// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_EMBEDDER_H_
#define FLUTTER_EMBEDDER_H_
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <memory>
#if defined(__cplusplus)
#include <functional>
extern "C" {
#endif
#ifndef FLUTTER_EXPORT
#define FLUTTER_EXPORT
#endif // FLUTTER_EXPORT
#ifdef FLUTTER_API_SYMBOL_PREFIX
#define FLUTTER_EMBEDDING_CONCAT(a, b) a##b
#define FLUTTER_EMBEDDING_ADD_PREFIX(symbol, prefix) \
FLUTTER_EMBEDDING_CONCAT(prefix, symbol)
#define FLUTTER_API_SYMBOL(symbol) \
FLUTTER_EMBEDDING_ADD_PREFIX(symbol, FLUTTER_API_SYMBOL_PREFIX)
#else
#define FLUTTER_API_SYMBOL(symbol) symbol
#endif
#define FLUTTER_ENGINE_VERSION 1
typedef enum {
kSuccess = 0,
kInvalidLibraryVersion,
kInvalidArguments,
kInternalInconsistency,
} FlutterEngineResult;
typedef enum {
kOpenGL,
kSoftware,
} FlutterRendererType;
typedef enum {
// Text has unknown text direction.
kFlutterTextDirectionUnknown = 0,
// Text is read from right to left.
kFlutterTextDirectionRTL = 1,
// Text is read from left to right.
kFlutterTextDirectionLTR = 2,
} FlutterTextDirection;
typedef struct _FlutterEngine* FLUTTER_API_SYMBOL(FlutterEngine);
typedef struct {
// horizontal scale factor
double scaleX;
// horizontal skew factor
double skewX;
// horizontal translation
double transX;
// vertical skew factor
double skewY;
// vertical scale factor
double scaleY;
// vertical translation
double transY;
// input x-axis perspective factor
double pers0;
// input y-axis perspective factor
double pers1;
// perspective scale factor
double pers2;
} FlutterTransformation;
typedef void (*VoidCallback)(void* /* user data */);
typedef enum {
// Specifies an OpenGL texture target type. Textures are specified using
// the FlutterOpenGLTexture struct.
kFlutterOpenGLTargetTypeTexture,
// Specifies an OpenGL frame-buffer target type. Framebuffers are specified
// using the FlutterOpenGLFramebuffer struct.
kFlutterOpenGLTargetTypeFramebuffer,
} FlutterOpenGLTargetType;
typedef struct {
// Target texture of the active texture unit (example GL_TEXTURE_2D).
uint32_t target;
// The name of the texture.
uint32_t name;
// The texture format (example GL_RGBA8).
uint32_t format;
// User data to be returned on the invocation of the destruction callback.
void* user_data;
// Callback invoked (on an engine managed thread) that asks the embedder to
// collect the texture.
VoidCallback destruction_callback;
} FlutterOpenGLTexture;
typedef struct {
// The target of the color attachment of the frame-buffer. For example,
// GL_TEXTURE_2D or GL_RENDERBUFFER. In case of ambiguity when dealing with
// Window bound frame-buffers, 0 may be used.
uint32_t target;
// The name of the framebuffer.
uint32_t name;
// User data to be returned on the invocation of the destruction callback.
void* user_data;
// Callback invoked (on an engine managed thread) that asks the embedder to
// collect the framebuffer.
VoidCallback destruction_callback;
} FlutterOpenGLFramebuffer;
// ACE PC preivew
using IdleCallback = std::function<void(int64_t)>;
typedef bool (*UserBoolCallback)(const void*, const size_t, const int32_t, const int32_t);
#ifdef USE_GLFW_WINDOW
namespace flutter {
class PointerDataPacket;
}
using HandleTouchEventCallback =
std::function<bool(std::unique_ptr<flutter::PointerDataPacket>&)>;
#endif
typedef bool (*BoolCallback)(void* /* user data */);
typedef FlutterTransformation (*TransformationCallback)(void* /* user data */);
typedef uint32_t (*UIntCallback)(void* /* user data */);
typedef bool (*SoftwareSurfacePresentCallback)(void* /* user data */,
const void* /* allocation */,
size_t /* row bytes */,
size_t /* height */);
typedef void* (*ProcResolver)(void* /* user data */, const char* /* name */);
typedef bool (*TextureFrameCallback)(void* /* user data */,
int64_t /* texture identifier */,
size_t /* width */,
size_t /* height */,
FlutterOpenGLTexture* /* texture out */);
typedef void (*VsyncCallback)(void* /* user data */, intptr_t /* baton */);
typedef struct {
// The size of this struct. Must be sizeof(FlutterOpenGLRendererConfig).
size_t struct_size;
BoolCallback make_current;
BoolCallback clear_current;
BoolCallback present;
UserBoolCallback send_current_surface; // for ACE PC preivew
UIntCallback fbo_callback;
// This is an optional callback. Flutter will ask the emebdder to create a GL
// context current on a background thread. If the embedder is able to do so,
// Flutter will assume that this context is in the same sharegroup as the main
// rendering context and use this context for asynchronous texture uploads.
// Though optional, it is recommended that all embedders set this callback as
// it will lead to better performance in texture handling.
BoolCallback make_resource_current;
// By default, the renderer config assumes that the FBO does not change for
// the duration of the engine run. If this argument is true, the
// engine will ask the embedder for an updated FBO target (via an fbo_callback
// invocation) after a present call.
bool fbo_reset_after_present;
// The transformation to apply to the render target before any rendering
// operations. This callback is optional.
TransformationCallback surface_transformation;
ProcResolver gl_proc_resolver;
// When the embedder specifies that a texture has a frame available, the
// engine will call this method (on an internal engine managed thread) so that
// external texture details can be supplied to the engine for subsequent
// composition.
TextureFrameCallback gl_external_texture_frame_callback;
} FlutterOpenGLRendererConfig;
typedef struct {
// The size of this struct. Must be sizeof(FlutterSoftwareRendererConfig).
size_t struct_size;
// The callback presented to the embedder to present a fully populated buffer
// to the user. The pixel format of the buffer is the native 32-bit RGBA
// format. The buffer is owned by the Flutter engine and must be copied in
// this callback if needed.
SoftwareSurfacePresentCallback surface_present_callback;
} FlutterSoftwareRendererConfig;
typedef struct {
FlutterRendererType type;
union {
FlutterOpenGLRendererConfig open_gl;
FlutterSoftwareRendererConfig software;
};
} FlutterRendererConfig;
typedef struct {
// The size of this struct. Must be sizeof(FlutterWindowMetricsEvent).
size_t struct_size;
// Physical width of the window.
size_t width;
// Physical height of the window.
size_t height;
// Scale factor for the physical screen.
double pixel_ratio;
} FlutterWindowMetricsEvent;
// The phase of the pointer event.
typedef enum {
kCancel,
// The pointer, which must have been down (see kDown), is now up.
//
// For touch, this means that the pointer is no longer in contact with the
// screen. For a mouse, it means the last button was released. Note that if
// any other buttons are still pressed when one button is released, that
// should be sent as a kMove rather than a kUp.
kUp,
// The pointer, which must have been been up, is now down.
//
// For touch, this means that the pointer has come into contact with the
// screen. For a mouse, it means a button is now pressed. Note that if any
// other buttons are already pressed when a new button is pressed, that should
// be sent as a kMove rather than a kDown.
kDown,
// The pointer moved while down.
//
// This is also used for changes in button state that don't cause a kDown or
// kUp, such as releasing one of two pressed buttons.
kMove,
// The pointer is now sending input to Flutter. For instance, a mouse has
// entered the area where the Flutter content is displayed.
//
// A pointer should always be added before sending any other events.
kAdd,
// The pointer is no longer sending input to Flutter. For instance, a mouse
// has left the area where the Flutter content is displayed.
//
// A removed pointer should no longer send events until sending a new kAdd.
kRemove,
// The pointer moved while up.
kHover,
} FlutterPointerPhase;
// The device type that created a pointer event.
typedef enum {
kFlutterPointerDeviceKindMouse = 1,
kFlutterPointerDeviceKindTouch,
} FlutterPointerDeviceKind;
// Flags for the |buttons| field of |FlutterPointerEvent| when |device_kind|
// is |kFlutterPointerDeviceKindMouse|.
typedef enum {
kFlutterPointerButtonMousePrimary = 1 << 0,
kFlutterPointerButtonMouseSecondary = 1 << 1,
kFlutterPointerButtonMouseMiddle = 1 << 2,
kFlutterPointerButtonMouseBack = 1 << 3,
kFlutterPointerButtonMouseForward = 1 << 4,
// If a mouse has more than five buttons, send higher bit shifted values
// corresponding to the button number: 1 << 5 for the 6th, etc.
} FlutterPointerMouseButtons;
// The type of a pointer signal.
typedef enum {
kFlutterPointerSignalKindNone,
kFlutterPointerSignalKindScroll,
} FlutterPointerSignalKind;
typedef struct {
// The size of this struct. Must be sizeof(FlutterPointerEvent).
size_t struct_size;
FlutterPointerPhase phase;
size_t timestamp; // in microseconds.
double x;
double y;
// An optional device identifier. If this is not specified, it is assumed that
// the embedder has no multi-touch capability.
int32_t device;
FlutterPointerSignalKind signal_kind;
double scroll_delta_x;
double scroll_delta_y;
// The type of the device generating this event.
// Backwards compatibility note: If this is not set, the device will be
// treated as a mouse, with the primary button set for |kDown| and |kMove|.
// If set explicitly to |kFlutterPointerDeviceKindMouse|, you must set the
// correct buttons.
FlutterPointerDeviceKind device_kind;
// The buttons currently pressed, if any.
int64_t buttons;
} FlutterPointerEvent;
struct _FlutterPlatformMessageResponseHandle;
typedef struct _FlutterPlatformMessageResponseHandle
FlutterPlatformMessageResponseHandle;
typedef struct {
// The size of this struct. Must be sizeof(FlutterPlatformMessage).
size_t struct_size;
const char* channel;
const uint8_t* message;
size_t message_size;
// The response handle on which to invoke
// |FlutterEngineSendPlatformMessageResponse| when the response is ready.
// |FlutterEngineSendPlatformMessageResponse| must be called for all messages
// received by the embedder. Failure to call
// |FlutterEngineSendPlatformMessageResponse| will cause a memory leak. It is
// not safe to send multiple responses on a single response object.
const FlutterPlatformMessageResponseHandle* response_handle;
} FlutterPlatformMessage;
typedef void (*FlutterPlatformMessageCallback)(
const FlutterPlatformMessage* /* message*/,
void* /* user data */);
typedef void (*FlutterDataCallback)(const uint8_t* /* data */,
size_t /* size */,
void* /* user data */);
typedef struct {
double left;
double top;
double right;
double bottom;
} FlutterRect;
typedef struct _FlutterTaskRunner* FlutterTaskRunner;
typedef struct {
FlutterTaskRunner runner;
uint64_t task;
} FlutterTask;
typedef void (*FlutterTaskRunnerPostTaskCallback)(
FlutterTask /* task */,
uint64_t /* target time nanos */,
void* /* user data */);
// An interface used by the Flutter engine to execute tasks at the target time
// on a specified thread. There should be a 1-1 relationship between a thread
// and a task runner. It is undefined behavior to run a task on a thread that is
// not associated with its task runner.
typedef struct {
// The size of this struct. Must be sizeof(FlutterTaskRunnerDescription).
size_t struct_size;
void* user_data;
// May be called from any thread. Should return true if tasks posted on the
// calling thread will be run on that same thread.
//
// This field is required.
BoolCallback runs_task_on_current_thread_callback;
// May be called from any thread. The given task should be executed by the
// embedder on the thread associated with that task runner by calling
// |FlutterEngineRunTask| at the given target time. The system monotonic clock
// should be used for the target time. The target time is the absolute time
// from epoch (NOT a delta) at which the task must be returned back to the
// engine on the correct thread. If the embedder needs to calculate a delta,
// |FlutterEngineGetCurrentTime| may be called and the difference used as the
// delta.
//
// This field is required.
FlutterTaskRunnerPostTaskCallback post_task_callback;
/// A unique identifier for the task runner. If multiple task runners service
/// tasks on the same thread, their identifiers must match.
size_t identifier;
} FlutterTaskRunnerDescription;
typedef struct {
// The size of this struct. Must be sizeof(FlutterCustomTaskRunners).
size_t struct_size;
// Specify the task runner for the thread on which the |FlutterEngineRun|
/// call is made. The same task runner description can be specified for both
/// the render and platform task runners. This makes the Flutter engine use
/// the same thread for both task runners.
const FlutterTaskRunnerDescription* platform_task_runner;
/// Specify the task runner for the thread on which the render tasks will be
/// run. The same task runner description can be specified for both the render
/// and platform task runners. This makes the Flutter engine use the same
/// thread for both task runners.
const FlutterTaskRunnerDescription* render_task_runner;
} FlutterCustomTaskRunners;
typedef struct {
// The type of the OpenGL backing store. Currently, it can either be a texture
// or a framebuffer.
FlutterOpenGLTargetType type;
union {
// A texture for Flutter to render into.
FlutterOpenGLTexture texture;
// A framebuffer for Flutter to render into. The embedder must ensure that
// the framebuffer is complete.
FlutterOpenGLFramebuffer framebuffer;
};
} FlutterOpenGLBackingStore;
typedef struct {
// A pointer to the raw bytes of the allocation described by this software
// backing store.
const void* allocation;
// The number of bytes in a single row of the allocation.
size_t row_bytes;
// The number of rows in the allocation.
size_t height;
// A baton that is not interpreted by the engine in any way. It will be given
// back to the embedder in the destruction callback below. Embedder resources
// may be associated with this baton.
void* user_data;
// The callback invoked by the engine when it no longer needs this backing
// store.
VoidCallback destruction_callback;
} FlutterSoftwareBackingStore;
// The identifier of the platform view. This identifier is specified by the
// application when a platform view is added to the scene via the
// `SceneBuilder.addPlatformView` call.
typedef int64_t FlutterPlatformViewIdentifier;
typedef struct {
// The size of this struct. Must be sizeof(FlutterPlatformView).
size_t struct_size;
// The identifier of this platform view. This identifier is specified by the
// application when a platform view is added to the scene via the
// `SceneBuilder.addPlatformView` call.
FlutterPlatformViewIdentifier identifier;
} FlutterPlatformView;
typedef enum {
// Specifies an OpenGL backing store. Can either be an OpenGL texture or
// framebuffer.
kFlutterBackingStoreTypeOpenGL,
// Specified an software allocation for Flutter to render into using the CPU.
kFlutterBackingStoreTypeSoftware,
} FlutterBackingStoreType;
typedef struct {
// The size of this struct. Must be sizeof(FlutterBackingStore).
size_t struct_size;
// A baton that is not interpreted by the engine in any way. The embedder may
// use this to associate resources that are tied to the lifecycle of the
// |FlutterBackingStore|.
void* user_data;
// Specifies the type of backing store.
FlutterBackingStoreType type;
// Indicates if this backing store was updated since the last time it was
// associated with a presented layer.
bool did_update;
union {
// The description of the OpenGL backing store.
FlutterOpenGLBackingStore open_gl;
// The description of the software backing store.
FlutterSoftwareBackingStore software;
};
} FlutterBackingStore;
typedef struct {
double x;
double y;
} FlutterPoint;
typedef struct {
double width;
double height;
} FlutterSize;
typedef struct {
// The size of this struct. Must be sizeof(FlutterBackingStoreConfig).
size_t struct_size;
// The size of the render target the engine expects to render into.
FlutterSize size;
} FlutterBackingStoreConfig;
typedef enum {
// Indicates that the contents of this layer are rendered by Flutter into a
// backing store.
kFlutterLayerContentTypeBackingStore,
// Indicates that the contents of this layer are determined by the embedder.
kFlutterLayerContentTypePlatformView,
} FlutterLayerContentType;
typedef struct {
// This size of this struct. Must be sizeof(FlutterLayer).
size_t struct_size;
// Each layer displays contents in one way or another. The type indicates
// whether those contents are specified by Flutter or the embedder.
FlutterLayerContentType type;
union {
// Indicates that the contents of this layer are rendered by Flutter into a
// backing store.
const FlutterBackingStore* backing_store;
// Indicates that the contents of this layer are determined by the embedder.
const FlutterPlatformView* platform_view;
};
// The offset of this layer (in physical pixels) relative to the top left of
// the root surface used by the engine.
FlutterPoint offset;
// The size of the layer (in physical pixels).
FlutterSize size;
} FlutterLayer;
typedef bool (*FlutterBackingStoreCreateCallback)(
const FlutterBackingStoreConfig* config,
FlutterBackingStore* backing_store_out,
void* user_data);
typedef bool (*FlutterBackingStoreCollectCallback)(
const FlutterBackingStore* renderer,
void* user_data);
typedef bool (*FlutterLayersPresentCallback)(const FlutterLayer** layers,
size_t layers_count,
void* user_data);
typedef struct {
// This size of this struct. Must be sizeof(FlutterCompositor).
size_t struct_size;
// A baton that in not interpreted by the engine in any way. If it passed back
// to the embedder in |FlutterCompositor.create_backing_store_callback|,
// |FlutterCompositor.collect_backing_store_callback| and
// |FlutterCompositor.present_layers_callback|
void* user_data;
// A callback invoked by the engine to obtain a backing store for a specific
// |FlutterLayer|.
//
// On ABI stability: Callers must take care to restrict access within
// |FlutterBackingStore::struct_size| when specifying a new backing store to
// the engine. This only matters if the embedder expects to be used with
// engines older than the version whose headers it used during compilation.
FlutterBackingStoreCreateCallback create_backing_store_callback;
// A callback invoked by the engine to release the backing store. The embedder
// may collect any resources associated with the backing store.
FlutterBackingStoreCollectCallback collect_backing_store_callback;
// Callback invoked by the engine to composite the contents of each layer onto
// the screen.
FlutterLayersPresentCallback present_layers_callback;
} FlutterCompositor;
typedef struct {
// The size of this struct. Must be sizeof(FlutterProjectArgs).
size_t struct_size;
// A callback that gets invoked by the engine when it attempts to wait for a
// platform vsync event. The engine will give the platform a baton that needs
// to be returned back to the engine via |FlutterEngineOnVsync|. All batons
// must be retured to the engine before initializing a
// |FlutterEngineShutdown|. Not doing the same will result in a memory leak.
// While the call to |FlutterEngineOnVsync| must occur on the thread that made
// the call to |FlutterEngineRun|, the engine will make this callback on an
// internal engine-managed thread. If the components accessed on the embedder
// are not thread safe, the appropriate re-threading must be done.
VsyncCallback vsync_callback;
// Typically the Flutter engine create and manages its internal threads. This
// optional argument allows for the specification of task runner interfaces to
// event loops managed by the embedder on threads it creates.
const FlutterCustomTaskRunners* custom_task_runners;
// Typically, Flutter renders the layer hierarchy into a single root surface.
// However, when embedders need to interleave their own contents within the
// Flutter layer hierarchy, their applications can push platform views within
// the Flutter scene. This is done using the `SceneBuilder.addPlatformView`
// call. When this happens, the Flutter rasterizer divides the effective view
// hierarchy into multiple layers. Each layer gets its own backing store and
// Flutter renders into the same. Once the layers contents have been
// fulfilled, the embedder is asked to composite these layers on-screen. At
// this point, it can interleave its own contents within the effective
// hierarchy. The interface for the specification of these layer backing
// stores and the hooks to listen for the composition of layers on-screen can
// be controlled using this field. This field is completely optional. In its
// absence, platforms views in the scene are ignored and Flutter renders to
// the root surface as normal.
const FlutterCompositor* compositor;
} FlutterProjectArgs;
//------------------------------------------------------------------------------
/// @brief Initialize and run a Flutter engine instance and return a handle
/// to it. This is a convenience method for the the pair of calls to
/// `FlutterEngineInitialize` and `FlutterEngineRunInitialized`.
///
/// @note This method of running a Flutter engine works well except in
/// cases where the embedder specifies custom task runners via
/// `FlutterProjectArgs::custom_task_runners`. In such cases, the
/// engine may need the embedder to post tasks back to it before
/// `FlutterEngineRun` has returned. Embedders can only post tasks
/// to the engine if they have a handle to the engine. In such
/// cases, embedders are advised to get the engine handle via the
/// `FlutterInitializeCall`. Then they can call
/// `FlutterEngineRunInitialized` knowing that they will be able to
/// service custom tasks on other threads with the engine handle.
///
/// @param[in] version The Flutter embedder API version. Must be
/// FLUTTER_ENGINE_VERSION.
/// @param[in] config The renderer configuration.
/// @param[in] args The Flutter project arguments.
/// @param user_data A user data baton passed back to embedders in
/// callbacks.
/// @param[out] engine_out The engine handle on successful engine creation.
///
/// @return The result of the call to run the Flutter engine.
///
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineRun(const FlutterRendererConfig* config,
const FlutterProjectArgs* args,
void* user_data,
FLUTTER_API_SYMBOL(FlutterEngine) *
engine_out);
//------------------------------------------------------------------------------
/// @brief Shuts down a Flutter engine instance. The engine handle is no
/// longer valid for any calls in the embedder API after this point.
/// Making additional calls with this handle is undefined behavior.
///
/// @note This de-initializes the Flutter engine instance (via an implicit
/// call to `FlutterEngineDeinitialize`) if necessary.
///
/// @param[in] engine The Flutter engine instance to collect.
///
/// @return The result of the call to shutdown the Flutter engine instance.
///
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineShutdown(FLUTTER_API_SYMBOL(FlutterEngine)
engine);
//------------------------------------------------------------------------------
/// @brief Initialize a Flutter engine instance. This does not run the
/// Flutter application code till the `FlutterEngineRunInitialized`
/// call is made. Besides Flutter application code, no tasks are
/// scheduled on embedder managed task runners either. This allows
/// embedders providing custom task runners to the Flutter engine to
/// obtain a handle to the Flutter engine before the engine can post
/// tasks on these task runners.
///
/// @param[in] version The Flutter embedder API version. Must be
/// FLUTTER_ENGINE_VERSION.
/// @param[in] config The renderer configuration.
/// @param[in] args The Flutter project arguments.
/// @param user_data A user data baton passed back to embedders in
/// callbacks.
/// @param[out] engine_out The engine handle on successful engine creation.
///
/// @return The result of the call to initialize the Flutter engine.
///
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineInitialize(const FlutterRendererConfig* config,
const FlutterProjectArgs* args,
void* user_data,
FLUTTER_API_SYMBOL(FlutterEngine) *
engine_out);
//------------------------------------------------------------------------------
/// @brief Stops running the Flutter engine instance. After this call, the
/// embedder is also guaranteed that no more calls to post tasks
/// onto custom task runners specified by the embedder are made. The
/// Flutter engine handle still needs to be collected via a call to
/// `FlutterEngineShutdown`.
///
/// @param[in] engine The running engine instance to de-initialize.
///
/// @return The result of the call to de-initialize the Flutter engine.
///
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineDeinitialize(FLUTTER_API_SYMBOL(FlutterEngine)
engine);
//------------------------------------------------------------------------------
/// @brief Runs an initialized engine instance. An engine can be
/// initialized via `FlutterEngineInitialize`. An initialized
/// instance can only be run once. During and after this call,
/// custom task runners supplied by the embedder are expected to
/// start servicing tasks.
///
/// @param[in] engine An initialized engine instance that has not previously
/// been run.
///
/// @return The result of the call to run the initialized Flutter
/// engine instance.
///
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineRunInitialized(
FLUTTER_API_SYMBOL(FlutterEngine) engine);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineSetIdleNotificationCallback(
FLUTTER_API_SYMBOL(FlutterEngine) engine,
const IdleCallback& idle_notification_callback);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineSendWindowMetricsEvent(
FLUTTER_API_SYMBOL(FlutterEngine) engine,
const FlutterWindowMetricsEvent* event);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineSendPointerEvent(
FLUTTER_API_SYMBOL(FlutterEngine) engine,
const FlutterPointerEvent* events,
size_t events_count);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineSendPlatformMessage(
FLUTTER_API_SYMBOL(FlutterEngine) engine,
const FlutterPlatformMessage* message);
// Creates a platform message response handle that allows the embedder to set a
// native callback for a response to a message. This handle may be set on the
// |response_handle| field of any |FlutterPlatformMessage| sent to the engine.
//
// The handle must be collected via a call to
// |FlutterPlatformMessageReleaseResponseHandle|. This may be done immediately
// after a call to |FlutterEngineSendPlatformMessage| with a platform message
// whose response handle contains the handle created using this call. In case a
// handle is created but never sent in a message, the release call must still be
// made. Not calling release on the handle results in a small memory leak.
//
// The user data baton passed to the data callback is the one specified in this
// call as the third argument.
FLUTTER_EXPORT
FlutterEngineResult FlutterPlatformMessageCreateResponseHandle(
FLUTTER_API_SYMBOL(FlutterEngine) engine,
FlutterDataCallback data_callback,
void* user_data,
FlutterPlatformMessageResponseHandle** response_out);
// Collects the handle created using
// |FlutterPlatformMessageCreateResponseHandle|.
FLUTTER_EXPORT
FlutterEngineResult FlutterPlatformMessageReleaseResponseHandle(
FLUTTER_API_SYMBOL(FlutterEngine) engine,
FlutterPlatformMessageResponseHandle* response);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineSendPlatformMessageResponse(
FLUTTER_API_SYMBOL(FlutterEngine) engine,
const FlutterPlatformMessageResponseHandle* handle,
const uint8_t* data,
size_t data_length);
// This API is only meant to be used by platforms that need to flush tasks on a
// message loop not controlled by the Flutter engine. This API will be
// deprecated soon.
FLUTTER_EXPORT
FlutterEngineResult __FlutterEngineFlushPendingTasksNow();
// Register an external texture with a unique (per engine) identifier. Only
// rendering backends that support external textures accept external texture
// registrations. After the external texture is registered, the application can
// mark that a frame is available by calling
// |FlutterEngineMarkExternalTextureFrameAvailable|.
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineRegisterExternalTexture(
FLUTTER_API_SYMBOL(FlutterEngine) engine,
int64_t texture_identifier);
// Unregister a previous texture registration.
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineUnregisterExternalTexture(
FLUTTER_API_SYMBOL(FlutterEngine) engine,
int64_t texture_identifier);
// Mark that a new texture frame is available for a given texture identifier.
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineMarkExternalTextureFrameAvailable(
FLUTTER_API_SYMBOL(FlutterEngine) engine,
int64_t texture_identifier);
// Notify the engine that a vsync event occurred. A baton passed to the
// platform via the vsync callback must be returned. This call must be made on
// the thread on which the call to |FlutterEngineRun| was made.
//
// |frame_start_time_nanos| is the point at which the vsync event occurred or
// will occur. If the time point is in the future, the engine will wait till
// that point to begin its frame workload. The system monotonic clock is used as
// the timebase.
//
// |frame_target_time_nanos| is the point at which the embedder anticipates the
// next vsync to occur. This is a hint the engine uses to schedule Dart VM
// garbage collection in periods in which the various threads are most likely to
// be idle. For example, for a 60Hz display, embedders should add 16.6 * 1e6 to
// the frame time field. The system monotonic clock is used as the timebase.
//
// That frame timepoints are in nanoseconds.
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineOnVsync(FLUTTER_API_SYMBOL(FlutterEngine)
engine,
intptr_t baton,
uint64_t frame_start_time_nanos,
uint64_t frame_target_time_nanos);
// A profiling utility. Logs a trace duration begin event to the timeline. If
// the timeline is unavailable or disabled, this has no effect. Must be
// balanced with an duration end event (via
// |FlutterEngineTraceEventDurationEnd|) with the same name on the same thread.
// Can be called on any thread. Strings passed into the function will NOT be
// copied when added to the timeline. Only string literals may be passed in.
FLUTTER_EXPORT
void FlutterEngineTraceEventDurationBegin(const char* name);
// A profiling utility. Logs a trace duration end event to the timeline. If the
// timeline is unavailable or disabled, this has no effect. This call must be
// preceded by a trace duration begin call (via
// |FlutterEngineTraceEventDurationBegin|) with the same name on the same
// thread. Can be called on any thread. Strings passed into the function will
// NOT be copied when added to the timeline. Only string literals may be passed
// in.
FLUTTER_EXPORT
void FlutterEngineTraceEventDurationEnd(const char* name);
// A profiling utility. Logs a trace duration instant event to the timeline. If
// the timeline is unavailable or disabled, this has no effect. Can be called
// on any thread. Strings passed into the function will NOT be copied when added
// to the timeline. Only string literals may be passed in.
FLUTTER_EXPORT
void FlutterEngineTraceEventInstant(const char* name);
// Posts a task onto the Flutter render thread. Typically, this may be called
// from any thread as long as a |FlutterEngineShutdown| on the specific engine
// has not already been initiated.
FLUTTER_EXPORT
FlutterEngineResult FlutterEnginePostRenderThreadTask(
FLUTTER_API_SYMBOL(FlutterEngine) engine,
VoidCallback callback,
void* callback_data);
// Get the current time in nanoseconds from the clock used by the flutter
// engine. This is the system monotonic clock.
FLUTTER_EXPORT
uint64_t FlutterEngineGetCurrentTime();
// Inform the engine to run the specified task. This task has been given to
// the engine via the |FlutterTaskRunnerDescription.post_task_callback|. This
// call must only be made at the target time specified in that callback. Running
// the task before that time is undefined behavior.
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineRunTask(FLUTTER_API_SYMBOL(FlutterEngine)
engine,
const FlutterTask* task);
#ifdef USE_GLFW_WINDOW
FLUTTER_EXPORT
void FlutterEngineRegisterHandleTouchEventCallback(HandleTouchEventCallback&& callback);
#endif
#if defined(__cplusplus)
} // extern "C"
#endif
#endif // FLUTTER_EMBEDDER_H_