* Copyright (c) Huawei Technologies Co., Ltd. 2025. All rights reserved.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
* http://license.coscl.org.cn/MulanPSL2
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
*/
#ifndef FLINK_TNEL_CHECKPOINTBOUNDKEYEDSTATEHANDLE_H
#define FLINK_TNEL_CHECKPOINTBOUNDKEYEDSTATEHANDLE_H
#include "runtime/state/KeyedStateHandle.h"
#include <memory>
class CheckpointBoundKeyedStateHandle : virtual public KeyedStateHandle {
public:
virtual ~CheckpointBoundKeyedStateHandle() = default;
* Returns the ID of the checkpoint for which the handle was created or used.
*/
virtual int64_t GetCheckpointId() const = 0;
* Returns a new {@link CheckpointBoundKeyedStateHandle} Rebounding checkpoint id to a specific
* checkpoint id.
*
* @param checkpointId rebounded checkpoint id.
*/
virtual std::shared_ptr<CheckpointBoundKeyedStateHandle> rebound(int64_t checkpointId) const = 0;
};
#endif