* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrColor_DEFINED
#define GrColor_DEFINED
#include "include/core/SkColor.h"
#include "include/core/SkColorPriv.h"
#include "include/gpu/GrTypes.h"
#include "include/private/SkColorData.h"
#include "include/private/SkHalf.h"
* GrColor is 4 bytes for R, G, B, A, in a specific order defined below. Whether the color is
* premultiplied or not depends on the context in which it is being used.
*/
typedef uint32_t GrColor;
#ifdef SK_CPU_BENDIAN
#define GrColor_SHIFT_R 24
#define GrColor_SHIFT_G 16
#define GrColor_SHIFT_B 8
#define GrColor_SHIFT_A 0
#else
#define GrColor_SHIFT_R 0
#define GrColor_SHIFT_G 8
#define GrColor_SHIFT_B 16
#define GrColor_SHIFT_A 24
#endif
* Pack 4 components (RGBA) into a GrColor int
*/
static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, unsigned b, unsigned a) {
SkASSERT((uint8_t)r == r);
SkASSERT((uint8_t)g == g);
SkASSERT((uint8_t)b == b);
SkASSERT((uint8_t)a == a);
return (r << GrColor_SHIFT_R) |
(g << GrColor_SHIFT_G) |
(b << GrColor_SHIFT_B) |
(a << GrColor_SHIFT_A);
}
#define GrColorUnpackR(color) (((color) >> GrColor_SHIFT_R) & 0xFF)
#define GrColorUnpackG(color) (((color) >> GrColor_SHIFT_G) & 0xFF)
#define GrColorUnpackB(color) (((color) >> GrColor_SHIFT_B) & 0xFF)
#define GrColorUnpackA(color) (((color) >> GrColor_SHIFT_A) & 0xFF)
* Since premultiplied means that alpha >= color, we construct a color with
* each component==255 and alpha == 0 to be "illegal"
*/
#define GrColor_ILLEGAL (~(0xFF << GrColor_SHIFT_A))
static inline float GrNormalizeByteToFloat(uint8_t value) {
static const float ONE_OVER_255 = 1.f / 255.f;
return value * ONE_OVER_255;
}
static inline bool SkPMColor4fFitsInBytes(const SkPMColor4f& color) {
return color.fitsInBytes();
}
static inline uint64_t SkPMColor4f_toFP16(const SkPMColor4f& color) {
uint64_t halfColor;
SkFloatToHalf_finite_ftz(Sk4f::Load(color.vec())).store(&halfColor);
return halfColor;
}
* GrVertexColor is a helper for writing colors to a vertex attribute. It stores either GrColor
* or four half-float channels, depending on the wideColor parameter. GrVertexWriter will write
* the correct amount of data. Note that the GP needs to have been constructed with the correct
* attribute type for colors, to match the usage here.
*/
class GrVertexColor {
public:
explicit GrVertexColor(const SkPMColor4f& color, bool wideColor)
: fWideColor(wideColor) {
if (wideColor) {
SkFloatToHalf_finite_ftz(Sk4f::Load(color.vec())).store(&fColor);
} else {
fColor[0] = color.toBytes_RGBA();
}
}
size_t size() const { return fWideColor ? 8 : 4; }
private:
friend struct GrVertexWriter;
uint32_t fColor[2];
bool fWideColor;
};
#endif