Thread Safety Development Using Node-API
When to Use
napi_create_threadsafe_function is a Node-API used to create a thread-safe JS function, which can be called from multiple threads without race conditions or deadlocks. The following scenarios are involved:
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Asynchronous computing: If a time-consuming computing or I/O operation needs to be performed, you can create a thread-safe function to have the computing or I/O operation executed in a dedicated thread. This ensures normal running of the main thread and improves the response speed of your application.
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Data sharing: When multiple threads need to access the same data, using a thread-safe function can prevent race conditions or deadlocks during data read and write operations.
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Multithread programming: In the case of multithread programming, a thread-safe function can ensure communication and synchronization between multiple threads.
Example
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Configure the CMakeLists.txt file.
# the minimum version of CMake. cmake_minimum_required(VERSION 3.5.0) project(MyApplication3) set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}) if(DEFINED PACKAGE_FIND_FILE) include(${PACKAGE_FIND_FILE}) endif() add_definitions( "-DLOG_DOMAIN=0xd0d0" ) add_definitions( "-DLOG_TAG=\"testTag\"" ) include_directories(${NATIVERENDER_ROOT_PATH} ${NATIVERENDER_ROOT_PATH}/include) add_library(entry SHARED napi_init.cpp) target_link_libraries(entry PUBLIC libace_napi.z.so libhilog_ndk.z.so) add_library(entry1 SHARED thread_safety.cpp) target_link_libraries(entry1 PUBLIC libace_napi.z.so libhilog_ndk.z.so) -
Define a thread-safe function at the native entry.
#include "napi/native_api.h" #include "hilog/log.h" #include <future> static constexpr int INT_ARG_2 = 2; // Input parameter index. static constexpr int INT_BUF_32 = 32; // Input parameter index. struct CallbackData { napi_threadsafe_function tsfn; napi_async_work work; }; // Call ExecuteWork in the worker thread and execute the thread-safe function. static void ExecuteWork(napi_env env, void *data) { CallbackData *callbackData = reinterpret_cast<CallbackData *>(data); std::promise<std::string> promise; auto future = promise.get_future(); napi_call_threadsafe_function(callbackData->tsfn, &promise, napi_tsfn_nonblocking); try { auto result = future.get(); OH_LOG_INFO(LOG_APP, "XXX, Result from JS %{public}s", result.c_str()); } catch (const std::exception &e) { OH_LOG_INFO(LOG_APP, "XXX, Result from JS %{public}s", e.what()); } } static napi_value ResolvedCallback(napi_env env, napi_callback_info info) { void *data = nullptr; size_t argc = 1; napi_value argv[1]; if (napi_get_cb_info(env, info, &argc, argv, nullptr, &data) != napi_ok) { return nullptr; } size_t result = 0; char buf[32] = {0}; napi_get_value_string_utf8(env, argv[0], buf, INT_BUF_32, &result); reinterpret_cast<std::promise<std::string> *>(data)->set_value(std::string(buf)); return nullptr; } static napi_value RejectedCallback(napi_env env, napi_callback_info info) { void *data = nullptr; if (napi_get_cb_info(env, info, nullptr, nullptr, nullptr, &data) != napi_ok) { return nullptr; } reinterpret_cast<std::promise<std::string> *>(data)->set_exception( std::make_exception_ptr(std::runtime_error("Error in jsCallback"))); return nullptr; } static void CallJs(napi_env env, napi_value jsCb, void *context, void *data) { if (env == nullptr) { return; } napi_value undefined = nullptr; napi_value promise = nullptr; napi_get_undefined(env, &undefined); napi_call_function(env, undefined, jsCb, 0, nullptr, &promise); napi_value thenFunc = nullptr; if (napi_get_named_property(env, promise, "then", &thenFunc) != napi_ok) { return; } napi_value resolvedCallback; napi_value rejectedCallback; napi_create_function(env, "resolvedCallback", NAPI_AUTO_LENGTH, ResolvedCallback, data, &resolvedCallback); napi_create_function(env, "rejectedCallback", NAPI_AUTO_LENGTH, RejectedCallback, data, &rejectedCallback); napi_value argv[2] = {resolvedCallback, rejectedCallback}; napi_call_function(env, promise, thenFunc, INT_ARG_2, argv, nullptr); } // After the task is complete, clear and reclaim resources. static void WorkComplete(napi_env env, napi_status status, void *data) { CallbackData *callbackData = reinterpret_cast<CallbackData *>(data); napi_release_threadsafe_function(callbackData->tsfn, napi_tsfn_release); napi_delete_async_work(env, callbackData->work); callbackData->tsfn = nullptr; callbackData->work = nullptr; } static napi_value StartThread(napi_env env, napi_callback_info info) { CallbackData *callbackData = new CallbackData(); size_t argc = 1; napi_value jsCb = nullptr; napi_get_cb_info(env, info, &argc, &jsCb, nullptr, nullptr); // Create a thread-safe function. napi_value resourceName = nullptr; napi_create_string_utf8(env, "Thread-safe Function Demo", NAPI_AUTO_LENGTH, &resourceName); napi_create_threadsafe_function(env, jsCb, nullptr, resourceName, 0, 1, callbackData, nullptr, callbackData, CallJs, &callbackData->tsfn); // Create an asynchronous work object. // ExecuteWork is executed on a non-JS thread created by libuv. // napi_create_async_work is used to simulate the scenario where the napi_call_threadsafe_function API is used to submit a task to the JS thread from a non-JS thread. napi_create_async_work(env, nullptr, resourceName, ExecuteWork, WorkComplete, callbackData, &callbackData->work); // Add the asynchronous work object to the asynchronous task queue. napi_queue_async_work(env, callbackData->work); return nullptr; } -
Module registration.
EXTERN_C_START static napi_value Init(napi_env env, napi_value exports) { napi_property_descriptor desc[] = { {"startThread", nullptr, StartThread, nullptr, nullptr, nullptr, napi_default, nullptr} }; napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc); return exports; } EXTERN_C_END static napi_module demoModule = { .nm_version = 1, .nm_flags = 0, .nm_filename = nullptr, .nm_register_func = Init, .nm_modname = "entry1", .nm_priv = ((void *)0), .reserved = {0}, }; extern "C" __attribute__((constructor)) void RegisterEntryModule(void) { napi_module_register(&demoModule); } -
ArkTS code:
export const startThread: (a: () => Promise<string>) => void;Import the header files.
import nativeModule from 'libentry1.so';// index.ets let callback = (): Promise<string> => { return new Promise((resolve) => { setTimeout(() => { resolve('string from promise'); }, 5000); }); } nativeModule.startThread(callback);
Child Thread Interaction Scenarios
- napi_threadsafe_function is used the same way in the main thread and child thread. The following is an example of using napi_threadsafe_function in the child thread.
C++ and ArkTS Child Thread Interaction Based on Worker
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Configure the CMakeLists.txt file.
# the minimum version of CMake. cmake_minimum_required(VERSION 3.5.0) project(MyApplication3) set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}) if(DEFINED PACKAGE_FIND_FILE) include(${PACKAGE_FIND_FILE}) endif() add_definitions( "-DLOG_DOMAIN=0xd0d0" ) add_definitions( "-DLOG_TAG=\"testTag\"" ) include_directories(${NATIVERENDER_ROOT_PATH} ${NATIVERENDER_ROOT_PATH}/include) add_library(entry SHARED napi_init.cpp) target_link_libraries(entry PUBLIC libace_napi.z.so libhilog_ndk.z.so) add_library(entry1 SHARED thread_safety.cpp) target_link_libraries(entry1 PUBLIC libace_napi.z.so libhilog_ndk.z.so) -
Define a thread-safe function and create a child thread at the native entry.
#include "napi/native_api.h" #include "hilog/log.h" #include <future> // ... struct TsfnContext { napi_ref callbackRef; }; struct ThreadData { std::string inputStr; napi_threadsafe_function tsfn; }; // C++ child thread. void NativeThread(void* arg) { auto* data = static_cast<ThreadData*>(arg); OH_LOG_INFO(LOG_APP, "[C++ SubThread] Received from Worker: %{public}s\n", data->inputStr.c_str()); std::string str = "Hello from C++!"; std::string msg = "Echo of " + str; char* cstr = strdup(msg.c_str()); napi_call_threadsafe_function(data->tsfn, cstr, napi_tsfn_nonblocking); napi_release_threadsafe_function(data->tsfn, napi_tsfn_release); delete data; } // Callback executed in the JS thread. void CallJsCallback(napi_env env, napi_value jsCallback, void* context, void* data) { if (data == nullptr) { return; } char* message = static_cast<char*>(data); napi_value jsStr; napi_create_string_utf8(env, message, NAPI_AUTO_LENGTH, &jsStr); napi_value global; napi_get_global(env, &global); napi_value result; napi_call_function(env, global, jsCallback, 1, &jsStr, &result); free(message); } // Callback triggered when the tsfn is destroyed. void TsfnFinalizeCallback(napi_env env, void* finalizeData, void* finalizeHint) { TsfnContext* ctx = static_cast<TsfnContext*>(finalizeData); if (ctx && ctx->callbackRef) { napi_delete_reference(env, ctx->callbackRef); delete ctx; } } // Entry function called by ArkTS. napi_value StartWithCallback(napi_env env, napi_callback_info info) { size_t argc = 2; napi_value args[2]; napi_get_cb_info(env, info, &argc, args, nullptr, nullptr); size_t length = 0; napi_status status = napi_get_value_string_utf8(env, args[0], nullptr, 0, &length); if (status != napi_ok) { OH_LOG_ERROR(LOG_APP, "napi_get_value_string_utf8 failed"); return nullptr; } char* inputStr = new char[length + 1]; std::fill(inputStr, inputStr + (length + 1), 0); status = napi_get_value_string_utf8(env, args[0], inputStr, length + 1, &length); if (status != napi_ok) { if (inputStr) { delete[] inputStr; } OH_LOG_ERROR(LOG_APP, "napi_get_value_string_utf8 failed"); return nullptr; } std::string inputString(inputStr, length); delete[] inputStr; TsfnContext* ctx = new TsfnContext(); napi_create_reference(env, args[1], 1, &ctx->callbackRef); napi_value resourceName; napi_create_string_utf8(env, "TSFN_WorkerToCpp", NAPI_AUTO_LENGTH, &resourceName); napi_threadsafe_function tsfn; napi_create_threadsafe_function(env, args[1], nullptr, resourceName, 0, 1, ctx, TsfnFinalizeCallback, nullptr, CallJsCallback, &tsfn); auto* threadData = new ThreadData{std::move(inputString), tsfn}; std::thread nativethread(NativeThread, threadData); nativethread.detach(); return nullptr; } -
Module registration.
EXTERN_C_START static napi_value Init(napi_env env, napi_value exports) { napi_property_descriptor desc[] = { {"startWithCallback", nullptr, StartWithCallback, nullptr, nullptr, nullptr, napi_default, nullptr} }; napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc); return exports; } EXTERN_C_END static napi_module demoModule = { .nm_version = 1, .nm_flags = 0, .nm_filename = nullptr, .nm_register_func = Init, .nm_modname = "entry1", .nm_priv = ((void *)0), .reserved = {0}, }; extern "C" __attribute__((constructor)) void RegisterEntryModule(void) { napi_module_register(&demoModule); } -
DevEco Studio supports generation of Worker templates with a single click. In the corresponding {moduleName} directory, right-click anywhere and choose New > Worker to automatically generate the Worker template files and configuration information. In this example, we will create a Worker named "Worker".
"buildOption": { "sourceOption": { "workers": [ "./src/main/ets/workers/Worker.ets" ] }, } -
Sample code of the worker thread.
// entry/src/main/ets/workers/Worker.ets import nativeModule from 'libentry1.so'; import { worker, MessageEvents } from '@kit.ArkTS'; const port = worker.workerPort; port.onmessage = (e: MessageEvents) => { console.info('Worker thread received:' + e.data); nativeModule.startWithCallback('Hello', (result: string) => { console.info('[Worker] Got from native:', result); port.postMessage(result); }); } -
Description of the API in the .d.ts file.
export const startWithCallback: (input: string, callback: (msg: string) => void) => void; -
Call APIs from ArkTS.
import nativeModule from 'libentry1.so'; import { worker } from '@kit.ArkTS';// index.ets const wk = new worker.ThreadWorker('entry/ets/workers/Worker.ets'); wk.postMessage('Start'); wk.onmessage = (msg) => { console.info('[Main] Received:', msg.data); wk.terminate(); }Execution result: Worker thread received:Start [C++ SubThread] Received from Worker: Hello [Worker] Got from native: Echo of Hello from C++! [Main] Received: Echo of Hello from C++
C++ and ArkTS Child Thread Interaction Based on Taskpool
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The implementation code and module registration on the native side are the same as those in "C++ and ArkTS Child Thread Interaction Based on Worker". You can directly reuse the code.
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ArkTS code:
import nativeModule from 'libentry1.so'; import { taskpool } from '@kit.ArkTS'; @Concurrent function nativeCall(input : string): void { console.info('Taskpool thread received:%s', input); nativeModule.startWithCallback('Hello', (result: string) => { console.info('[Taskpool] Got from native:', result); }); } async function testTaskpool() : Promise<void> { try { const task = new taskpool.Task(nativeCall, 'Start'); await taskpool.execute(task); } catch (e) { console.error(`Taskpool execute error: ${e}`); } }// index.ets testTaskpool();Execution result: Taskpool thread received:Start [C++ SubThread] Received from Worker: Hello [Taskpool] Got from native: Echo of Hello from C++!