* Copyright (c) Huawei Technologies Co., Ltd. 2025. All rights reserved.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
* http://license.coscl.org.cn/MulanPSL2
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
*/
#include "AlternatingCollectingBarriers.h"
#include "AlternatingCollectingBarriersUnaligned.h"
AlternatingCollectingBarriers::AlternatingCollectingBarriers(ChannelState state)
: AbstractAlternatingAlignedBarrierHandlerState(std::move(state))
{
}
BarrierHandlerState* AlternatingCollectingBarriers::AlignedCheckpointTimeout(
Controller* controller, CheckpointBarrier* barrier)
{
state.PrioritizeAllAnnouncements();
CheckpointBarrier* unalignedBarrier = barrier->AsUnaligned();
controller->InitInputsCheckpoint(*unalignedBarrier);
for (CheckpointableInput* input : state.getInputs()) {
input->CheckpointStarted(*unalignedBarrier);
}
controller->TriggerGlobalCheckpoint(*unalignedBarrier);
state.UnblockAllChannels();
return new AlternatingCollectingBarriersUnaligned(true, state, unalignedBarrier->GetId());
}
BarrierHandlerState* AlternatingCollectingBarriers::endOfPartitionReceived(
Controller* controller, const InputChannelInfo& channelInfo)
{
state.ChannelFinished(channelInfo);
const CheckpointBarrier* pending = controller->GetPendingCheckpointBarrier();
if (!pending) {
throw std::runtime_error("At least one barrier should have been received.");
}
if (pending->GetCheckpointOptions()->IsUnalignedCheckpoint()) {
throw std::runtime_error("Pending checkpoint should be aligned.");
}
if (controller->AllBarriersReceived()) {
controller->InitInputsCheckpoint(*pending);
controller->TriggerGlobalCheckpoint(*pending);
return FinishCheckpoint();
} else if (controller->IsTimedOut(*pending)) {
return AlignedCheckpointTimeout(controller, const_cast<CheckpointBarrier*>(pending))
->BarrierReceived(controller, channelInfo, const_cast<CheckpointBarrier*>(pending), false);
}
return this;
}
BarrierHandlerState* AlternatingCollectingBarriers::TransitionAfterBarrierReceived(ChannelState state)
{
return new AlternatingCollectingBarriers(std::move(state));
}