#ifndef FLUTTER_FLOW_TEXTURE_H_
#define FLUTTER_FLOW_TEXTURE_H_
#include <map>
#include "flutter/fml/macros.h"
#include "flutter/fml/synchronization/waitable_event.h"
#include "include/core/SkCanvas.h"
namespace flutter {
class Texture {
protected:
Texture(int64_t id);
public:
virtual ~Texture();
virtual void Paint(SkCanvas& canvas,
const SkRect& bounds,
bool freeze,
GrContext* context) = 0;
virtual void OnGrContextCreated() = 0;
virtual void OnGrContextDestroyed() = 0;
virtual void MarkNewFrameAvailable() = 0;
int64_t Id() { return id_; }
private:
int64_t id_;
FML_DISALLOW_COPY_AND_ASSIGN(Texture);
};
class TextureRegistry {
public:
TextureRegistry();
~TextureRegistry();
void RegisterTexture(std::shared_ptr<Texture> texture);
void UnregisterTexture(int64_t id);
std::shared_ptr<Texture> GetTexture(int64_t id);
void OnGrContextCreated();
void OnGrContextDestroyed();
private:
std::map<int64_t, std::shared_ptr<Texture>> mapping_;
FML_DISALLOW_COPY_AND_ASSIGN(TextureRegistry);
};
}
#endif