* Copyright 2009 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/private/SkMacros.h"
#include "src/core/SkEdgeClipper.h"
#include "src/core/SkGeometry.h"
#include "src/core/SkLineClipper.h"
#include <utility>
static bool quick_reject(const SkRect& bounds, const SkRect& clip) {
return bounds.fTop >= clip.fBottom || bounds.fBottom <= clip.fTop;
}
static inline void clamp_le(SkScalar& value, SkScalar max) {
if (value > max) {
value = max;
}
}
static inline void clamp_ge(SkScalar& value, SkScalar min) {
if (value < min) {
value = min;
}
}
it to be increasing in Y. If it had to reverse the order of the points,
it returns true, otherwise it returns false
*/
static bool sort_increasing_Y(SkPoint dst[], const SkPoint src[], int count) {
if (src[0].fY > src[count - 1].fY) {
for (int i = 0; i < count; i++) {
dst[i] = src[count - i - 1];
}
return true;
} else {
memcpy(dst, src, count * sizeof(SkPoint));
return false;
}
}
bool SkEdgeClipper::clipLine(SkPoint p0, SkPoint p1, const SkRect& clip) {
fCurrPoint = fPoints;
fCurrVerb = fVerbs;
SkPoint lines[SkLineClipper::kMaxPoints];
const SkPoint pts[] = { p0, p1 };
int lineCount = SkLineClipper::ClipLine(pts, clip, lines, fCanCullToTheRight);
for (int i = 0; i < lineCount; i++) {
this->appendLine(lines[i], lines[i + 1]);
}
*fCurrVerb = SkPath::kDone_Verb;
fCurrPoint = fPoints;
fCurrVerb = fVerbs;
return SkPath::kDone_Verb != fVerbs[0];
}
static bool chopMonoQuadAt(SkScalar c0, SkScalar c1, SkScalar c2,
SkScalar target, SkScalar* t) {
* We solve for t, using quadratic equation, hence we have to rearrange
* our cooefficents to look like At^2 + Bt + C
*/
SkScalar A = c0 - c1 - c1 + c2;
SkScalar B = 2*(c1 - c0);
SkScalar C = c0 - target;
SkScalar roots[2];
int count = SkFindUnitQuadRoots(A, B, C, roots);
if (count) {
*t = roots[0];
return true;
}
return false;
}
static bool chopMonoQuadAtY(SkPoint pts[3], SkScalar y, SkScalar* t) {
return chopMonoQuadAt(pts[0].fY, pts[1].fY, pts[2].fY, y, t);
}
static bool chopMonoQuadAtX(SkPoint pts[3], SkScalar x, SkScalar* t) {
return chopMonoQuadAt(pts[0].fX, pts[1].fX, pts[2].fX, x, t);
}
static void chop_quad_in_Y(SkPoint pts[3], const SkRect& clip) {
SkScalar t;
SkPoint tmp[5];
if (pts[0].fY < clip.fTop) {
if (chopMonoQuadAtY(pts, clip.fTop, &t)) {
SkChopQuadAt(pts, tmp, t);
tmp[2].fY = clip.fTop;
clamp_ge(tmp[3].fY, clip.fTop);
pts[0] = tmp[2];
pts[1] = tmp[3];
} else {
for (int i = 0; i < 3; i++) {
if (pts[i].fY < clip.fTop) {
pts[i].fY = clip.fTop;
}
}
}
}
if (pts[2].fY > clip.fBottom) {
if (chopMonoQuadAtY(pts, clip.fBottom, &t)) {
SkChopQuadAt(pts, tmp, t);
clamp_le(tmp[1].fY, clip.fBottom);
tmp[2].fY = clip.fBottom;
pts[1] = tmp[1];
pts[2] = tmp[2];
} else {
for (int i = 0; i < 3; i++) {
if (pts[i].fY > clip.fBottom) {
pts[i].fY = clip.fBottom;
}
}
}
}
}
void SkEdgeClipper::clipMonoQuad(const SkPoint srcPts[3], const SkRect& clip) {
SkPoint pts[3];
bool reverse = sort_increasing_Y(pts, srcPts, 3);
if (pts[2].fY <= clip.fTop || pts[0].fY >= clip.fBottom) {
return;
}
chop_quad_in_Y(pts, clip);
if (pts[0].fX > pts[2].fX) {
using std::swap;
swap(pts[0], pts[2]);
reverse = !reverse;
}
SkASSERT(pts[0].fX <= pts[1].fX);
SkASSERT(pts[1].fX <= pts[2].fX);
if (pts[2].fX <= clip.fLeft) {
this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
return;
}
if (pts[0].fX >= clip.fRight) {
if (!this->canCullToTheRight()) {
this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse);
}
return;
}
SkScalar t;
SkPoint tmp[5];
if (pts[0].fX < clip.fLeft) {
if (chopMonoQuadAtX(pts, clip.fLeft, &t)) {
SkChopQuadAt(pts, tmp, t);
this->appendVLine(clip.fLeft, tmp[0].fY, tmp[2].fY, reverse);
tmp[2].fX = clip.fLeft;
clamp_ge(tmp[3].fX, clip.fLeft);
pts[0] = tmp[2];
pts[1] = tmp[3];
} else {
this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
return;
}
}
if (pts[2].fX > clip.fRight) {
if (chopMonoQuadAtX(pts, clip.fRight, &t)) {
SkChopQuadAt(pts, tmp, t);
clamp_le(tmp[1].fX, clip.fRight);
tmp[2].fX = clip.fRight;
this->appendQuad(tmp, reverse);
this->appendVLine(clip.fRight, tmp[2].fY, tmp[4].fY, reverse);
} else {
this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse);
}
} else {
this->appendQuad(pts, reverse);
}
}
bool SkEdgeClipper::clipQuad(const SkPoint srcPts[3], const SkRect& clip) {
fCurrPoint = fPoints;
fCurrVerb = fVerbs;
SkRect bounds;
bounds.set(srcPts, 3);
if (!quick_reject(bounds, clip)) {
SkPoint monoY[5];
int countY = SkChopQuadAtYExtrema(srcPts, monoY);
for (int y = 0; y <= countY; y++) {
SkPoint monoX[5];
int countX = SkChopQuadAtXExtrema(&monoY[y * 2], monoX);
for (int x = 0; x <= countX; x++) {
this->clipMonoQuad(&monoX[x * 2], clip);
SkASSERT(fCurrVerb - fVerbs < kMaxVerbs);
SkASSERT(fCurrPoint - fPoints <= kMaxPoints);
}
}
}
*fCurrVerb = SkPath::kDone_Verb;
fCurrPoint = fPoints;
fCurrVerb = fVerbs;
return SkPath::kDone_Verb != fVerbs[0];
}
static SkScalar mono_cubic_closestT(const SkScalar src[], SkScalar x) {
SkScalar t = 0.5f;
SkScalar lastT;
SkScalar bestT SK_INIT_TO_AVOID_WARNING;
SkScalar step = 0.25f;
SkScalar D = src[0];
SkScalar A = src[6] + 3*(src[2] - src[4]) - D;
SkScalar B = 3*(src[4] - src[2] - src[2] + D);
SkScalar C = 3*(src[2] - D);
x -= D;
SkScalar closest = SK_ScalarMax;
do {
SkScalar loc = ((A * t + B) * t + C) * t;
SkScalar dist = SkScalarAbs(loc - x);
if (closest > dist) {
closest = dist;
bestT = t;
}
lastT = t;
t += loc < x ? step : -step;
step *= 0.5f;
} while (closest > 0.25f && lastT != t);
return bestT;
}
static void chop_mono_cubic_at_y(SkPoint src[4], SkScalar y, SkPoint dst[7]) {
if (SkChopMonoCubicAtY(src, y, dst)) {
return;
}
SkChopCubicAt(src, dst, mono_cubic_closestT(&src->fY, y));
}
static void chop_cubic_in_Y(SkPoint pts[4], const SkRect& clip) {
if (pts[0].fY < clip.fTop) {
SkPoint tmp[7];
chop_mono_cubic_at_y(pts, clip.fTop, tmp);
* For a large range in the points, we can do a poor job of chopping, such that the t
* we computed resulted in the lower cubic still being partly above the clip.
*
* If just the first or first 2 Y values are above the fTop, we can just smash them
* down. If the first 3 Ys are above fTop, we can't smash all 3, as that can really
* distort the cubic. In this case, we take the first output (tmp[3..6] and treat it as
* a guess, and re-chop against fTop. Then we fall through to checking if we need to
* smash the first 1 or 2 Y values.
*/
if (tmp[3].fY < clip.fTop && tmp[4].fY < clip.fTop && tmp[5].fY < clip.fTop) {
SkPoint tmp2[4];
memcpy(tmp2, &tmp[3].fX, 4 * sizeof(SkPoint));
chop_mono_cubic_at_y(tmp2, clip.fTop, tmp);
}
tmp[3].fY = clip.fTop;
clamp_ge(tmp[4].fY, clip.fTop);
pts[0] = tmp[3];
pts[1] = tmp[4];
pts[2] = tmp[5];
}
if (pts[3].fY > clip.fBottom) {
SkPoint tmp[7];
chop_mono_cubic_at_y(pts, clip.fBottom, tmp);
tmp[3].fY = clip.fBottom;
clamp_le(tmp[2].fY, clip.fBottom);
pts[1] = tmp[1];
pts[2] = tmp[2];
pts[3] = tmp[3];
}
}
static void chop_mono_cubic_at_x(SkPoint src[4], SkScalar x, SkPoint dst[7]) {
if (SkChopMonoCubicAtX(src, x, dst)) {
return;
}
SkChopCubicAt(src, dst, mono_cubic_closestT(&src->fX, x));
}
void SkEdgeClipper::clipMonoCubic(const SkPoint src[4], const SkRect& clip) {
SkPoint pts[4];
bool reverse = sort_increasing_Y(pts, src, 4);
if (pts[3].fY <= clip.fTop || pts[0].fY >= clip.fBottom) {
return;
}
chop_cubic_in_Y(pts, clip);
if (pts[0].fX > pts[3].fX) {
using std::swap;
swap(pts[0], pts[3]);
swap(pts[1], pts[2]);
reverse = !reverse;
}
if (pts[3].fX <= clip.fLeft) {
this->appendVLine(clip.fLeft, pts[0].fY, pts[3].fY, reverse);
return;
}
if (pts[0].fX >= clip.fRight) {
if (!this->canCullToTheRight()) {
this->appendVLine(clip.fRight, pts[0].fY, pts[3].fY, reverse);
}
return;
}
if (pts[0].fX < clip.fLeft) {
SkPoint tmp[7];
chop_mono_cubic_at_x(pts, clip.fLeft, tmp);
this->appendVLine(clip.fLeft, tmp[0].fY, tmp[3].fY, reverse);
tmp[3].fX = clip.fLeft;
clamp_ge(tmp[4].fX, clip.fLeft);
pts[0] = tmp[3];
pts[1] = tmp[4];
pts[2] = tmp[5];
}
if (pts[3].fX > clip.fRight) {
SkPoint tmp[7];
chop_mono_cubic_at_x(pts, clip.fRight, tmp);
tmp[3].fX = clip.fRight;
clamp_le(tmp[2].fX, clip.fRight);
this->appendCubic(tmp, reverse);
this->appendVLine(clip.fRight, tmp[3].fY, tmp[6].fY, reverse);
} else {
this->appendCubic(pts, reverse);
}
}
static SkRect compute_cubic_bounds(const SkPoint pts[4]) {
SkRect r;
r.set(pts, 4);
return r;
}
static bool too_big_for_reliable_float_math(const SkRect& r) {
const SkScalar limit = 1 << 22;
return r.fLeft < -limit || r.fTop < -limit || r.fRight > limit || r.fBottom > limit;
}
bool SkEdgeClipper::clipCubic(const SkPoint srcPts[4], const SkRect& clip) {
fCurrPoint = fPoints;
fCurrVerb = fVerbs;
const SkRect bounds = compute_cubic_bounds(srcPts);
if (bounds.fBottom > clip.fTop && bounds.fTop < clip.fBottom) {
if (too_big_for_reliable_float_math(bounds)) {
return this->clipLine(srcPts[0], srcPts[3], clip);
} else {
SkPoint monoY[10];
int countY = SkChopCubicAtYExtrema(srcPts, monoY);
for (int y = 0; y <= countY; y++) {
SkPoint monoX[10];
int countX = SkChopCubicAtXExtrema(&monoY[y * 3], monoX);
for (int x = 0; x <= countX; x++) {
this->clipMonoCubic(&monoX[x * 3], clip);
SkASSERT(fCurrVerb - fVerbs < kMaxVerbs);
SkASSERT(fCurrPoint - fPoints <= kMaxPoints);
}
}
}
}
*fCurrVerb = SkPath::kDone_Verb;
fCurrPoint = fPoints;
fCurrVerb = fVerbs;
return SkPath::kDone_Verb != fVerbs[0];
}
void SkEdgeClipper::appendLine(SkPoint p0, SkPoint p1) {
*fCurrVerb++ = SkPath::kLine_Verb;
fCurrPoint[0] = p0;
fCurrPoint[1] = p1;
fCurrPoint += 2;
}
void SkEdgeClipper::appendVLine(SkScalar x, SkScalar y0, SkScalar y1, bool reverse) {
*fCurrVerb++ = SkPath::kLine_Verb;
if (reverse) {
using std::swap;
swap(y0, y1);
}
fCurrPoint[0].set(x, y0);
fCurrPoint[1].set(x, y1);
fCurrPoint += 2;
}
void SkEdgeClipper::appendQuad(const SkPoint pts[3], bool reverse) {
*fCurrVerb++ = SkPath::kQuad_Verb;
if (reverse) {
fCurrPoint[0] = pts[2];
fCurrPoint[2] = pts[0];
} else {
fCurrPoint[0] = pts[0];
fCurrPoint[2] = pts[2];
}
fCurrPoint[1] = pts[1];
fCurrPoint += 3;
}
void SkEdgeClipper::appendCubic(const SkPoint pts[4], bool reverse) {
*fCurrVerb++ = SkPath::kCubic_Verb;
if (reverse) {
for (int i = 0; i < 4; i++) {
fCurrPoint[i] = pts[3 - i];
}
} else {
memcpy(fCurrPoint, pts, 4 * sizeof(SkPoint));
}
fCurrPoint += 4;
}
SkPath::Verb SkEdgeClipper::next(SkPoint pts[]) {
SkPath::Verb verb = *fCurrVerb;
switch (verb) {
case SkPath::kLine_Verb:
memcpy(pts, fCurrPoint, 2 * sizeof(SkPoint));
fCurrPoint += 2;
fCurrVerb += 1;
break;
case SkPath::kQuad_Verb:
memcpy(pts, fCurrPoint, 3 * sizeof(SkPoint));
fCurrPoint += 3;
fCurrVerb += 1;
break;
case SkPath::kCubic_Verb:
memcpy(pts, fCurrPoint, 4 * sizeof(SkPoint));
fCurrPoint += 4;
fCurrVerb += 1;
break;
case SkPath::kDone_Verb:
break;
default:
SkDEBUGFAIL("unexpected verb in quadclippper2 iter");
break;
}
return verb;
}
#ifdef SK_DEBUG
static void assert_monotonic(const SkScalar coord[], int count) {
if (coord[0] > coord[(count - 1) * 2]) {
for (int i = 1; i < count; i++) {
SkASSERT(coord[2 * (i - 1)] >= coord[i * 2]);
}
} else if (coord[0] < coord[(count - 1) * 2]) {
for (int i = 1; i < count; i++) {
SkASSERT(coord[2 * (i - 1)] <= coord[i * 2]);
}
} else {
for (int i = 1; i < count; i++) {
SkASSERT(coord[2 * (i - 1)] == coord[i * 2]);
}
}
}
void sk_assert_monotonic_y(const SkPoint pts[], int count) {
if (count > 1) {
assert_monotonic(&pts[0].fY, count);
}
}
void sk_assert_monotonic_x(const SkPoint pts[], int count) {
if (count > 1) {
assert_monotonic(&pts[0].fX, count);
}
}
#endif