* Copyright (c) Huawei Technologies Co., Ltd. 2025. All rights reserved.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
* http://license.coscl.org.cn/MulanPSL2
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
*/
#ifndef OMNISTREAM_BARRIERHANDLERSTATE_H
#define OMNISTREAM_BARRIERHANDLERSTATE_H
#include "runtime/io/network/api/CheckpointBarrier.h"
#include "runtime/partition/consumer/InputChannelInfo.h"
using omnistream::InputChannelInfo;
class Controller {
public:
virtual ~Controller() = default;
virtual bool AllBarriersReceived() const = 0;
virtual const CheckpointBarrier* GetPendingCheckpointBarrier() const = 0;
virtual void TriggerGlobalCheckpoint(const CheckpointBarrier& checkpointBarrier) = 0;
virtual void InitInputsCheckpoint(const CheckpointBarrier& checkpointBarrier) = 0;
virtual bool IsTimedOut(const CheckpointBarrier& barrier) = 0;
};
class BarrierHandlerState {
public:
virtual ~BarrierHandlerState() = default;
virtual BarrierHandlerState* BarrierReceived(
Controller* controller, InputChannelInfo channelInfo, CheckpointBarrier* barrier, bool markChannelBlocked) = 0;
virtual BarrierHandlerState* AlignedCheckpointTimeout(Controller* controller, CheckpointBarrier* barrier) = 0;
virtual BarrierHandlerState* AnnouncementReceived(
Controller* , InputChannelInfo , int )
{
return this;
}
virtual BarrierHandlerState* FinishCheckpoint() = 0;
};
#endif