#include "flutter/shell/gpu/gpu_surface_vulkan.h"
#include "flutter/fml/logging.h"
namespace flutter {
GPUSurfaceVulkan::GPUSurfaceVulkan(
fml::RefPtr<vulkan::VulkanProcTable> proc_table,
std::unique_ptr<vulkan::VulkanNativeSurface> native_surface)
: window_(std::move(proc_table), std::move(native_surface)),
weak_factory_(this) {}
GPUSurfaceVulkan::~GPUSurfaceVulkan() = default;
bool GPUSurfaceVulkan::IsValid() {
return window_.IsValid();
}
std::unique_ptr<SurfaceFrame> GPUSurfaceVulkan::AcquireFrame(
const SkISize& size) {
auto surface = window_.AcquireSurface();
if (surface == nullptr) {
return nullptr;
}
SurfaceFrame::SubmitCallback callback =
[weak_this = weak_factory_.GetWeakPtr()](const SurfaceFrame&,
SkCanvas* canvas) -> bool {
if (canvas == nullptr || !weak_this) {
return false;
}
return weak_this->window_.SwapBuffers();
};
return std::make_unique<SurfaceFrame>(std::move(surface),
std::move(callback));
}
SkMatrix GPUSurfaceVulkan::GetRootTransformation() const {
SkMatrix matrix;
matrix.reset();
return matrix;
}
GrContext* GPUSurfaceVulkan::GetContext() {
return window_.GetSkiaGrContext();
}
}