* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkAnalyticEdge_DEFINED
#define SkAnalyticEdge_DEFINED
#include "include/private/SkTo.h"
#include "src/core/SkEdge.h"
#include <utility>
struct SkAnalyticEdge {
enum Type {
kLine_Type,
kQuad_Type,
kCubic_Type
};
SkAnalyticEdge* fNext;
SkAnalyticEdge* fPrev;
SkAnalyticEdge* fRiteE;
SkFixed fX;
SkFixed fDX;
SkFixed fUpperX;
SkFixed fY;
SkFixed fUpperY;
SkFixed fLowerY;
SkFixed fDY;
SkFixed fSavedX;
SkFixed fSavedY;
SkFixed fSavedDY;
int8_t fCurveCount;
uint8_t fCurveShift;
uint8_t fCubicDShift;
int8_t fWinding;
static const int kDefaultAccuracy = 2;
static inline SkFixed SnapY(SkFixed y) {
const int accuracy = kDefaultAccuracy;
return ((unsigned)y + (SK_Fixed1 >> (accuracy + 1))) >> (16 - accuracy) << (16 - accuracy);
}
inline void goY(SkFixed y) {
if (y == fY + SK_Fixed1) {
fX = fX + fDX;
fY = y;
} else if (y != fY) {
fX = fUpperX + SkFixedMul(fDX, y - fUpperY);
fY = y;
}
}
inline void goY(SkFixed y, int yShift) {
SkASSERT(yShift >= 0 && yShift <= kDefaultAccuracy);
SkASSERT(fDX == 0 || y - fY == SK_Fixed1 >> yShift);
fY = y;
fX += fDX >> yShift;
}
inline void saveXY(SkFixed x, SkFixed y, SkFixed dY) {
fSavedX = x;
fSavedY = y;
fSavedDY = dY;
}
bool setLine(const SkPoint& p0, const SkPoint& p1);
bool updateLine(SkFixed ax, SkFixed ay, SkFixed bx, SkFixed by, SkFixed slope);
bool update(SkFixed last_y, bool sortY = true);
#ifdef SK_DEBUG
void dump() const {
SkDebugf("edge: upperY:%d lowerY:%d y:%g x:%g dx:%g w:%d\n",
fUpperY, fLowerY, SkFixedToFloat(fY), SkFixedToFloat(fX),
SkFixedToFloat(fDX), fWinding);
}
void validate() const {
SkASSERT(fPrev && fNext);
SkASSERT(fPrev->fNext == this);
SkASSERT(fNext->fPrev == this);
SkASSERT(fUpperY < fLowerY);
SkASSERT(SkAbs32(fWinding) == 1);
}
#endif
};
struct SkAnalyticQuadraticEdge : public SkAnalyticEdge {
SkQuadraticEdge fQEdge;
SkFixed fSnappedX, fSnappedY;
bool setQuadratic(const SkPoint pts[3]);
bool updateQuadratic();
inline void keepContinuous() {
SkASSERT(SkAbs32(fX - SkFixedMul(fY - fSnappedY, fDX) - fSnappedX) < SK_Fixed1);
SkASSERT(SkAbs32(fY - fSnappedY) < SK_Fixed1);
fSnappedX = fX;
fSnappedY = fY;
}
};
struct SkAnalyticCubicEdge : public SkAnalyticEdge {
SkCubicEdge fCEdge;
SkFixed fSnappedY;
bool setCubic(const SkPoint pts[4], bool sortY = true);
bool updateCubic(bool sortY = true);
inline void keepContinuous() {
SkASSERT(SkAbs32(fX - SkFixedMul(fDX, fY - SnapY(fCEdge.fCy)) - fCEdge.fCx) < SK_Fixed1);
fCEdge.fCx = fX;
fSnappedY = fY;
}
};
struct SkBezier {
int fCount;
SkPoint fP0;
SkPoint fP1;
static inline bool IsEmpty(SkScalar y0, SkScalar y1, int shift = 2) {
#ifdef SK_RASTERIZE_EVEN_ROUNDING
return SkScalarRoundToFDot6(y0, shift) == SkScalarRoundToFDot6(y1, shift);
#else
SkScalar scale = (1 << (shift + 6));
return SkFDot6Round(int(y0 * scale)) == SkFDot6Round(int(y1 * scale));
#endif
}
};
struct SkLine : public SkBezier {
bool set(const SkPoint pts[2]){
if (IsEmpty(pts[0].fY, pts[1].fY)) {
return false;
}
fCount = 2;
fP0 = pts[0];
fP1 = pts[1];
return true;
}
};
struct SkQuad : public SkBezier {
SkPoint fP2;
bool set(const SkPoint pts[3]){
if (IsEmpty(pts[0].fY, pts[2].fY)) {
return false;
}
fCount = 3;
fP0 = pts[0];
fP1 = pts[1];
fP2 = pts[2];
return true;
}
};
struct SkCubic : public SkBezier {
SkPoint fP2;
SkPoint fP3;
bool set(const SkPoint pts[4]){
if (IsEmpty(pts[0].fY, pts[1].fY) && IsEmpty(pts[1].fY, pts[2].fY) &&
IsEmpty(pts[2].fY, pts[3].fY)) {
return false;
}
fCount = 4;
fP0 = pts[0];
fP1 = pts[1];
fP2 = pts[2];
fP3 = pts[3];
return true;
}
};
#endif