* Copyright (c) Huawei Technologies Co., Ltd. 2025. All rights reserved.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
* http://license.coscl.org.cn/MulanPSL2
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
*/
#pragma once
#include "table/data/vectorbatch/VectorBatch.h"
#include "core/typeutils/TypeSerializer.h"
#include "table/runtime/operators/window/SlicingWindowOperator.h"
#include "streaming/api/operators/Output.h"
#include "streaming/api/operators/StreamingRuntimeContext.h"
template <typename K, typename W>
class SlicingWindowProcessor {
public:
SlicingWindowProcessor() {};
virtual void open(
AbstractKeyedStateBackend<K>* state,
const nlohmann::json& config,
StreamingRuntimeContext<K>* runtimeCtx,
InternalTimerServiceImpl<K, int64_t>* internalTimerService) = 0;
virtual void initializeWatermark(int64_t watermark) = 0;
virtual bool processBatch(omnistream::VectorBatch* vectorbatch) = 0;
virtual void advanceProgress(long progress) = 0;
virtual void prepareCheckpoint() = 0;
virtual void fireWindow(W window) = 0;
virtual void clearWindow(W window) = 0;
virtual void close() = 0;
virtual TypeSerializer* createWindowSerializer() = 0;
virtual Output* getOutput() = 0;
};