* Copyright (c) Huawei Technologies Co., Ltd. 2025. All rights reserved.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
* http://license.coscl.org.cn/MulanPSL2
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
*/
#ifndef FLINK_TNEL_PHYSICALSTATEHANDLEID_H
#define FLINK_TNEL_PHYSICALSTATEHANDLEID_H
#include "StateObject.h"
#include <memory>
#include <optional>
#include <vector>
#include <string>
#include <stdexcept>
class PhysicalStateHandleID {
public:
explicit PhysicalStateHandleID(const std::string &keyString)
: keyString_(keyString) {}
const std::string &getKeyString() const
{
return keyString_;
}
bool operator==(const PhysicalStateHandleID &other) const
{
return keyString_ == other.keyString_;
}
bool operator!=(const PhysicalStateHandleID &other) const
{
return !(*this == other);
}
std::size_t hashCode() const
{
return std::hash<std::string>()(keyString_);
}
std::string ToString() const
{
nlohmann::json j;
j["@class"] = "org.apache.flink.runtime.state.PhysicalStateHandleID";
j["keyString"] = keyString_;
return j.dump();
}
private:
std::string keyString_;
};
#endif