#include "flutter/flow/texture.h"
namespace flutter {
TextureRegistry::TextureRegistry() = default;
TextureRegistry::~TextureRegistry() = default;
void TextureRegistry::RegisterTexture(std::shared_ptr<Texture> texture) {
mapping_[texture->Id()] = texture;
}
void TextureRegistry::UnregisterTexture(int64_t id) {
mapping_.erase(id);
}
void TextureRegistry::OnGrContextCreated() {
for (auto& it : mapping_) {
it.second->OnGrContextCreated();
}
}
void TextureRegistry::OnGrContextDestroyed() {
for (auto& it : mapping_) {
it.second->OnGrContextDestroyed();
}
}
std::shared_ptr<Texture> TextureRegistry::GetTexture(int64_t id) {
auto it = mapping_.find(id);
return it != mapping_.end() ? it->second : nullptr;
}
Texture::Texture(int64_t id) : id_(id) {}
Texture::~Texture() = default;
}