* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkScalar.h"
namespace {
void test_concave(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->translate(0, 0);
path.moveTo(SkIntToScalar(20), SkIntToScalar(20))
.lineTo(SkIntToScalar(80), SkIntToScalar(20))
.lineTo(SkIntToScalar(30), SkIntToScalar(30))
.lineTo(SkIntToScalar(20), SkIntToScalar(80));
canvas->drawPath(path, paint);
}
void test_reverse_concave(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(100, 0);
path.moveTo(SkIntToScalar(20), SkIntToScalar(20))
.lineTo(SkIntToScalar(20), SkIntToScalar(80))
.lineTo(SkIntToScalar(30), SkIntToScalar(30))
.lineTo(SkIntToScalar(80), SkIntToScalar(20));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_bowtie(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(200, 0);
path.moveTo(SkIntToScalar(20), SkIntToScalar(20))
.lineTo(SkIntToScalar(80), SkIntToScalar(80))
.lineTo(SkIntToScalar(80), SkIntToScalar(20))
.lineTo(SkIntToScalar(20), SkIntToScalar(80));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_fake_bowtie(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(300, 0);
path.moveTo(SkIntToScalar(20), SkIntToScalar(20))
.lineTo(SkIntToScalar(50), SkIntToScalar(40))
.lineTo(SkIntToScalar(80), SkIntToScalar(20))
.lineTo(SkIntToScalar(80), SkIntToScalar(80))
.lineTo(SkIntToScalar(50), SkIntToScalar(60))
.lineTo(SkIntToScalar(20), SkIntToScalar(80));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_intruding_vertex(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(400, 0);
path.setIsVolatile(true);
path.moveTo(20, 20)
.lineTo(50, 50)
.lineTo(68, 20)
.lineTo(68, 80)
.lineTo(50, 50)
.lineTo(20, 80);
canvas->drawPath(path, paint);
canvas->restore();
}
void test_inversion_repeat_vertex(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(400, 100);
path.setIsVolatile(true);
path.moveTo(80, 50)
.lineTo(40, 80)
.lineTo(60, 20)
.lineTo(20, 20)
.lineTo(39.99f, 80)
.lineTo(80, 50);
canvas->drawPath(path, paint);
canvas->restore();
}
void test_fish(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(0, 100);
path.moveTo(SkIntToScalar(20), SkIntToScalar(20))
.lineTo(SkIntToScalar(80), SkIntToScalar(80))
.lineTo(SkIntToScalar(70), SkIntToScalar(50))
.lineTo(SkIntToScalar(80), SkIntToScalar(20))
.lineTo(SkIntToScalar(20), SkIntToScalar(80))
.lineTo(SkIntToScalar(0), SkIntToScalar(50));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_fast_forward(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(100, 100);
path.moveTo(SkIntToScalar(20), SkIntToScalar(20))
.lineTo(SkIntToScalar(60), SkIntToScalar(50))
.lineTo(SkIntToScalar(20), SkIntToScalar(80))
.moveTo(SkIntToScalar(40), SkIntToScalar(20))
.lineTo(SkIntToScalar(40), SkIntToScalar(80))
.lineTo(SkIntToScalar(80), SkIntToScalar(50));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_hole(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(200, 100);
path.addPoly({{20,20}, {80,20}, {80,80}, {20,80}}, false)
.addPoly({{30,30}, {30,70}, {70,70}, {70,30}}, false);
canvas->drawPath(path, paint);
canvas->restore();
}
void test_star(SkCanvas* canvas, const SkPaint& paint) {
canvas->save();
canvas->translate(300, 100);
canvas->drawPath(SkPath().addPoly({{30,20}, {50,80}, {70,20}, {20,57}, {80,57}}, false),
paint);
canvas->restore();
}
void test_twist(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
path.moveTo( 0.5, 6);
path.lineTo(5.8070392608642578125, 6.4612660408020019531);
path.lineTo(-2.9186885356903076172, 2.811046600341796875);
path.lineTo(0.49999994039535522461, -1.4124038219451904297);
canvas->translate(420, 220);
canvas->scale(10, 10);
canvas->drawPath(path, paint);
canvas->restore();
}
void test_stairstep(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(0, 200);
path.moveTo(SkIntToScalar(50), SkIntToScalar(50));
path.lineTo(SkIntToScalar(50), SkIntToScalar(20));
path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_stairstep2(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(100, 200);
path.moveTo(20, 60);
path.lineTo(35, 80);
path.lineTo(50, 60);
path.lineTo(65, 80);
path.lineTo(80, 60);
canvas->drawPath(path, paint);
canvas->restore();
}
void test_overlapping(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(200, 200);
path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
path.lineTo(SkIntToScalar(80), SkIntToScalar(30));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_partners(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(300, 200);
path.moveTo(20, 80);
path.lineTo(80, 80);
path.lineTo(80, 20);
path.lineTo(20, 20);
path.moveTo(30, 30);
path.lineTo(45, 50);
path.lineTo(30, 70);
path.moveTo(70, 30);
path.lineTo(70, 70);
path.lineTo(55, 50);
canvas->drawPath(path, paint);
canvas->restore();
}
void test_winding_merged_to_zero(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(400, 350);
path.moveTo(20, 80);
path.moveTo(70, -0.000001f);
path.lineTo(70, 0.0);
path.lineTo(60, -30.0);
path.lineTo(40, 20.0);
path.moveTo(50, 50.0);
path.lineTo(50, -50.0);
path.lineTo(10, 50.0);
canvas->drawPath(path, paint);
canvas->restore();
}
void test_monotone_1(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(0, 300);
path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
path.quadTo(SkIntToScalar(20), SkIntToScalar(50),
SkIntToScalar(80), SkIntToScalar(50));
path.quadTo(SkIntToScalar(20), SkIntToScalar(50),
SkIntToScalar(20), SkIntToScalar(80));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_monotone_2(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(100, 300);
path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
path.lineTo(SkIntToScalar(80), SkIntToScalar(30));
path.quadTo(SkIntToScalar(20), SkIntToScalar(20),
SkIntToScalar(20), SkIntToScalar(80));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_monotone_3(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(200, 300);
path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
path.lineTo(SkIntToScalar(80), SkIntToScalar(70));
path.quadTo(SkIntToScalar(20), SkIntToScalar(80),
SkIntToScalar(20), SkIntToScalar(20));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_monotone_4(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(300, 300);
path.moveTo(80, 25);
path.lineTo(50, 39);
path.lineTo(20, 25);
path.lineTo(40, 45);
path.lineTo(70, 50);
path.lineTo(80, 80);
canvas->drawPath(path, paint);
canvas->restore();
}
void test_monotone_5(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(0, 400);
path.moveTo(50, 20);
path.lineTo(80, 80);
path.lineTo(50, 50);
path.lineTo(20, 80);
canvas->drawPath(path, paint);
canvas->restore();
}
void test_degenerate(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(100, 400);
path.moveTo(50, 20);
path.lineTo(70, 30);
path.lineTo(20, 50);
path.moveTo(50, 20);
path.lineTo(80, 80);
path.lineTo(50, 80);
canvas->drawPath(path, paint);
canvas->restore();
}
void test_coincident_edge(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(200, 400);
path.moveTo(80, 20);
path.lineTo(80, 80);
path.lineTo(20, 80);
path.moveTo(20, 20);
path.lineTo(80, 80);
path.lineTo(20, 80);
canvas->drawPath(path, paint);
canvas->restore();
}
void test_bowtie_coincident_triangle(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(300, 400);
path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
path.moveTo(SkIntToScalar(50), SkIntToScalar(50));
path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_collinear_outer_boundary_edge(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(400, 400);
path.moveTo(20, 20);
path.lineTo(20, 50);
path.lineTo(50, 50);
path.moveTo(80, 50);
path.lineTo(50, 50);
path.lineTo(80, 20);
canvas->drawPath(path, paint);
canvas->restore();
}
void test_coincident_edges_1(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(0, 500);
path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_coincident_edges_2(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(100, 500);
path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
path.moveTo(SkIntToScalar(20), SkIntToScalar(20));
path.lineTo(SkIntToScalar(80), SkIntToScalar(80));
path.lineTo(SkIntToScalar(20), SkIntToScalar(80));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_coincident_edges_3(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(200, 500);
path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
path.lineTo(SkIntToScalar(20), SkIntToScalar(20));
path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
canvas->drawPath(path, paint);
canvas->restore();
}
void test_coincident_edges_4(SkCanvas* canvas, const SkPaint& paint) {
SkPath path;
canvas->save();
canvas->translate(300, 500);
path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
path.lineTo(SkIntToScalar(20), SkIntToScalar(20));
path.lineTo(SkIntToScalar(80), SkIntToScalar(20));
path.moveTo(SkIntToScalar(20), SkIntToScalar(80));
path.lineTo(SkIntToScalar(20), SkIntToScalar(50));
path.lineTo(SkIntToScalar(50), SkIntToScalar(50));
canvas->drawPath(path, paint);
canvas->restore();
}
};
DEF_SIMPLE_GM(concavepaths, canvas, 500, 600) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kFill_Style);
test_concave(canvas, paint);
test_reverse_concave(canvas, paint);
test_bowtie(canvas, paint);
test_fake_bowtie(canvas, paint);
test_intruding_vertex(canvas, paint);
test_fish(canvas, paint);
test_fast_forward(canvas, paint);
test_hole(canvas, paint);
test_star(canvas, paint);
test_twist(canvas, paint);
test_inversion_repeat_vertex(canvas, paint);
test_stairstep(canvas, paint);
test_stairstep2(canvas, paint);
test_overlapping(canvas, paint);
test_partners(canvas, paint);
test_winding_merged_to_zero(canvas, paint);
test_monotone_1(canvas, paint);
test_monotone_2(canvas, paint);
test_monotone_3(canvas, paint);
test_monotone_4(canvas, paint);
test_monotone_5(canvas, paint);
test_degenerate(canvas, paint);
test_coincident_edge(canvas, paint);
test_bowtie_coincident_triangle(canvas, paint);
test_collinear_outer_boundary_edge(canvas, paint);
test_coincident_edges_1(canvas, paint);
test_coincident_edges_2(canvas, paint);
test_coincident_edges_3(canvas, paint);
test_coincident_edges_4(canvas, paint);
}