* Copyright (c) Huawei Technologies Co., Ltd. 2025. All rights reserved.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
* http://license.coscl.org.cn/MulanPSL2
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
*/
#ifndef OMNISTREAM_ABSTRACTALIGNEDBARRIERHANDLERSTATE_H
#define OMNISTREAM_ABSTRACTALIGNEDBARRIERHANDLERSTATE_H
#include "BarrierHandlerState.h"
#include "ChannelState.h"
#include "runtime/io/network/api/CheckpointBarrier.h"
class AbstractAlternatingAlignedBarrierHandlerState : public BarrierHandlerState {
public:
explicit AbstractAlternatingAlignedBarrierHandlerState(ChannelState state);
~AbstractAlternatingAlignedBarrierHandlerState() override = default;
BarrierHandlerState* BarrierReceived(
Controller* controller,
InputChannelInfo channelInfo,
CheckpointBarrier* barrier,
bool markChannelBlocked) override;
BarrierHandlerState* AnnouncementReceived(
Controller* controller, InputChannelInfo channelInfo, int sequenceNumber) override;
BarrierHandlerState* AlignedCheckpointTimeout(Controller* controller, CheckpointBarrier* barrier) override = 0;
BarrierHandlerState* FinishCheckpoint() override;
protected:
virtual BarrierHandlerState* TransitionAfterBarrierReceived(ChannelState state) = 0;
ChannelState state;
};
#endif