* Copyright (C) 2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <js_native_api.h>
#include <js_native_api_types.h>
#include <node_api.h>
#include "DebugLog.h"
#include "native_common.h"
#include "EGLRender.h"
static napi_value Init(napi_env env, napi_value exports)
{
napi_property_descriptor desc[] = {
DECLARE_NAPI_FUNCTION("EglRenderInit", EGLRender::RenderInit),
DECLARE_NAPI_FUNCTION("EglRenderSetImageData", EGLRender::RenderSetData),
DECLARE_NAPI_FUNCTION("EglPixelMapSurface", EGLRender::GetPixelMapOfSurface),
DECLARE_NAPI_FUNCTION("EglRenderSetIntParams", EGLRender::RenderSetIntParams),
DECLARE_NAPI_FUNCTION("EglIsInit", EGLRender::EGLIsInit),
DECLARE_NAPI_FUNCTION("EglDestroy", EGLRender::DestroyGlesEnv),
DECLARE_NAPI_FUNCTION("EglUseProgram", EGLRender::StartUseProgram),
DECLARE_NAPI_FUNCTION("EglRendering", EGLRender::Rendering),
DECLARE_NAPI_FUNCTION("EglUniform1i", EGLRender::RenderGlUniform1i),
DECLARE_NAPI_FUNCTION("EglUniform1f", EGLRender::RenderGlUniform1f),
DECLARE_NAPI_FUNCTION("EglUniform2fv", EGLRender::RenderGlUniform2fv),
DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfFloat", EGLRender::setTypeArrayOfFloat),
DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfMatrix3f", EGLRender::setTypeArrayOfMatrix3f),
DECLARE_NAPI_FUNCTION("EglSetTypeArrayOfMatrix4f", EGLRender::setTypeArrayOfMatrix4f),
};
NAPI_CALL(env, napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc));
return exports;
}
* Napi Module define
*/
static napi_module nativeGpuModule = {
.nm_version =1,
.nm_flags = 0,
.nm_filename = nullptr,
.nm_register_func = Init,
.nm_modname = "nativeGpu",
.nm_priv = ((void*)0),
.reserved = { 0 },
};
extern "C" __attribute__((constructor)) void RegisterModule(void)
{
napi_module_register(&nativeGpuModule);
}