#include "flutter/shell/platform/glfw/glfw_event_loop.h"
#include <GLFW/glfw3.h>
#include <atomic>
#include <utility>
namespace flutter {
GLFWEventLoop::GLFWEventLoop(std::thread::id main_thread_id,
TaskExpiredCallback on_task_expired)
: main_thread_id_(main_thread_id),
on_task_expired_(std::move(on_task_expired)) {}
GLFWEventLoop::~GLFWEventLoop() = default;
bool GLFWEventLoop::RunsTasksOnCurrentThread() const {
return std::this_thread::get_id() == main_thread_id_;
}
void GLFWEventLoop::WaitForEvents(std::chrono::nanoseconds max_wait) {
const auto now = TaskTimePoint::clock::now();
std::vector<FlutterTask> expired_tasks;
{
std::lock_guard<std::mutex> lock(task_queue_mutex_);
while (!task_queue_.empty()) {
const auto& top = task_queue_.top();
if (top.fire_time > now) {
break;
}
expired_tasks.push_back(task_queue_.top().task);
task_queue_.pop();
}
}
{
for (const auto& task : expired_tasks) {
on_task_expired_(&task);
}
}
{
using Seconds = std::chrono::duration<double, std::ratio<1>>;
std::lock_guard<std::mutex> lock(task_queue_mutex_);
const auto next_wake = task_queue_.empty() ? TaskTimePoint::max()
: task_queue_.top().fire_time;
const auto duration_to_wait = std::chrono::duration_cast<Seconds>(
std::min(next_wake - now, max_wait));
if (duration_to_wait.count() > 0.0) {
::glfwWaitEventsTimeout(duration_to_wait.count());
} else {
::glfwPollEvents();
}
}
}
GLFWEventLoop::TaskTimePoint GLFWEventLoop::TimePointFromFlutterTime(
uint64_t flutter_target_time_nanos) {
const auto now = TaskTimePoint::clock::now();
const auto flutter_duration =
flutter_target_time_nanos - FlutterEngineGetCurrentTime();
return now + std::chrono::nanoseconds(flutter_duration);
}
void GLFWEventLoop::PostTask(FlutterTask flutter_task,
uint64_t flutter_target_time_nanos) {
static std::atomic_uint64_t sGlobalTaskOrder(0);
Task task;
task.order = ++sGlobalTaskOrder;
task.fire_time = TimePointFromFlutterTime(flutter_target_time_nanos);
task.task = flutter_task;
{
std::lock_guard<std::mutex> lock(task_queue_mutex_);
task_queue_.push(task);
}
::glfwPostEmptyEvent();
}
}