namespace ExampleAssembly
{
public class Loader
{
static UnityEngine.GameObject gameObject;
public static void Load()
{
gameObject = new UnityEngine.GameObject();
gameObject.AddComponent<Cheat>();
UnityEngine.Object.DontDestroyOnLoad(gameObject);
}
public static void Unload()
{
UnityEngine.Object.Destroy(gameObject);
}
}
}