interacting with blocks without causing the player to physically sneak. We probably should check the gameplay conditions for physical sneaking on the server side at some point, but this is good enough for now. PlayerToggleSneakEvent will be called when the player presses or releases the sneak key, however if the resulting sneak state doesn't match what the player wanted (e.g. releasing sneak while stuck under a slab), the event will be cancelled by default. Plugins can use @handleCancelled to detect this. closes #6066 closes #6733 Co-authored-by: Dylan T. <dktapps@pmmp.io>6 个月前
CS: Standardize new with braces 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Deal with a whole lot of PHPStan suppressed key casting errors closes #6534 1 年前
... 2 年前