* Copyright (c) Huawei Technologies Co., Ltd. 2025. All rights reserved.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
* http://license.coscl.org.cn/MulanPSL2
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
*/
#include "AlternatingWaitingForFirstBarrierUnaligned.h"
#include "AlternatingCollectingBarriersUnaligned.h"
#include "AlternatingWaitingForFirstBarrier.h"
AlternatingWaitingForFirstBarrierUnaligned::AlternatingWaitingForFirstBarrierUnaligned(
bool alternating, ChannelState state)
: alternating_(alternating),
state_(std::move(state))
{
}
BarrierHandlerState* AlternatingWaitingForFirstBarrierUnaligned::BarrierReceived(
Controller* controller, InputChannelInfo channelInfo, CheckpointBarrier* barrier, bool markChannelBlocked)
{
LOG_DEBUG("AlternatingWaitingForFirstBarrierUnaligned::BarrierReceived");
if (markChannelBlocked && !barrier->GetCheckpointOptions()->IsUnalignedCheckpoint()) {
state_.BlockChannel(channelInfo);
}
CheckpointBarrier* unalignedBarrier = barrier->AsUnaligned();
controller->InitInputsCheckpoint(*unalignedBarrier);
for (auto* input : state_.getInputs()) {
input->CheckpointStarted(*unalignedBarrier);
}
controller->TriggerGlobalCheckpoint(*unalignedBarrier);
if (controller->AllBarriersReceived()) {
for (auto* input : state_.getInputs()) {
input->CheckpointStopped(unalignedBarrier->GetId());
}
return FinishCheckpoint();
}
return new AlternatingCollectingBarriersUnaligned(alternating_, std::move(state_), unalignedBarrier->GetId());
}
BarrierHandlerState* AlternatingWaitingForFirstBarrierUnaligned::AlignedCheckpointTimeout(
Controller*, CheckpointBarrier*)
{
return this;
}
BarrierHandlerState* AlternatingWaitingForFirstBarrierUnaligned::FinishCheckpoint()
{
state_.UnblockAllChannels();
if (alternating_) {
return new AlternatingWaitingForFirstBarrier(state_.EmptyState());
} else {
return new AlternatingWaitingForFirstBarrierUnaligned(false, state_.EmptyState());
}
}