* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTarget_DEFINED
#define GrRenderTarget_DEFINED
#include "include/core/SkRect.h"
#include "include/gpu/GrSurface.h"
class GrCaps;
class GrRenderTargetOpList;
class GrRenderTargetPriv;
class GrStencilAttachment;
class GrBackendRenderTarget;
* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
* A context's render target is set by setRenderTarget(). Render targets are
* created by a createTexture with the kRenderTarget_SurfaceFlag flag.
* Additionally, GrContext provides methods for creating GrRenderTargets
* that wrap externally created render targets.
*/
class GrRenderTarget : virtual public GrSurface {
public:
virtual bool alwaysClearStencil() const { return false; }
GrRenderTarget* asRenderTarget() override { return this; }
const GrRenderTarget* asRenderTarget() const override { return this; }
* Returns the number of samples/pixel in the color buffer (One if non-MSAA).
*/
int numSamples() const { return fSampleCnt; }
* Call to indicate the multisample contents were modified such that the
* render target needs to be resolved before it can be used as texture. Gr
* tracks this for its own drawing and thus this only needs to be called
* when the render target has been modified outside of Gr. This has no
* effect on wrapped backend render targets.
*
* @param rect a rect bounding the area needing resolve. NULL indicates
* the whole RT needs resolving.
*/
void flagAsNeedingResolve(const SkIRect* rect = nullptr);
* Call to indicate that GrRenderTarget was externally resolved. This may
* allow Gr to skip a redundant resolve step.
*/
void flagAsResolved();
* @return true if the GrRenderTarget requires MSAA resolving
*/
bool needsResolve() const { return !fResolveRect.isEmpty(); }
* Returns a rect bounding the region needing resolving.
*/
const SkIRect& getResolveRect() const { return fResolveRect; }
enum ResolveType {
kCanResolve_ResolveType,
kAutoResolves_ResolveType,
kCantResolve_ResolveType,
};
virtual ResolveType getResolveType() const = 0;
virtual GrBackendRenderTarget getBackendRenderTarget() const = 0;
virtual bool canAttemptStencilAttachment() const = 0;
GrRenderTargetPriv renderTargetPriv();
const GrRenderTargetPriv renderTargetPriv() const;
protected:
GrRenderTarget(GrGpu*, const SkISize&, GrPixelConfig, int sampleCount, GrProtected,
GrStencilAttachment* = nullptr);
~GrRenderTarget() override;
void onAbandon() override;
void onRelease() override;
private:
virtual bool completeStencilAttachment() = 0;
friend class GrRenderTargetPriv;
int fSampleCnt;
int fSamplePatternKey;
sk_sp<GrStencilAttachment> fStencilAttachment;
SkIRect fResolveRect;
typedef GrSurface INHERITED;
};
#endif