#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
.SECONDARY:
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
ifeq ($(strip $(PROJECT)),)
export PROJECT := $(CURDIR)/../
endif
ifneq (,$(shell which python3))
PYTHON := python3
else ifneq (,$(shell which python2))
PYTHON := python2
else ifneq (,$(shell which python))
PYTHON := python
else
$(error "Python not found in PATH, please install it.")
endif
include $(DEVKITARM)/ds_rules
export VERSION_MAJOR := 7
export VERSION_MINOR := 4
export VERSION_PATCH := 0
VERSION := $(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_PATCH)
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary files embedded using bin2o
# GRAPHICS is a list of directories containing image files to be converted with grit
#---------------------------------------------------------------------------------
TARGET := booter
BUILD := build
SOURCES := source source/graphics
INCLUDES := include source source/graphics
DATA := data
GRAPHICS := gfx
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O2 \
-ffunction-sections -fdata-sections \
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM9
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++17
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=ds_arm9.specs -g -Wl,--gc-sections $(ARCH) -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project (order is important)
#---------------------------------------------------------------------------------
LIBS := -lfat -lnds9
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
BMPFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.bmp)))
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := load.bin bootstub.bin
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(BMPFILES:.bmp=.o) \
$(PNGFILES:.png=.o) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
icons := $(wildcard *.bmp)
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
else
ifneq (,$(findstring icon.bmp,$(icons)))
export GAME_ICON := $(CURDIR)/icon.bmp
endif
endif
export GAME_TITLE := $(TARGET)
.PHONY: bootloader bootstub arm7/$(TARGET).elf arm9/$(TARGET).elf $(TARGET).nds clean
all: bootloader bootstub arm7/$(TARGET).elf arm9/$(TARGET).elf $(TARGET).nds
dist: all
@mkdir -p ../7zfile/debug
@mkdir -p "../7zfile/DSi&3DS - SD card users"
@cp "$(TARGET).nds" "../7zfile/DSi&3DS - SD card users/BOOT.NDS"
@cp "$(TARGET).nds" "../7zfile/DSi&3DS - SD card users/ntrboot.nds"
@mkdir -p "../7zfile/DSi - CFW users/SDNAND root/title/00030004/53524c41/content"
#@mkdir -p "../7zfile/DSi - CFW users/SDNAND root/title/00030015/534c524e/content"
@cp $(TARGET).nds "../7zfile/DSi - CFW users/SDNAND root/title/00030004/53524c41/content/00000000.app"
#@cp $(TARGET)_rungame.nds "../7zfile/DSi - CFW users/SDNAND root/title/00030015/534c524e/content/00000000.app"
@cp $(TARGET).arm7.elf ../7zfile/debug/$(TARGET).arm7.elf
@cp $(TARGET).arm9.elf ../7zfile/debug/$(TARGET).arm9.elf
$(TARGET).nds: $(TARGET).arm7 $(TARGET).arm9
ndstool -c $@ -7 $(TARGET).arm7.elf -9 $(TARGET).arm9.elf \
-g SRLA 01 "TWLMENUPP" -z 80040000 -u 00030004 -a 00000138 -b icon.bmp "TWiLight Menu++;Rocket Robz"
$(PYTHON) animatedbannerpatch.py $@ twl_banner.bin
#$(TARGET)_rungame.nds: $(TARGET).arm7 $(TARGET).arm9
# ndstool -c $@ -7 $(TARGET).arm7.elf -9 $(TARGET).arm9.elf \
# -g SLRN 01 "TWLMENUPP-LR" -z 80040000 -u 00030015 -a 00000138 -b icon.bmp "Last-run ROM;TWiLight Menu++;Rocket Robz"
ifneq ($(strip $(TWLNOPATCHSRLHEADER)), 1)
$(PYTHON) ../patch_ndsheader_dsiware.py $(TARGET).nds --twlTouch --structParam
# $(PYTHON) ../patch_ndsheader_dsiware.py $(TARGET)_rungame.nds --twlTouch --structParam
endif
$(TARGET).arm7: arm7/$(TARGET).elf
cp arm7/$(TARGET).elf $(TARGET).arm7.elf
$(TARGET).arm9: arm9/$(TARGET).elf
cp arm9/$(TARGET).elf $(TARGET).arm9.elf
#---------------------------------------------------------------------------------
arm7/$(TARGET).elf:
@$(MAKE) -C arm7
#---------------------------------------------------------------------------------
arm9/$(TARGET).elf:
@$(MAKE) -C arm9
#---------------------------------------------------------------------------------
#$(BUILD):
#@[ -d $@ ] || mkdir -p $@
#@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -rf data
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds.orig.nds $(TARGET).nds
@rm -fr $(TARGET).arm7.elf
@rm -fr $(TARGET).arm9.elf
@$(MAKE) -C bootloader clean
@$(MAKE) -C $(PROJECT)/universal/bootstub clean
@$(MAKE) -C arm9 clean
@$(MAKE) -C arm7 clean
data:
@mkdir -p data
bootloader: data
@$(MAKE) -C bootloader
bootstub: data
@$(MAKE) -C $(PROJECT)/universal/bootstub BOOTSTUB=$(CURDIR)/data/bootstub.bin
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
#$(OUTPUT).nds : $(OUTPUT).elf
#$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
# This rule creates assembly source files using grit
# grit takes an image file and a .grit describing how the file is to be processed
# add additional rules like this for each image extension
# you use in the graphics folders
#---------------------------------------------------------------------------------
%.s %.h : %.bmp %.grit
#---------------------------------------------------------------------------------
grit $< -fts -o$*
#---------------------------------------------------------------------------------
%.s %.h : %.png %.grit
#---------------------------------------------------------------------------------
grit $< -fts -o$*
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------