#ifndef FLUTTER_LIB_UI_PAINTING_SHADER_H_
#define FLUTTER_LIB_UI_PAINTING_SHADER_H_
#include "flutter/flow/skia_gpu_object.h"
#include "flutter/lib/ui/dart_wrapper.h"
#include "flutter/lib/ui/ui_dart_state.h"
#include "include/core/SkShader.h"
namespace flutter {
class Shader : public RefCountedDartWrappable<Shader> {
DEFINE_WRAPPERTYPEINFO();
FML_FRIEND_MAKE_REF_COUNTED(Shader);
public:
~Shader() override;
sk_sp<SkShader> shader() { return shader_.get(); }
void set_shader(flutter::SkiaGPUObject<SkShader> shader) {
shader_ = std::move(shader);
}
protected:
Shader(flutter::SkiaGPUObject<SkShader> shader = {});
private:
flutter::SkiaGPUObject<SkShader> shader_;
};
}
#endif