* Copyright (c) Huawei Technologies Co., Ltd. 2025. All rights reserved.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
* http://license.coscl.org.cn/MulanPSL2
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
*/
#ifndef OMNISTREAM_WAITINGFORFIRSTBARRIER_H
#define OMNISTREAM_WAITINGFORFIRSTBARRIER_H
#include "runtime/io/checkpointing/BarrierHandlerState.h"
#include "runtime/io/checkpointing/ChannelState.h"
* Aligned-only checkpoint barrier handler state.
*
* In aligned mode, once a barrier is received on an input channel we (optionally)
* block that channel until barriers from all input channels arrive. only after
* all barriers are received we trigger the checkpoint, then unblock all channels.
*/
class WaitingForFirstBarrier : public BarrierHandlerState {
public:
explicit WaitingForFirstBarrier(ChannelState state);
BarrierHandlerState* BarrierReceived(
Controller* controller,
InputChannelInfo channelInfo,
CheckpointBarrier* barrier,
bool markChannelBlocked) override;
BarrierHandlerState* AlignedCheckpointTimeout(
Controller* controller,
CheckpointBarrier* barrier) override;
BarrierHandlerState* FinishCheckpoint() override;
private:
ChannelState state_;
};
#endif