* apps/graphics/nxwidgets/include/cbuttonarray.cxx
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <stdint.h>
#include <stdbool.h>
#include <nuttx/nx/nxglib.h>
#include "graphics/nxwidgets/cbuttonarray.hxx"
#include "graphics/nxwidgets/cgraphicsport.hxx"
#include "graphics/nxwidgets/cwidgetstyle.hxx"
* Pre-Processor Definitions
****************************************************************************/
* CButtonArray Method Implementations
****************************************************************************/
using namespace NXWidgets;
* Constructor for an array of buttons.
*
* @param pWidgetControl The widget control for the display.
* @param x The x coordinate of the button array, relative to its parent.
* @param y The y coordinate of the button array, relative to its parent.
* @param buttonColumns The number of buttons in one row of the button array
* @param buttonRows The number of buttons in one column of the button array
* @param buttonWidth The width of one button
* @param buttonHeight The height of one button
* @param style The style that the button should use. If this is not
* specified, the button will use the global default widget
* style.
*/
CButtonArray::CButtonArray(CWidgetControl *pWidgetControl,
nxgl_coord_t x, nxgl_coord_t y,
uint8_t buttonColumns, uint8_t buttonRows,
nxgl_coord_t buttonWidth, nxgl_coord_t buttonHeight,
CWidgetStyle *style)
: CNxWidget(pWidgetControl, x, y,
buttonColumns * buttonWidth + 2, buttonRows * buttonHeight + 2,
0, style)
{
m_buttonRows = buttonRows;
m_buttonColumns = buttonColumns;
m_buttonWidth = buttonWidth;
m_buttonHeight = buttonHeight;
m_clickX = x;
m_clickY = y;
m_cursorColumn = 0;
m_cursorRow = 0;
m_redrawButton = false;
m_cursorOn = false;
m_cursorChange = false;
m_flags.borderless = true;
m_buttonText = new CNxString[m_buttonRows * m_buttonColumns];
}
* CButtonArray Destructor.
*/
CButtonArray::~CButtonArray(void)
{
delete [] m_buttonText;
}
* Resize the array of buttons. Button labels will be removed and will
* have to be reapplied in the new geometry.
*
* @param buttonColumns The number of buttons in one row of the button array
* @param buttonRows The number of buttons in one column of the button array
* @param buttonWidth The width of one button
* @param buttonHeight The height of one button
*/
bool CButtonArray::resizeArray(uint8_t buttonColumns, uint8_t buttonRows,
nxgl_coord_t buttonWidth, nxgl_coord_t buttonHeight)
{
setRaisesEvents(false);
disableDrawing();
delete [] m_buttonText;
m_buttonRows = buttonRows;
m_buttonColumns = buttonColumns;
m_buttonWidth = buttonWidth;
m_buttonHeight = buttonHeight;
if (m_cursorColumn >= m_buttonColumns)
{
m_cursorColumn = m_buttonColumns - 1;
}
if (m_cursorRow >= m_buttonRows)
{
m_cursorRow = m_buttonRows - 1;
}
m_buttonText = new CNxString[m_buttonRows * m_buttonColumns];
bool success = resize(buttonColumns * buttonWidth + 2,
buttonRows * buttonHeight + 2);
enableDrawing();
redraw();
setRaisesEvents(true);
return success;
}
* Returns the string shown in the label.
*
* @param column The column index of the button of interest
* @param row The row index of the button of interest
* @return The label's text.
*/
const CNxString &CButtonArray::getText(int column, int row) const
{
return m_buttonText[row * m_buttonColumns + column];
}
* Set the text displayed in the label.
*
* @param column The column index of the button to set
* @param row The row index of the button to set
* @param text String to display.
*/
void CButtonArray::setText(int column, int row, const CNxString &text)
{
m_buttonText[row * m_buttonColumns + column] = text;
onTextChange();
}
* Return the position of the last clicked button (0,0 will be returned
* the no button has every been clicked). The button at this position
* is currently clicked then, in addition, return true.
*
* @param column The location to return the column index of the button
* of interest
* @param row The location to return the row index of the button of
* interest
* @return True if a button in the array is clicked
*/
bool CButtonArray::isButtonClicked(int &column, int &row) const
{
column = (m_clickX - getX()) / m_buttonWidth;
row = (m_clickY - getY()) / m_buttonHeight;
return isClicked();
}
* Check if this specific button in the array is clicked
*
* @param column The column of the button to check.
* @param row The row of the button to check.
* @return True if this button is clicked
*/
bool CButtonArray::isThisButtonClicked(int column, int row) const
{
nxgl_coord_t x = getX() + column * m_buttonWidth;
nxgl_coord_t y = getY() + row * m_buttonHeight;
if ((m_clickX >= x && m_clickX < x + m_buttonWidth) &&
(m_clickY >= y && m_clickY < y + m_buttonHeight))
{
return isClicked();
}
else
{
return false;
}
}
* Control the cursor state.
*
* @param cursorOn True(1), the current cursor position will be highlighted
*/
void CButtonArray::cursor(bool cursorOn)
{
if (cursorOn != m_cursorOn)
{
m_cursorOn = cursorOn;
m_cursorChange = true;
redraw();
m_cursorChange = false;
}
}
* Return the current cursor position (button indices) and an indication
* if the button at the cursor is currently highlighted.
*
* @param column The location to return the column index of the button
* of interest
* @param row The location to return the row index of the button of
* interest
* @return True if the cursor is enabled and the button is highlighted
*/
bool CButtonArray::getCursorPosition(int &column, int &row) const
{
column = m_cursorColumn;
row = m_cursorRow;
return m_cursorOn;
}
* Set the cursor position (button indices). Note that the cursor
* does not have to be enabled to set the position.
*
* @param column The column index of the button of interest
* @param row The row index of the button of interest
* @return True if the cursor position is valid
*/
bool CButtonArray::setCursorPosition(int column, int row)
{
if ((unsigned)column < m_buttonColumns && (unsigned)row < m_buttonRows)
{
if (column != m_cursorColumn || row != m_cursorRow)
{
m_cursorChange = true;
bool redrawCursor = m_cursorOn;
if (redrawCursor)
{
m_cursorOn = false;
redraw();
}
m_cursorColumn = column;
m_cursorRow = row;
if (redrawCursor)
{
m_cursorOn = true;
redraw();
}
m_cursorChange = false;
}
return true;
}
return false;
}
* Check if this specific button in the array is at the cursor position
* and highlighted.
*
* @param column The column of the button to check.
* @param row The row of the button to check.
* @return True if this button is at the cursor position and highlighted.
*/
bool CButtonArray::isCursorPosition(int column, int row) const
{
if (column == m_cursorColumn && row == m_cursorRow)
{
return m_cursorOn;
}
return false;
}
* Insert the dimensions that this widget wants to have into the rect
* passed in as a parameter. All coordinates are relative to the
* widget's parent.
*
* @param rect Reference to a rect to populate with data.
*/
void CButtonArray::getPreferredDimensions(CRect &rect) const
{
return getRect(rect);
}
* Sets the font.
*
* @param font A pointer to the font to use.
*/
void CButtonArray::setFont(CNxFont *font)
{
m_style.font = font;
redraw();
}
* Draw the area of this widget that falls within the clipping region.
* Called by the redraw() function to draw all visible regions.
*
* @param port The CGraphicsPort to draw to.
* @see redraw()
*/
void CButtonArray::drawContents(CGraphicsPort *port)
{
if (m_redrawButton)
{
int column;
int row;
posToButton(m_clickX, m_clickY, column, row);
drawButton(port, column, row, isClicked());
}
else if (m_cursorChange)
{
if (!isThisButtonClicked(m_cursorColumn, m_cursorRow))
{
drawButton(port, m_cursorColumn, m_cursorRow, false);
}
}
else
{
for (int column = 0; column < m_buttonColumns; column++)
{
for (int row = 0; row < m_buttonRows; row++)
{
drawButton(port, column, row, isThisButtonClicked(column, row));
}
}
}
}
* Draw the area of this widget that falls within the clipping region.
* Called by the redraw() function to draw all visible regions.
*
* @param port The CGraphicsPort to draw to.
* @see redraw()
*/
void CButtonArray::drawBorder(CGraphicsPort *port)
{
}
* Redraw only one button
*
* @param port The CGraphicsPort to draw to.
* @param column The button column index
* @param row The button row index
* @param useClicked Draw the button using the 'clicked' button style,
* regardless of the actual button state.
* @see onClick() and onRelease()
*/
void CButtonArray::drawButton(CGraphicsPort *port, int column, int row, bool useClicked)
{
nxgl_coord_t x = getX() + column * m_buttonWidth;
nxgl_coord_t y = getY() + row * m_buttonHeight;
nxwidget_pixel_t borderColor1;
nxwidget_pixel_t borderColor2;
nxwidget_pixel_t backColor;
nxwidget_pixel_t textColor;
if (useClicked || isCursorPosition(column, row))
{
backColor = getSelectedBackgroundColor();
textColor = getSelectedTextColor();
}
else
{
backColor = getBackgroundColor();
textColor = getEnabledTextColor();
}
if (useClicked)
{
borderColor1 = getShadowEdgeColor();
borderColor2 = getShineEdgeColor();
}
else
{
borderColor1 = getShineEdgeColor();
borderColor2 = getShadowEdgeColor();
}
if (!isEnabled())
{
textColor = getDisabledTextColor();
}
port->drawFilledRect(x, y, m_buttonWidth, m_buttonHeight, backColor);
port->drawBevelledRect(x, y, m_buttonWidth, m_buttonHeight, borderColor1, borderColor2);
CNxString *text = &m_buttonText[row * m_buttonColumns + column];
CRect rect;
rect.setX(x + 1);
rect.setY(y + 1);
rect.setWidth(m_buttonWidth - 2);
rect.setHeight(m_buttonHeight - 2);
nxgl_coord_t alignY = (m_buttonHeight - getFont()->getHeight() - 2) >> 1;
nxgl_coord_t alignX = (m_buttonWidth - getFont()->getStringWidth(*text) - 2) >> 1;
struct nxgl_point_s pos;
pos.x = x + alignX;
pos.y = y + alignY;
#ifdef CONFIG_NX_WRITEONLY
nxgl_mxpixel_t saveColor = port->getBackColor();
port->setBackColor(backColor);
#endif
port->drawText(&pos, &rect, getFont(), *text, 0, text->getLength(), textColor);
#ifdef CONFIG_NX_WRITEONLY
port->setBackColor(saveColor);
#endif
}
* Redraws the button.
*
* @param x The x coordinate of the click.
* @param y The y coordinate of the click.
*/
void CButtonArray::onClick(nxgl_coord_t x, nxgl_coord_t y)
{
m_clickX = x;
m_clickY = y;
m_redrawButton = true;
redraw();
m_redrawButton = false;
}
* Raises an action.
*
* @param x The x coordinate of the mouse.
* @param y The y coordinate of the mouse.
*/
void CButtonArray::onPreRelease(nxgl_coord_t x, nxgl_coord_t y)
{
m_widgetEventHandlers->raiseActionEvent();
}
* Redraws the button.
*
* @param x The x coordinate of the mouse.
* @param y The y coordinate of the mouse.
*/
void CButtonArray::onRelease(nxgl_coord_t x, nxgl_coord_t y)
{
m_redrawButton = true;
redraw();
m_redrawButton = false;
}
* Redraws the button.
*
* @param x The x coordinate of the mouse.
* @param y The y coordinate of the mouse.
*/
void CButtonArray::onReleaseOutside(nxgl_coord_t x, nxgl_coord_t y)
{
redraw();
}
* Convert an X/Y position to a button column/row index
*
* @param x The x position
* @param y The y position
* @param column The location to return the column index of the button
* of interest
* @param row The location to return the row index of the button of
* interest
* @return false is the position is invalid
*/
bool CButtonArray::posToButton(nxgl_coord_t x, nxgl_coord_t y, int &column, int &row)
{
column = (x - getX()) / m_buttonWidth;
row = (y - getY()) / m_buttonHeight;
return ((unsigned)column < m_buttonColumns && (unsigned)row < m_buttonRows);
}
* Updates the GUI after the text has changed.
*/
void CButtonArray::onTextChange(void)
{
redraw();
m_widgetEventHandlers->raiseValueChangeEvent();
}