* Copyright (c) Huawei Technologies Co., Ltd. 2025. All rights reserved.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
* http://license.coscl.org.cn/MulanPSL2
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
*/
#ifndef OMNISTREAM_OBJECTBUFFERPOOLFACTORY_H
#define OMNISTREAM_OBJECTBUFFERPOOLFACTORY_H
#include <memory>
#include <string>
#include <sstream>
#include <iostream>
#include "ObjectBufferPool.h"
namespace omnistream {
class ObjectBufferPoolFactory {
public:
virtual ~ObjectBufferPoolFactory() = default;
virtual std::shared_ptr<ObjectBufferPool> createBufferPool(int numRequiredBuffers, int maxUsedBuffers) = 0;
virtual std::shared_ptr<ObjectBufferPool> createBufferPool(
int numRequiredBuffers,
int maxUsedBuffers,
int numSubpartitions,
int maxBuffersPerChannel) = 0;
virtual void destroyBufferPool(std::shared_ptr<ObjectBufferPool> bufferPool) = 0;
virtual std::string toString() const
{
std::stringstream ss;
ss << "ObjectBufferPoolFactory";
return ss.str();
}
};
}
#endif