#include "flutter/shell/platform/windows/angle_surface_manager.h"
namespace flutter {
AngleSurfaceManager::AngleSurfaceManager()
: egl_config_(nullptr),
egl_display_(EGL_NO_DISPLAY),
egl_context_(EGL_NO_CONTEXT) {
initialize_succeeded_ = Initialize();
}
AngleSurfaceManager::~AngleSurfaceManager() {
CleanUp();
}
bool AngleSurfaceManager::Initialize() {
const EGLint configAttributes[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
EGL_NONE};
const EGLint display_context_attributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE};
const EGLint default_display_attributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
const EGLint fl9_3_display_attributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE,
9,
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE,
3,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
const EGLint warp_display_attributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
eglGetProcAddress("eglGetPlatformDisplayEXT"));
if (!eglGetPlatformDisplayEXT) {
OutputDebugString(L"EGL: Failed to get a compatible EGLdisplay");
return false;
}
egl_display_ =
eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY,
default_display_attributes);
if (egl_display_ == EGL_NO_DISPLAY) {
OutputDebugString(L"EGL: Failed to get a compatible EGLdisplay");
return false;
}
if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) {
egl_display_ =
eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY,
fl9_3_display_attributes);
if (egl_display_ == EGL_NO_DISPLAY) {
OutputDebugString(L"EGL: Failed to get a compatible EGLdisplay");
return false;
}
if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) {
egl_display_ = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
EGL_DEFAULT_DISPLAY,
warp_display_attributes);
if (egl_display_ == EGL_NO_DISPLAY) {
OutputDebugString(L"EGL: Failed to get a compatible EGLdisplay");
return false;
}
if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) {
OutputDebugString(L"EGL: Failed to initialize EGL");
return false;
}
}
}
EGLint numConfigs = 0;
if ((eglChooseConfig(egl_display_, configAttributes, &egl_config_, 1,
&numConfigs) == EGL_FALSE) ||
(numConfigs == 0)) {
OutputDebugString(L"EGL: Failed to choose first context");
return false;
}
egl_context_ = eglCreateContext(egl_display_, egl_config_, EGL_NO_CONTEXT,
display_context_attributes);
if (egl_context_ == EGL_NO_CONTEXT) {
OutputDebugString(L"EGL: Failed to create EGL context");
return false;
}
return true;
}
void AngleSurfaceManager::CleanUp() {
if (egl_display_ != EGL_NO_DISPLAY && egl_context_ != EGL_NO_CONTEXT) {
eglDestroyContext(egl_display_, egl_context_);
egl_context_ = EGL_NO_CONTEXT;
}
if (egl_display_ != EGL_NO_DISPLAY) {
eglTerminate(egl_display_);
egl_display_ = EGL_NO_DISPLAY;
}
}
EGLSurface AngleSurfaceManager::CreateSurface(HWND window) {
if (!window || !initialize_succeeded_) {
return EGL_NO_SURFACE;
}
EGLSurface surface = EGL_NO_SURFACE;
const EGLint surfaceAttributes[] = {EGL_NONE};
surface = eglCreateWindowSurface(egl_display_, egl_config_,
static_cast<EGLNativeWindowType>(window),
surfaceAttributes);
return surface;
}
void AngleSurfaceManager::GetSurfaceDimensions(const EGLSurface surface,
EGLint* width,
EGLint* height) {
if (surface == EGL_NO_SURFACE || !initialize_succeeded_) {
width = 0;
height = 0;
return;
}
eglQuerySurface(egl_display_, surface, EGL_WIDTH, width);
eglQuerySurface(egl_display_, surface, EGL_HEIGHT, height);
}
void AngleSurfaceManager::DestroySurface(const EGLSurface surface) {
if (egl_display_ != EGL_NO_DISPLAY && surface != EGL_NO_SURFACE) {
eglDestroySurface(egl_display_, surface);
}
}
bool AngleSurfaceManager::MakeCurrent(const EGLSurface surface) {
return (eglMakeCurrent(egl_display_, surface, surface, egl_context_) ==
EGL_TRUE);
}
EGLBoolean AngleSurfaceManager::SwapBuffers(const EGLSurface surface) {
return (eglSwapBuffers(egl_display_, surface));
}
}