/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "include/gpu/GrContextOptions.h"
#include "src/core/SkTSearch.h"
#include "src/core/SkTSort.h"
#include "src/gpu/GrRenderTargetProxyPriv.h"
#include "src/gpu/GrShaderCaps.h"
#include "src/gpu/GrSurfaceProxyPriv.h"
#include "src/gpu/GrTextureProxyPriv.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/gl/GrGLCaps.h"
#include "src/gpu/gl/GrGLContext.h"
#include "src/gpu/gl/GrGLRenderTarget.h"
#include "src/gpu/gl/GrGLTexture.h"
#include "src/utils/SkJSONWriter.h"

GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
                   const GrGLContextInfo& ctxInfo,
                   const GrGLInterface* glInterface) : INHERITED(contextOptions) {
    fStandard = ctxInfo.standard();

    fStencilFormats.reset();
    fMSFBOType = kNone_MSFBOType;
    fInvalidateFBType = kNone_InvalidateFBType;
    fMapBufferType = kNone_MapBufferType;
    fTransferBufferType = kNone_TransferBufferType;
    fMaxFragmentUniformVectors = 0;
    fPackFlipYSupport = false;
    fTextureUsageSupport = false;
    fAlpha8IsRenderable = false;
    fImagingSupport = false;
    fVertexArrayObjectSupport = false;
    fDebugSupport = false;
    fES2CompatibilitySupport = false;
    fDrawIndirectSupport = false;
    fMultiDrawIndirectSupport = false;
    fBaseInstanceSupport = false;
    fIsCoreProfile = false;
    fBindFragDataLocationSupport = false;
    fRectangleTextureSupport = false;
    fRGBA8888PixelsOpsAreSlow = false;
    fPartialFBOReadIsSlow = false;
    fMipMapLevelAndLodControlSupport = false;
    fRGBAToBGRAReadbackConversionsAreSlow = false;
    fUseBufferDataNullHint = false;
    fDoManualMipmapping = false;
    fClearToBoundaryValuesIsBroken = false;
    fClearTextureSupport = false;
    fDrawArraysBaseVertexIsBroken = false;
    fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO = false;
    fUseDrawInsteadOfAllRenderTargetWrites = false;
    fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines = false;
    fDetachStencilFromMSAABuffersBeforeReadPixels = false;
    fDontSetBaseOrMaxLevelForExternalTextures = false;
    fNeverDisableColorWrites = false;
    fProgramBinarySupport = false;
    fProgramParameterSupport = false;
    fSamplerObjectSupport = false;
    fFBFetchRequiresEnablePerSample = false;

    fBlitFramebufferFlags = kNoSupport_BlitFramebufferFlag;
    fMaxInstancesPerDrawWithoutCrashing = 0;

    fShaderCaps.reset(new GrShaderCaps(contextOptions));

    this->init(contextOptions, ctxInfo, glInterface);
}

void GrGLCaps::init(const GrContextOptions& contextOptions,
                    const GrGLContextInfo& ctxInfo,
                    const GrGLInterface* gli) {
    GrGLStandard standard = ctxInfo.standard();
    // standard can be unused (optimzed away) if SK_ASSUME_GL_ES is set
    sk_ignore_unused_variable(standard);
    GrGLVersion version = ctxInfo.version();

    if (GR_IS_GR_GL(standard)) {
        GrGLint max;
        GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max);
        fMaxFragmentUniformVectors = max / 4;
        if (version >= GR_GL_VER(3, 2)) {
            GrGLint profileMask;
            GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask);
            fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT);
        }
    } else if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) {
        GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS,
                          &fMaxFragmentUniformVectors);
    }

    if (fDriverBugWorkarounds.max_fragment_uniform_vectors_32) {
        fMaxFragmentUniformVectors = SkMin32(fMaxFragmentUniformVectors, 32);
    }
    GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes);

    if (GR_IS_GR_GL(standard)) {
        fWritePixelsRowBytesSupport = true;
        fReadPixelsRowBytesSupport = true;
        fPackFlipYSupport = false;
    } else if (GR_IS_GR_GL_ES(standard)) {
        fWritePixelsRowBytesSupport =
                version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_unpack_subimage");
        fReadPixelsRowBytesSupport =
                version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_NV_pack_subimage");
        fPackFlipYSupport =
            ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order");
    } else if (GR_IS_GR_WEBGL(standard)) {
        // WebGL 2.0 has these
        fWritePixelsRowBytesSupport = version >= GR_GL_VER(2, 0);
        fReadPixelsRowBytesSupport = version >= GR_GL_VER(2, 0);
    }
    if (fDriverBugWorkarounds.pack_parameters_workaround_with_pack_buffer) {
        // In some cases drivers handle copying the last row incorrectly
        // when using GL_PACK_ROW_LENGTH.  Chromium handles this by iterating
        // through every row and conditionally clobbering that value, but
        // Skia already has a scratch buffer workaround when pack row length
        // is not supported, so just use that.
        fReadPixelsRowBytesSupport = false;
    }

    fTextureUsageSupport = GR_IS_GR_GL_ES(standard) &&
                           ctxInfo.hasExtension("GL_ANGLE_texture_usage");

    if (GR_IS_GR_GL(standard)) {
        fTextureBarrierSupport = version >= GR_GL_VER(4,5) ||
                                 ctxInfo.hasExtension("GL_ARB_texture_barrier") ||
                                 ctxInfo.hasExtension("GL_NV_texture_barrier");
    } else if (GR_IS_GR_GL_ES(standard)) {
        fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier");
    } // no WebGL support

    if (GR_IS_GR_GL(standard)) {
        fSampleLocationsSupport = version >= GR_GL_VER(3,2) ||
                                  ctxInfo.hasExtension("GL_ARB_texture_multisample");
    } else if (GR_IS_GR_GL_ES(standard)) {
        fSampleLocationsSupport = version >= GR_GL_VER(3,1);
    }  // no WebGL support

    fImagingSupport = GR_IS_GR_GL(standard) &&
                      ctxInfo.hasExtension("GL_ARB_imaging");

    if (((GR_IS_GR_GL(standard) && version >= GR_GL_VER(4,3)) ||
         (GR_IS_GR_GL_ES(standard) && version >= GR_GL_VER(3,0)) ||
         ctxInfo.hasExtension("GL_ARB_invalidate_subdata"))) {
        fInvalidateFBType = kInvalidate_InvalidateFBType;
    } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) {
        fInvalidateFBType = kDiscard_InvalidateFBType;
    }

    // For future reference on Desktop GL, GL_PRIMITIVE_RESTART_FIXED_INDEX appears in 4.3, and
    // GL_PRIMITIVE_RESTART (where the client must call glPrimitiveRestartIndex) appears in 3.1.
    if (GR_IS_GR_GL_ES(standard)) {
        // Primitive restart can cause a 3x slowdown on Adreno. Enable conservatively.
        // FIXME: Primitive restart would likely be a win on iOS if we had an enum value for it.
        if (kARM_GrGLVendor == ctxInfo.vendor()) {
            fUsePrimitiveRestart = version >= GR_GL_VER(3,0);
        }
    }

    if (kARM_GrGLVendor == ctxInfo.vendor() ||
        kImagination_GrGLVendor == ctxInfo.vendor() ||
        kQualcomm_GrGLVendor == ctxInfo.vendor() ) {
        fPreferFullscreenClears = true;
    }

    if (GR_IS_GR_GL(standard)) {
        fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
                                    ctxInfo.hasExtension("GL_ARB_vertex_array_object") ||
                                    ctxInfo.hasExtension("GL_APPLE_vertex_array_object");
    } else if (GR_IS_GR_GL_ES(standard)) {
        fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
                                    ctxInfo.hasExtension("GL_OES_vertex_array_object");
    } else if (GR_IS_GR_WEBGL(standard)) {
        fVertexArrayObjectSupport = version >= GR_GL_VER(2, 0) ||
                                    ctxInfo.hasExtension("GL_OES_vertex_array_object") ||
                                    ctxInfo.hasExtension("OES_vertex_array_object");
    }

    if (GR_IS_GR_GL(standard) && version >= GR_GL_VER(4,3)) {
        fDebugSupport = true;
    } else if (GR_IS_GR_GL_ES(standard)) {
        fDebugSupport = ctxInfo.hasExtension("GL_KHR_debug");
    } // no WebGL support

    if (GR_IS_GR_GL(standard)) {
        fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility");
    }
    else if (GR_IS_GR_GL_ES(standard)) {
        fES2CompatibilitySupport = true;
    } else if (GR_IS_GR_WEBGL(standard)) {
        fES2CompatibilitySupport = true;
    }

    if (GR_IS_GR_GL(standard)) {
        fMultisampleDisableSupport = true;
    } else if (GR_IS_GR_GL_ES(standard)) {
        fMultisampleDisableSupport = ctxInfo.hasExtension("GL_EXT_multisample_compatibility");
    } // no WebGL support

    if (GR_IS_GR_GL(standard)) {
        // 3.1 has draw_instanced but not instanced_arrays, for the time being we only care about
        // instanced arrays, but we could make this more granular if we wanted
        fInstanceAttribSupport =
                version >= GR_GL_VER(3, 2) ||
                (ctxInfo.hasExtension("GL_ARB_draw_instanced") &&
                 ctxInfo.hasExtension("GL_ARB_instanced_arrays"));
    } else if (GR_IS_GR_GL_ES(standard)) {
        fInstanceAttribSupport =
                version >= GR_GL_VER(3, 0) ||
                (ctxInfo.hasExtension("GL_EXT_draw_instanced") &&
                 ctxInfo.hasExtension("GL_EXT_instanced_arrays"));
    }  else if (GR_IS_GR_WEBGL(standard)) {
        // WebGL 2.0 has DrawArraysInstanced and drawElementsInstanced
        fInstanceAttribSupport = version >= GR_GL_VER(2, 0);
    }

    if (GR_IS_GR_GL(standard)) {
        if (version >= GR_GL_VER(3, 0)) {
            fBindFragDataLocationSupport = true;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (version >= GR_GL_VER(3, 0) && ctxInfo.hasExtension("GL_EXT_blend_func_extended")) {
            fBindFragDataLocationSupport = true;
        }
    } // no WebGL support

    fBindUniformLocationSupport = ctxInfo.hasExtension("GL_CHROMIUM_bind_uniform_location");

    if (GR_IS_GR_GL(standard)) {
        if (version >= GR_GL_VER(3, 1) || ctxInfo.hasExtension("GL_ARB_texture_rectangle") ||
            ctxInfo.hasExtension("GL_ANGLE_texture_rectangle")) {
            fRectangleTextureSupport = true;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        // ANGLE will advertise the extension in ES2 contexts but actually using the texture in
        // a shader requires ES3 shading language.
        fRectangleTextureSupport = ctxInfo.hasExtension("GL_ANGLE_texture_rectangle") &&
                                   ctxInfo.glslGeneration() >= k330_GrGLSLGeneration;
    } // no WebGL support

    // GrCaps defaults fClampToBorderSupport to true, so disable when unsupported
    if (GR_IS_GR_GL(standard)) {
        // Clamp to border added in 1.3
        if (version < GR_GL_VER(1, 3) && !ctxInfo.hasExtension("GL_ARB_texture_border_clamp")) {
            fClampToBorderSupport = false;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        // GLES didn't have clamp to border until 3.2, but provides several alternative extensions
        if (version < GR_GL_VER(3, 2) && !ctxInfo.hasExtension("GL_EXT_texture_border_clamp") &&
            !ctxInfo.hasExtension("GL_NV_texture_border_clamp") &&
            !ctxInfo.hasExtension("GL_OES_texture_border_clamp")) {
            fClampToBorderSupport = false;
        }
    } else if (GR_IS_GR_WEBGL(standard)) {
        // WebGL appears to only have REPEAT, CLAMP_TO_EDGE and MIRRORED_REPEAT
        fClampToBorderSupport = false;
    }

    if (GR_IS_GR_GL(standard)) {
        if (version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle")) {
            this->fShaderCaps->fTextureSwizzleAppliedInShader = false;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (version >= GR_GL_VER(3,0)) {
            this->fShaderCaps->fTextureSwizzleAppliedInShader = false;
        }
    } // no WebGL support

    if (GR_IS_GR_GL(standard)) {
        fMipMapLevelAndLodControlSupport = true;
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (version >= GR_GL_VER(3,0)) {
            fMipMapLevelAndLodControlSupport = true;
        }
    } // no WebGL support

#ifdef SK_BUILD_FOR_WIN
    // We're assuming that on Windows Chromium we're using ANGLE.
    bool isANGLE = kANGLE_GrGLDriver == ctxInfo.driver() ||
                   kChromium_GrGLDriver == ctxInfo.driver();
    // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA).
    fRGBA8888PixelsOpsAreSlow = isANGLE;
    // On DX9 ANGLE reading a partial FBO is slow. TODO: Check whether this is still true and
    // check DX11 ANGLE.
    fPartialFBOReadIsSlow = isANGLE;
#endif

    bool isMESA = kMesa_GrGLDriver == ctxInfo.driver();
    bool isMAC = false;
#ifdef SK_BUILD_FOR_MAC
    isMAC = true;
#endif

    // Both mesa and mac have reduced performance if reading back an RGBA framebuffer as BGRA or
    // vis-versa.
    fRGBAToBGRAReadbackConversionsAreSlow = isMESA || isMAC;

    // Chrome's command buffer will zero out a buffer if null is passed to glBufferData to
    // avoid letting an application see uninitialized memory.
    if (GR_IS_GR_GL(standard) || GR_IS_GR_GL_ES(standard)) {
        fUseBufferDataNullHint = kChromium_GrGLDriver != ctxInfo.driver();
    } else if (GR_IS_GR_WEBGL(standard)) {
        // WebGL spec explicitly disallows null values.
        fUseBufferDataNullHint = false;
    }

    if (GR_IS_GR_GL(standard)) {
        fClearTextureSupport = (version >= GR_GL_VER(4,4) ||
                                ctxInfo.hasExtension("GL_ARB_clear_texture"));
    } else if (GR_IS_GR_GL_ES(standard)) {
        fClearTextureSupport = ctxInfo.hasExtension("GL_EXT_clear_texture");
    }  // no WebGL support

#if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26
    fSupportsAHardwareBufferImages = true;
#endif

    // We only enable srgb support if both textures and FBOs support srgb.
    if (GR_IS_GR_GL(standard)) {
        if (version >= GR_GL_VER(3,0)) {
            fSRGBSupport = true;
        } else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) {
            if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") ||
                ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) {
                fSRGBSupport = true;
            }
        }
        // All the above srgb extensions support toggling srgb writes
        if (fSRGBSupport) {
            fSRGBWriteControl = true;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        fSRGBSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB");
        // ES through 3.1 requires EXT_srgb_write_control to support toggling
        // sRGB writing for destinations.
        fSRGBWriteControl = ctxInfo.hasExtension("GL_EXT_sRGB_write_control");
    } else if (GR_IS_GR_WEBGL(standard)) {
        // sRGB extension should be on most WebGL 1.0 contexts, although
        // sometimes under 2 names.
        fSRGBSupport = version >= GR_GL_VER(2,0) || ctxInfo.hasExtension("GL_EXT_sRGB") ||
                                                    ctxInfo.hasExtension("EXT_sRGB");
    }

    // This is very conservative, if we're on a platform where N32 is BGRA, and using ES, disable
    // all sRGB support. Too much code relies on creating surfaces with N32 + sRGB colorspace,
    // and sBGRA is basically impossible to support on any version of ES (with our current code).
    // In particular, ES2 doesn't support sBGRA at all, and even in ES3, there is no valid pair
    // of formats that can be used for TexImage calls to upload BGRA data to sRGBA (which is what
    // we *have* to use as the internal format, because sBGRA doesn't exist). This primarily
    // affects Windows.
    if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig &&
        (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard))) {
        fSRGBSupport = false;
    }

    /**************************************************************************
    * GrShaderCaps fields
    **************************************************************************/

    // This must be called after fCoreProfile is set on the GrGLCaps
    this->initGLSL(ctxInfo, gli);
    GrShaderCaps* shaderCaps = fShaderCaps.get();

    shaderCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli);

    // Enable supported shader-related caps
    if (GR_IS_GR_GL(standard)) {
        shaderCaps->fDualSourceBlendingSupport = (version >= GR_GL_VER(3, 3) ||
            ctxInfo.hasExtension("GL_ARB_blend_func_extended")) &&
            ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;

        shaderCaps->fShaderDerivativeSupport = true;

        // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
        shaderCaps->fGeometryShaderSupport = version >= GR_GL_VER(3, 2) &&
            ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
        if (shaderCaps->fGeometryShaderSupport) {
            if (ctxInfo.glslGeneration() >= k400_GrGLSLGeneration) {
                shaderCaps->fGSInvocationsSupport = true;
            } else if (ctxInfo.hasExtension("GL_ARB_gpu_shader5")) {
                shaderCaps->fGSInvocationsSupport = true;
                shaderCaps->fGSInvocationsExtensionString = "GL_ARB_gpu_shader5";
            }
        }

        shaderCaps->fIntegerSupport = version >= GR_GL_VER(3, 0) &&
            ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
    } else if (GR_IS_GR_GL_ES(standard)) {
        shaderCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blend_func_extended");

        shaderCaps->fShaderDerivativeSupport = version >= GR_GL_VER(3, 0) ||
            ctxInfo.hasExtension("GL_OES_standard_derivatives");

        // Mali and early Adreno both have support for geometry shaders, but they appear to be
        // implemented in software. In practice with ccpr, they are slower than the backup impl that
        // only uses vertex shaders.
        if (kARM_GrGLVendor != ctxInfo.vendor() &&
            kAdreno3xx_GrGLRenderer != ctxInfo.renderer() &&
            kAdreno4xx_other_GrGLRenderer != ctxInfo.renderer()) {

            if (version >= GR_GL_VER(3,2)) {
                shaderCaps->fGeometryShaderSupport = true;
            } else if (ctxInfo.hasExtension("GL_EXT_geometry_shader")) {
                shaderCaps->fGeometryShaderSupport = true;
                shaderCaps->fGeometryShaderExtensionString = "GL_EXT_geometry_shader";
            }
            shaderCaps->fGSInvocationsSupport = shaderCaps->fGeometryShaderSupport;
        }

        shaderCaps->fIntegerSupport = version >= GR_GL_VER(3, 0) &&
            ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0.
    } else if (GR_IS_GR_WEBGL(standard)) {
        shaderCaps->fShaderDerivativeSupport = ctxInfo.hasExtension("GL_OES_standard_derivatives") ||
                                               ctxInfo.hasExtension("OES_standard_derivatives");
    }

    // Protect ourselves against tracking huge amounts of texture state.
    static const uint8_t kMaxSaneSamplers = 32;
    GrGLint maxSamplers;
    GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxSamplers);
    shaderCaps->fMaxFragmentSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers);

    // SGX and Mali GPUs have tiled architectures that have trouble with frequently changing VBOs.
    // We've measured a performance increase using non-VBO vertex data for dynamic content on these
    // GPUs. Perhaps we should read the renderer string and limit this decision to specific GPU
    // families rather than basing it on the vendor alone.
    // The Chrome command buffer blocks the use of client side buffers (but may emulate VBOs with
    // them). Client side buffers are not allowed in core profiles.
    if (GR_IS_GR_GL(standard) || GR_IS_GR_GL_ES(standard)) {
        if (ctxInfo.driver() != kChromium_GrGLDriver && !fIsCoreProfile &&
            (ctxInfo.vendor() == kARM_GrGLVendor || ctxInfo.vendor() == kImagination_GrGLVendor ||
             ctxInfo.vendor() == kQualcomm_GrGLVendor)) {
            fPreferClientSideDynamicBuffers = true;
        }
    } // No client side arrays in WebGL https://www.khronos.org/registry/webgl/specs/1.0/#6.2

    if (!contextOptions.fAvoidStencilBuffers) {
        // To reduce surface area, if we avoid stencil buffers, we also disable MSAA.
        this->initFSAASupport(contextOptions, ctxInfo, gli);
        this->initStencilSupport(ctxInfo);
    }

    // Setup blit framebuffer
    if (GR_IS_GR_GL(standard)) {
        if (version >= GR_GL_VER(3,0) ||
            ctxInfo.hasExtension("GL_ARB_framebuffer_object") ||
            ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
            fBlitFramebufferFlags = 0;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (version >= GR_GL_VER(3, 0)) {
            fBlitFramebufferFlags = kNoFormatConversionForMSAASrc_BlitFramebufferFlag |
                                    kNoMSAADst_BlitFramebufferFlag |
                                    kRectsMustMatchForMSAASrc_BlitFramebufferFlag;
        } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample") ||
                   ctxInfo.hasExtension("GL_ANGLE_framebuffer_blit")) {
            // The CHROMIUM extension uses the ANGLE version of glBlitFramebuffer and includes its
            // limitations.
            fBlitFramebufferFlags = kNoScalingOrMirroring_BlitFramebufferFlag |
                                    kResolveMustBeFull_BlitFrambufferFlag |
                                    kNoMSAADst_BlitFramebufferFlag |
                                    kNoFormatConversion_BlitFramebufferFlag |
                                    kRectsMustMatchForMSAASrc_BlitFramebufferFlag;
        }
    } // No WebGL 1.0 support for BlitFramebuffer

    this->initBlendEqationSupport(ctxInfo);

    if (GR_IS_GR_GL(standard)) {
        fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO
                                            // extension includes glMapBuffer.
        if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) {
            fMapBufferFlags |= kSubset_MapFlag;
            fMapBufferType = kMapBufferRange_MapBufferType;
        } else {
            fMapBufferType = kMapBuffer_MapBufferType;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        // Unextended GLES2 doesn't have any buffer mapping.
        fMapBufferFlags = kNone_MapBufferType;
        if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) {
            fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
            fMapBufferType = kChromium_MapBufferType;
        } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) {
            fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
            fMapBufferType = kMapBufferRange_MapBufferType;
        } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) {
            fMapBufferFlags = kCanMap_MapFlag;
            fMapBufferType = kMapBuffer_MapBufferType;
        }
    } else if (GR_IS_GR_WEBGL(standard)) {
        // explicitly removed https://www.khronos.org/registry/webgl/specs/2.0/#5.14
        fMapBufferFlags = kNone_MapBufferType;
    }

    if (GR_IS_GR_GL(standard)) {
        if (version >= GR_GL_VER(2, 1) || ctxInfo.hasExtension("GL_ARB_pixel_buffer_object") ||
            ctxInfo.hasExtension("GL_EXT_pixel_buffer_object")) {
            fTransferBufferSupport = true;
            fTransferBufferType = kPBO_TransferBufferType;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (version >= GR_GL_VER(3, 0) ||
            (ctxInfo.hasExtension("GL_NV_pixel_buffer_object") &&
             // GL_EXT_unpack_subimage needed to support subtexture rectangles
             ctxInfo.hasExtension("GL_EXT_unpack_subimage"))) {
            fTransferBufferSupport = true;
            fTransferBufferType = kPBO_TransferBufferType;
// TODO: get transfer buffers working in Chrome
//        } else if (ctxInfo.hasExtension("GL_CHROMIUM_pixel_transfer_buffer_object")) {
//            fTransferBufferSupport = true;
//            fTransferBufferType = kChromium_TransferBufferType;
        }
    } // no WebGL support

    // On many GPUs, map memory is very expensive, so we effectively disable it here by setting the
    // threshold to the maximum unless the client gives us a hint that map memory is cheap.
    if (fBufferMapThreshold < 0) {
#if 0
        // We think mapping on Chromium will be cheaper once we know ahead of time how much space
        // we will use for all GrMeshDrawOps. Right now we might wind up mapping a large buffer and
        // using a small subset.
        fBufferMapThreshold = kChromium_GrGLDriver == ctxInfo.driver() ? 0 : SK_MaxS32;
#else
        fBufferMapThreshold = SK_MaxS32;
#endif
    }

    if (GR_IS_GR_GL(standard)) {
        fNPOTTextureTileSupport = true;
        fMipMapSupport = true;
    } else if (GR_IS_GR_GL_ES(standard)) {
        // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
        // ES3 has no limitations.
        fNPOTTextureTileSupport = version >= GR_GL_VER(3,0) ||
                                  ctxInfo.hasExtension("GL_OES_texture_npot");
        // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP
        // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently,
        // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to
        // to alllow arbitrary wrap modes, however.
        fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot");
    } else if (GR_IS_GR_WEBGL(standard)) {
        // Texture access works in the WebGL 2.0 API as in the OpenGL ES 3.0 API
        fNPOTTextureTileSupport = version >= GR_GL_VER(2,0);
        // All mipmapping and all wrapping modes are supported for non-power-of-
        // two images [in WebGL 2.0].
        fMipMapSupport = fNPOTTextureTileSupport;
    }

    GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);

    if (fDriverBugWorkarounds.max_texture_size_limit_4096) {
        fMaxTextureSize = SkTMin(fMaxTextureSize, 4096);
    }

    GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
    // Our render targets are always created with textures as the color
    // attachment, hence this min:
    fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize);
    fMaxPreferredRenderTargetSize = fMaxRenderTargetSize;

    if (kARM_GrGLVendor == ctxInfo.vendor()) {
        // On Mali G71, RT's above 4k have been observed to incur a performance cost.
        fMaxPreferredRenderTargetSize = SkTMin(4096, fMaxPreferredRenderTargetSize);
    }

    fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker");

    // Disable scratch texture reuse on Mali and Adreno devices
    fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor();

#if 0
    fReuseScratchBuffers = kARM_GrGLVendor != ctxInfo.vendor() &&
                           kQualcomm_GrGLVendor != ctxInfo.vendor();
#endif

    if (ctxInfo.hasExtension("GL_EXT_window_rectangles")) {
        GR_GL_GetIntegerv(gli, GR_GL_MAX_WINDOW_RECTANGLES, &fMaxWindowRectangles);
    }

#ifdef SK_BUILD_FOR_WIN
    // On ANGLE deferring flushes can lead to GPU starvation
    fPreferVRAMUseOverFlushes = !isANGLE;
#endif

    if (kARM_GrGLVendor == ctxInfo.vendor()) {
        // ARM seems to do better with larger quantities of fine triangles, as opposed to using the
        // sample mask. (At least in our current round rect op.)
        fPreferTrianglesOverSampleMask = true;
    }

    if (kChromium_GrGLDriver == ctxInfo.driver()) {
        fMustClearUploadedBufferData = true;
    }

    // In a WASM build on Firefox, we see warnings like
    // WebGL warning: texSubImage2D: This operation requires zeroing texture data. This is slow.
    // WebGL warning: texSubImage2D: Texture has not been initialized prior to a partial upload,
    //                forcing the browser to clear it. This may be slow.
    // Setting the initial clear seems to make those warnings go away and offers a substantial
    // boost in performance in Firefox. Chrome sees a more modest increase.
    if (GR_IS_GR_WEBGL(standard)) {
        fShouldInitializeTextures = true;
    }

    if (GR_IS_GR_GL(standard)) {
        // ARB allows mixed size FBO attachments, EXT does not.
        if (version >= GR_GL_VER(3, 0) ||
            ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
            fOversizedStencilSupport = true;
        } else {
            SkASSERT(ctxInfo.hasExtension("GL_EXT_framebuffer_object"));
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        // ES 3.0 supports mixed size FBO attachments, 2.0 does not.
        fOversizedStencilSupport = version >= GR_GL_VER(3, 0);
    } else if (GR_IS_GR_WEBGL(standard)) {
        // WebGL 1.0 has some constraints for FBO attachments:
        // https://www.khronos.org/registry/webgl/specs/1.0/index.html#6.6
        // These constraints "no longer apply in WebGL 2"
        fOversizedStencilSupport = version >= GR_GL_VER(2, 0);
    }

    if (GR_IS_GR_GL(standard)) {
        fDrawIndirectSupport = version >= GR_GL_VER(4,0) ||
                               ctxInfo.hasExtension("GL_ARB_draw_indirect");
        fBaseInstanceSupport = version >= GR_GL_VER(4,2);
        fMultiDrawIndirectSupport = version >= GR_GL_VER(4,3) ||
                                    (fDrawIndirectSupport &&
                                     !fBaseInstanceSupport && // The ARB extension has no base inst.
                                     ctxInfo.hasExtension("GL_ARB_multi_draw_indirect"));
        fDrawRangeElementsSupport = version >= GR_GL_VER(2,0);
    } else if (GR_IS_GR_GL_ES(standard)) {
        fDrawIndirectSupport = version >= GR_GL_VER(3,1);
        fMultiDrawIndirectSupport = fDrawIndirectSupport &&
                                    ctxInfo.hasExtension("GL_EXT_multi_draw_indirect");
        fBaseInstanceSupport = fDrawIndirectSupport &&
                               ctxInfo.hasExtension("GL_EXT_base_instance");
        fDrawRangeElementsSupport = version >= GR_GL_VER(3,0);
    } else if (GR_IS_GR_WEBGL(standard)) {
        // WebGL lacks indirect support, but drawRange was added in WebGL 2.0
        fDrawRangeElementsSupport = version >= GR_GL_VER(2,0);
    }

    // TODO: support CHROMIUM_sync_point and maybe KHR_fence_sync
    if (GR_IS_GR_GL(standard)) {
        fFenceSyncSupport = (version >= GR_GL_VER(3, 2) || ctxInfo.hasExtension("GL_ARB_sync"));
    } else if (GR_IS_GR_GL_ES(standard)) {
        fFenceSyncSupport = (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_APPLE_sync"));
    } else if (GR_IS_GR_WEBGL(standard)) {
        // Only in WebGL 2.0
        fFenceSyncSupport = version >= GR_GL_VER(2, 0);
    }
    // The same objects (GL sync objects) are used to implement GPU/CPU fence syncs and GPU/GPU
    // semaphores.
    fSemaphoreSupport = fFenceSyncSupport;

    // Safely moving textures between contexts requires semaphores.
    fCrossContextTextureSupport = fSemaphoreSupport;

    // Half float vertex attributes requires GL3 or ES3
    // It can also work with OES_VERTEX_HALF_FLOAT, but that requires a different enum.
    if (GR_IS_GR_GL(standard)) {
        fHalfFloatVertexAttributeSupport = (version >= GR_GL_VER(3, 0));
    } else if (GR_IS_GR_GL_ES(standard)) {
        fHalfFloatVertexAttributeSupport = (version >= GR_GL_VER(3, 0));
    } else if (GR_IS_GR_WEBGL(standard)) {
        // This appears to be supported in 2.0, looking at the spec.
        fHalfFloatVertexAttributeSupport = (version >= GR_GL_VER(2, 0));
    }

    fDynamicStateArrayGeometryProcessorTextureSupport = true;

    if (GR_IS_GR_GL(standard)) {
        fProgramBinarySupport = (version >= GR_GL_VER(4, 1));
        fProgramParameterSupport = (version >= GR_GL_VER(4, 1));
    } else if (GR_IS_GR_GL_ES(standard)) {
        fProgramBinarySupport =
                (version >= GR_GL_VER(3, 0)) || ctxInfo.hasExtension("GL_OES_get_program_binary");
        fProgramParameterSupport = (version >= GR_GL_VER(3, 0));
    } // Explicitly not supported in WebGL 2.0
      // https://www.khronos.org/registry/webgl/specs/2.0/#5.4
    if (fProgramBinarySupport) {
        GrGLint count;
        GR_GL_GetIntegerv(gli, GR_GL_NUM_PROGRAM_BINARY_FORMATS, &count);
        fProgramBinarySupport = count > 0;
    }
    if (GR_IS_GR_GL(standard)) {
        fSamplerObjectSupport =
                version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_sampler_objects");
    } else if (GR_IS_GR_GL_ES(standard)) {
        fSamplerObjectSupport = version >= GR_GL_VER(3,0);
    } else if (GR_IS_GR_WEBGL(standard)) {
        fSamplerObjectSupport = version >= GR_GL_VER(2,0);
    }

    FormatWorkarounds formatWorkarounds;

    if (!contextOptions.fDisableDriverCorrectnessWorkarounds) {
        this->applyDriverCorrectnessWorkarounds(ctxInfo, contextOptions, shaderCaps,
                                                &formatWorkarounds);
    }

    // Requires fTextureRedSupport, fTextureSwizzleSupport, msaa support, ES compatibility have
    // already been detected.
    this->initFormatTable(ctxInfo, gli, formatWorkarounds);

    this->applyOptionsOverrides(contextOptions);
    shaderCaps->applyOptionsOverrides(contextOptions);

    // For now these two are equivalent but we could have dst read in shader via some other method.
    shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport;
}

const char* get_glsl_version_decl_string(GrGLStandard standard, GrGLSLGeneration generation,
                                         bool isCoreProfile) {
    if (GR_IS_GR_GL(standard)) {
        switch (generation) {
            case k110_GrGLSLGeneration:
                return "#version 110\n";
            case k130_GrGLSLGeneration:
                return "#version 130\n";
            case k140_GrGLSLGeneration:
                return "#version 140\n";
            case k150_GrGLSLGeneration:
                if (isCoreProfile) {
                    return "#version 150\n";
                } else {
                    return "#version 150 compatibility\n";
                }
            case k330_GrGLSLGeneration:
                if (isCoreProfile) {
                    return "#version 330\n";
                } else {
                    return "#version 330 compatibility\n";
                }
            case k400_GrGLSLGeneration:
                if (isCoreProfile) {
                    return "#version 400\n";
                } else {
                    return "#version 400 compatibility\n";
                }
            case k420_GrGLSLGeneration:
                if (isCoreProfile) {
                    return "#version 420\n";
                } else {
                    return "#version 420 compatibility\n";
                }
            default:
                break;
        }
    } else if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) {
        switch (generation) {
            case k110_GrGLSLGeneration:
                // ES2s shader language is based on version 1.20 but is version
                // 1.00 of the ES language.
                return "#version 100\n";
            case k330_GrGLSLGeneration:
                return "#version 300 es\n";
            case k310es_GrGLSLGeneration:
                return "#version 310 es\n";
            case k320es_GrGLSLGeneration:
                return "#version 320 es\n";
            default:
                break;
        }
    }
    return "<no version>";
}

bool is_float_fp32(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli, GrGLenum precision) {
    if (GR_IS_GR_GL(ctxInfo.standard()) &&
        ctxInfo.version() < GR_GL_VER(4,1) &&
        !ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) {
        // We're on a desktop GL that doesn't have precision info. Assume they're all 32bit float.
        return true;
    }
    // glGetShaderPrecisionFormat doesn't accept GL_GEOMETRY_SHADER as a shader type. Hopefully the
    // geometry shaders don't have lower precision than vertex and fragment.
    for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) {
        GrGLint range[2];
        GrGLint bits;
        GR_GL_GetShaderPrecisionFormat(gli, shader, precision, range, &bits);
        if (range[0] < 127 || range[1] < 127 || bits < 23) {
            return false;
        }
    }
    return true;
}

void GrGLCaps::initGLSL(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
    GrGLStandard standard = ctxInfo.standard();
    GrGLVersion version = ctxInfo.version();

    /**************************************************************************
    * Caps specific to GrShaderCaps
    **************************************************************************/

    GrShaderCaps* shaderCaps = fShaderCaps.get();
    shaderCaps->fGLSLGeneration = ctxInfo.glslGeneration();
    if (GR_IS_GR_GL_ES(standard)) {
        // fFBFetchRequiresEnablePerSample is not a shader cap but is initialized below to keep it
        // with related FB fetch logic.
        if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) {
            shaderCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0));
            shaderCaps->fFBFetchSupport = true;
            shaderCaps->fFBFetchColorName = "gl_LastFragData[0]";
            shaderCaps->fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch";
            fFBFetchRequiresEnablePerSample = false;
        } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) {
            // Actually, we haven't seen an ES3.0 device with this extension yet, so we don't know.
            shaderCaps->fFBFetchNeedsCustomOutput = false;
            shaderCaps->fFBFetchSupport = true;
            shaderCaps->fFBFetchColorName = "gl_LastFragData[0]";
            shaderCaps->fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch";
            fFBFetchRequiresEnablePerSample = false;
        } else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) {
            // The arm extension also requires an additional flag which we will set onResetContext.
            shaderCaps->fFBFetchNeedsCustomOutput = false;
            shaderCaps->fFBFetchSupport = true;
            shaderCaps->fFBFetchColorName = "gl_LastFragColorARM";
            shaderCaps->fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch";
            fFBFetchRequiresEnablePerSample = true;
        }
        shaderCaps->fUsesPrecisionModifiers = true;
    } else if (GR_IS_GR_WEBGL(standard)) {
        shaderCaps->fUsesPrecisionModifiers = true;
    }

    if (GR_IS_GR_GL(standard)) {
        shaderCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
    } else if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) {
        shaderCaps->fFlatInterpolationSupport =
            ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // This is the value for GLSL ES 3.0.
    } // not sure for WebGL

    // Flat interpolation appears to be slow on Qualcomm GPUs (tested Adreno 405 and 530). ANGLE
    // Avoid on ANGLE too, it inserts a geometry shader into the pipeline to implement flat interp.
    shaderCaps->fPreferFlatInterpolation = shaderCaps->fFlatInterpolationSupport &&
                                           kQualcomm_GrGLVendor != ctxInfo.vendor() &&
                                           kANGLE_GrGLDriver != ctxInfo.driver();
    if (GR_IS_GR_GL(standard)) {
        shaderCaps->fNoPerspectiveInterpolationSupport =
            ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (ctxInfo.hasExtension("GL_NV_shader_noperspective_interpolation") &&
            ctxInfo.glslGeneration() >= k330_GrGLSLGeneration /* GLSL ES 3.0 */) {
            shaderCaps->fNoPerspectiveInterpolationSupport = true;
            shaderCaps->fNoPerspectiveInterpolationExtensionString =
                "GL_NV_shader_noperspective_interpolation";
        }
    }  // Not sure for WebGL

    if (GR_IS_GR_GL(standard)) {
        shaderCaps->fSampleVariablesSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration;
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) {
            shaderCaps->fSampleVariablesSupport = true;
        } else if (ctxInfo.hasExtension("GL_OES_sample_variables")) {
            shaderCaps->fSampleVariablesSupport = true;
            shaderCaps->fSampleVariablesExtensionString = "GL_OES_sample_variables";
        }
    }
    shaderCaps->fSampleVariablesStencilSupport = shaderCaps->fSampleVariablesSupport;

    if (kQualcomm_GrGLVendor == ctxInfo.vendor() || kATI_GrGLVendor == ctxInfo.vendor()) {
        // FIXME: The sample mask round rect op draws nothing on several Adreno and Radeon bots.
        // Other ops that use sample mask while rendering to stencil seem to work fine. Temporarily
        // disable sample mask on color buffers while we investigate.
        // http://skbug.com/8921
        shaderCaps->fSampleVariablesSupport = false;
    }

    shaderCaps->fVersionDeclString = get_glsl_version_decl_string(standard,
                                                                  shaderCaps->fGLSLGeneration,
                                                                  fIsCoreProfile);

    if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) {
        if (k110_GrGLSLGeneration == shaderCaps->fGLSLGeneration) {
            shaderCaps->fShaderDerivativeExtensionString = "GL_OES_standard_derivatives";
        }
    } // WebGL might have to check for OES_standard_derivatives

    // Frag Coords Convention support is not part of ES
    if (GR_IS_GR_GL(standard) &&
        (ctxInfo.glslGeneration() >= k150_GrGLSLGeneration ||
         ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"))) {
        shaderCaps->fFragCoordConventionsExtensionString = "GL_ARB_fragment_coord_conventions";
    }

    if (GR_IS_GR_GL_ES(standard)) {
        shaderCaps->fSecondaryOutputExtensionString = "GL_EXT_blend_func_extended";
    }

    if (ctxInfo.hasExtension("GL_OES_EGL_image_external")) {
        if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) {
            shaderCaps->fExternalTextureSupport = true;
            shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external";
        } else if (ctxInfo.hasExtension("GL_OES_EGL_image_external_essl3") ||
                   ctxInfo.hasExtension("OES_EGL_image_external_essl3")) {
            // At least one driver has been found that has this extension without the "GL_" prefix.
            shaderCaps->fExternalTextureSupport = true;
            shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3";
        }
    }

    if (GR_IS_GR_GL(standard)) {
        shaderCaps->fVertexIDSupport = true;
    } else if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) {
        // Desktop GLSL 3.30 == ES GLSL 3.00.
        shaderCaps->fVertexIDSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration;
    }

    if (GR_IS_GR_GL(standard)) {
        shaderCaps->fFPManipulationSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration;
    } else if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) {
        shaderCaps->fFPManipulationSupport = ctxInfo.glslGeneration() >= k310es_GrGLSLGeneration;
    }

    shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT);
    shaderCaps->fHalfIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_MEDIUM_FLOAT);
    shaderCaps->fHasLowFragmentPrecision = kMali4xx_GrGLRenderer == ctxInfo.renderer();

    if (GR_IS_GR_GL(standard)) {
        shaderCaps->fBuiltinFMASupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration;
    } else if (GR_IS_GR_GL_ES(standard)) {
        shaderCaps->fBuiltinFMASupport = ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration;
    }
}

bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
    bool hasChromiumPathRendering = ctxInfo.hasExtension("GL_CHROMIUM_path_rendering");

    if (!(ctxInfo.hasExtension("GL_NV_path_rendering") || hasChromiumPathRendering)) {
        return false;
    }

    if (GR_IS_GR_GL(ctxInfo.standard())) {
        if (ctxInfo.version() < GR_GL_VER(4, 3) &&
            !ctxInfo.hasExtension("GL_ARB_program_interface_query")) {
            return false;
        }
    } else if (GR_IS_GR_GL_ES(ctxInfo.standard())) {
        if (!hasChromiumPathRendering &&
            ctxInfo.version() < GR_GL_VER(3, 1)) {
            return false;
        }
    } else if (GR_IS_GR_WEBGL(ctxInfo.standard())) {
        // No WebGL support
        return false;
    }
    // We only support v1.3+ of GL_NV_path_rendering which allows us to
    // set individual fragment inputs with ProgramPathFragmentInputGen. The API
    // additions are detected by checking the existence of the function.
    // We also use *Then* functions that not all drivers might have. Check
    // them for consistency.
    if (!gli->fFunctions.fStencilThenCoverFillPath ||
        !gli->fFunctions.fStencilThenCoverStrokePath ||
        !gli->fFunctions.fStencilThenCoverFillPathInstanced ||
        !gli->fFunctions.fStencilThenCoverStrokePathInstanced ||
        !gli->fFunctions.fProgramPathFragmentInputGen) {
        return false;
    }
    return true;
}

void GrGLCaps::initFSAASupport(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo,
                               const GrGLInterface* gli) {
    // We need dual source blending and the ability to disable multisample in order to support mixed
    // samples in every corner case.
    if (fMultisampleDisableSupport && this->shaderCaps()->dualSourceBlendingSupport()) {
        fMixedSamplesSupport = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") ||
                               ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_mixed_samples");
    }

    if (GR_IS_GR_GL(ctxInfo.standard())) {
        if (ctxInfo.version() >= GR_GL_VER(3,0) ||
            ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
            fMSFBOType = kStandard_MSFBOType;
            if (!fIsCoreProfile && ctxInfo.renderer() != kOSMesa_GrGLRenderer) {
                // Core profile removes ALPHA8 support.
                // OpenGL 3.0+ (and GL_ARB_framebuffer_object) supports ALPHA8 as renderable.
                // However, osmesa fails if it is used even when GL_ARB_framebuffer_object is
                // present.
                fAlpha8IsRenderable = true;
            }
        } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") &&
                   ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
            fMSFBOType = kStandard_MSFBOType;
        }
    } else if (GR_IS_GR_GL_ES(ctxInfo.standard())) {
        if (ctxInfo.version() >= GR_GL_VER(3,0) &&
            ctxInfo.renderer() != kGalliumLLVM_GrGLRenderer) {
            // The gallium llvmpipe renderer for es3.0 does not have textureRed support even though
            // it is part of the spec. Thus alpha8 will not be renderable for those devices.
            fAlpha8IsRenderable = true;
        }
        // We prefer multisampled-render-to-texture extensions over ES3 MSAA because we've observed
        // ES3 driver bugs on at least one device with a tiled GPU (N10).
        if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) {
            fMSFBOType = kES_EXT_MsToTexture_MSFBOType;
            fMSAAResolvesAutomatically = true;
        } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) {
            fMSFBOType = kES_IMG_MsToTexture_MSFBOType;
            fMSAAResolvesAutomatically = true;
        } else if (ctxInfo.version() >= GR_GL_VER(3,0)) {
            fMSFBOType = kStandard_MSFBOType;
        } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
            fMSFBOType = kStandard_MSFBOType;
        } else if (ctxInfo.hasExtension("GL_ANGLE_framebuffer_multisample")) {
            fMSFBOType = kStandard_MSFBOType;
        } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) {
            fMSFBOType = kES_Apple_MSFBOType;
        }
    } else if (GR_IS_GR_WEBGL(ctxInfo.standard())) {
        // No support in WebGL
        fMSFBOType = kNone_MSFBOType;
    }

    // We disable MSAA for all Intel GPUs. Before Gen9, performance was very bad. Even with Gen9,
    // we've seen driver crashes in the wild. We don't have data on Gen11 yet.
    // chromium:527565, chromium:983926
    if (kIntel_GrGLVendor == ctxInfo.vendor()) {
        fMSFBOType = kNone_MSFBOType;
    }
}

void GrGLCaps::initBlendEqationSupport(const GrGLContextInfo& ctxInfo) {
    GrShaderCaps* shaderCaps = static_cast<GrShaderCaps*>(fShaderCaps.get());

    bool layoutQualifierSupport = false;
    if ((GR_IS_GR_GL(fStandard) && shaderCaps->generation() >= k140_GrGLSLGeneration)  ||
        (GR_IS_GR_GL_ES(fStandard) && shaderCaps->generation() >= k330_GrGLSLGeneration)) {
        layoutQualifierSupport = true;
    } else if (GR_IS_GR_WEBGL(fStandard)) {
        return;
    }

    if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced_coherent")) {
        fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport;
        shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kAutomatic_AdvBlendEqInteraction;
    } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced_coherent") &&
               layoutQualifierSupport) {
        fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport;
        shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kGeneralEnable_AdvBlendEqInteraction;
    } else if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced")) {
        fBlendEquationSupport = kAdvanced_BlendEquationSupport;
        shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kAutomatic_AdvBlendEqInteraction;
    } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced") && layoutQualifierSupport) {
        fBlendEquationSupport = kAdvanced_BlendEquationSupport;
        shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kGeneralEnable_AdvBlendEqInteraction;
        // TODO: Use kSpecificEnables_AdvBlendEqInteraction if "blend_support_all_equations" is
        // slow on a particular platform.
    }
}

namespace {
const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount;
}

void GrGLCaps::initStencilSupport(const GrGLContextInfo& ctxInfo) {

    // Build up list of legal stencil formats (though perhaps not supported on
    // the particular gpu/driver) from most preferred to least.

    // these consts are in order of most preferred to least preferred
    // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8

    static const StencilFormat
                  // internal Format      stencil bits      total bits        packed?
        gS8    = {GR_GL_STENCIL_INDEX8,   8,                8,                false},
        gS16   = {GR_GL_STENCIL_INDEX16,  16,               16,               false},
        gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8,                32,               true },
        gS4    = {GR_GL_STENCIL_INDEX4,   4,                4,                false},
    //  gS     = {GR_GL_STENCIL_INDEX,    kUnknownBitCount, kUnknownBitCount, false},
        gDS    = {GR_GL_DEPTH_STENCIL,    kUnknownBitCount, kUnknownBitCount, true };

    if (GR_IS_GR_GL(ctxInfo.standard())) {
        bool supportsPackedDS =
            ctxInfo.version() >= GR_GL_VER(3,0) ||
            ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") ||
            ctxInfo.hasExtension("GL_ARB_framebuffer_object");

        // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we
        // require FBO support we can expect these are legal formats and don't
        // check. These also all support the unsized GL_STENCIL_INDEX.
        fStencilFormats.push_back() = gS8;
        fStencilFormats.push_back() = gS16;
        if (supportsPackedDS) {
            fStencilFormats.push_back() = gD24S8;
        }
        fStencilFormats.push_back() = gS4;
        if (supportsPackedDS) {
            fStencilFormats.push_back() = gDS;
        }
    } else if (GR_IS_GR_GL_ES(ctxInfo.standard())) {
        // ES2 has STENCIL_INDEX8 without extensions but requires extensions
        // for other formats.
        // ES doesn't support using the unsized format.

        fStencilFormats.push_back() = gS8;
        //fStencilFormats.push_back() = gS16;
        if (ctxInfo.version() >= GR_GL_VER(3,0) ||
            ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) {
            fStencilFormats.push_back() = gD24S8;
        }
        if (ctxInfo.hasExtension("GL_OES_stencil4")) {
            fStencilFormats.push_back() = gS4;
        }
    } else if (GR_IS_GR_WEBGL(ctxInfo.standard())) {
        fStencilFormats.push_back() = gS8;
        if (ctxInfo.version() >= GR_GL_VER(2,0)) {
            fStencilFormats.push_back() = gD24S8;
        }
    }
}

#ifdef SK_ENABLE_DUMP_GPU
void GrGLCaps::onDumpJSON(SkJSONWriter* writer) const {

    // We are called by the base class, which has already called beginObject(). We choose to nest
    // all of our caps information in a named sub-object.
    writer->beginObject("GL caps");

    writer->beginArray("Stencil Formats");

    for (int i = 0; i < fStencilFormats.count(); ++i) {
        writer->beginObject(nullptr, false);
        writer->appendS32("stencil bits", fStencilFormats[i].fStencilBits);
        writer->appendS32("total bits", fStencilFormats[i].fTotalBits);
        writer->endObject();
    }

    writer->endArray();

    static const char* kMSFBOExtStr[] = {
        "None",
        "Standard",
        "Apple",
        "IMG MS To Texture",
        "EXT MS To Texture",
    };
    GR_STATIC_ASSERT(0 == kNone_MSFBOType);
    GR_STATIC_ASSERT(1 == kStandard_MSFBOType);
    GR_STATIC_ASSERT(2 == kES_Apple_MSFBOType);
    GR_STATIC_ASSERT(3 == kES_IMG_MsToTexture_MSFBOType);
    GR_STATIC_ASSERT(4 == kES_EXT_MsToTexture_MSFBOType);
    GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1);

    static const char* kInvalidateFBTypeStr[] = {
        "None",
        "Discard",
        "Invalidate",
    };
    GR_STATIC_ASSERT(0 == kNone_InvalidateFBType);
    GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType);
    GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType);
    GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1);

    static const char* kMapBufferTypeStr[] = {
        "None",
        "MapBuffer",
        "MapBufferRange",
        "Chromium",
    };
    GR_STATIC_ASSERT(0 == kNone_MapBufferType);
    GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType);
    GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType);
    GR_STATIC_ASSERT(3 == kChromium_MapBufferType);
    GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1);

    writer->appendBool("Core Profile", fIsCoreProfile);
    writer->appendString("MSAA Type", kMSFBOExtStr[fMSFBOType]);
    writer->appendString("Invalidate FB Type", kInvalidateFBTypeStr[fInvalidateFBType]);
    writer->appendString("Map Buffer Type", kMapBufferTypeStr[fMapBufferType]);
    writer->appendS32("Max FS Uniform Vectors", fMaxFragmentUniformVectors);
    writer->appendBool("Pack Flip Y support", fPackFlipYSupport);

    writer->appendBool("Texture Usage support", fTextureUsageSupport);
    writer->appendBool("Alpha8 is renderable", fAlpha8IsRenderable);
    writer->appendBool("GL_ARB_imaging support", fImagingSupport);
    writer->appendBool("Vertex array object support", fVertexArrayObjectSupport);
    writer->appendBool("Debug support", fDebugSupport);
    writer->appendBool("Draw indirect support", fDrawIndirectSupport);
    writer->appendBool("Multi draw indirect support", fMultiDrawIndirectSupport);
    writer->appendBool("Base instance support", fBaseInstanceSupport);
    writer->appendBool("RGBA 8888 pixel ops are slow", fRGBA8888PixelsOpsAreSlow);
    writer->appendBool("Partial FBO read is slow", fPartialFBOReadIsSlow);
    writer->appendBool("Bind uniform location support", fBindUniformLocationSupport);
    writer->appendBool("Rectangle texture support", fRectangleTextureSupport);
    writer->appendBool("BGRA to RGBA readback conversions are slow",
                       fRGBAToBGRAReadbackConversionsAreSlow);
    writer->appendBool("Use buffer data null hint", fUseBufferDataNullHint);

    writer->appendBool("Intermediate texture for partial updates of unorm textures ever bound to FBOs",
                       fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO);
    writer->appendBool("Intermediate texture for all updates of textures bound to FBOs",
                       fUseDrawInsteadOfAllRenderTargetWrites);
    writer->appendBool("Max instances per draw without crashing (or zero)",
                       fMaxInstancesPerDrawWithoutCrashing);

    writer->beginArray("formats");

    for (int i = 0; i < kGrGLFormatCount; ++i) {
        writer->beginObject(nullptr, false);
        writer->appendHexU32("flags", fFormatTable[i].fFlags);
        writer->appendHexU32("f_type", (uint32_t)fFormatTable[i].fFormatType);
        writer->appendHexU32("b_internal", fFormatTable[i].fBaseInternalFormat);
        writer->appendHexU32("s_internal", fFormatTable[i].fSizedInternalFormat);
        writer->appendHexU32("c_internal", fFormatTable[i].fCompressedInternalFormat);
        writer->appendHexU32("i_for_teximage", fFormatTable[i].fInternalFormatForTexImage);
        writer->appendHexU32("i_for_renderbuffer", fFormatTable[i].fInternalFormatForRenderbuffer);
        writer->appendHexU32("default_ex_type", fFormatTable[i].fDefaultExternalType);

        writer->beginArray("surface color types");
        for (int j = 0; j < fFormatTable[i].fColorTypeInfoCount; ++j) {
            const auto& ctInfo = fFormatTable[i].fColorTypeInfos[j];
            writer->beginObject(nullptr, false);
            writer->appendHexU32("colorType", (uint32_t)ctInfo.fColorType);
            writer->appendHexU32("flags", ctInfo.fFlags);

            writer->beginArray("data color types");
            for (int k = 0; k < ctInfo.fExternalIOFormatCount; ++k) {
                const auto& ioInfo = ctInfo.fExternalIOFormats[k];
                writer->beginObject(nullptr, false);
                writer->appendHexU32("colorType", (uint32_t)ioInfo.fColorType);
                writer->appendHexU32("ex_type", ioInfo.fExternalType);
                writer->appendHexU32("ex_teximage", ioInfo.fExternalTexImageFormat);
                writer->appendHexU32("ex_read", ioInfo.fExternalReadFormat);
                writer->endObject();
            }
            writer->endArray();
            writer->endObject();
        }
        writer->endArray();
        writer->endObject();
    }

    writer->endArray();
    writer->endObject();
}
#else
void GrGLCaps::onDumpJSON(SkJSONWriter* writer) const { }
#endif

void GrGLCaps::getTexImageFormats(GrGLFormat surfaceFormat, GrColorType surfaceColorType,
                                  GrColorType memoryColorType, GrGLenum* internalFormat,
                                  GrGLenum* externalFormat, GrGLenum* externalType) const {
    this->getExternalFormat(surfaceFormat, surfaceColorType, memoryColorType,
                            kTexImage_ExternalFormatUsage, externalFormat, externalType);
    *internalFormat = this->getTexImageInternalFormat(surfaceFormat);
}

void GrGLCaps::getReadPixelsFormat(GrGLFormat surfaceFormat, GrColorType surfaceColorType,
                                   GrColorType memoryColorType, GrGLenum* externalFormat,
                                   GrGLenum* externalType) const {
    this->getExternalFormat(surfaceFormat, surfaceColorType, memoryColorType,
                            kReadPixels_ExternalFormatUsage, externalFormat, externalType);
}

void GrGLCaps::getExternalFormat(GrGLFormat surfaceFormat, GrColorType surfaceColorType,
                                 GrColorType memoryColorType, ExternalFormatUsage usage,
                                 GrGLenum* externalFormat, GrGLenum* externalType) const {
    SkASSERT(externalFormat && externalType);
    *externalFormat = this->getFormatInfo(surfaceFormat).externalFormat(
            surfaceColorType, memoryColorType, usage);
    *externalType = this->getFormatInfo(surfaceFormat).externalType(
            surfaceColorType, memoryColorType);
}

void GrGLCaps::setStencilFormatIndexForFormat(GrGLFormat format, int index) {
    SkASSERT(!this->hasStencilFormatBeenDeterminedForFormat(format));
    this->getFormatInfo(format).fStencilFormatIndex =
            index < 0 ? FormatInfo::kUnsupported_StencilFormatIndex : index;
}

void GrGLCaps::setColorTypeFormat(GrColorType colorType, GrGLFormat format) {
    int idx = static_cast<int>(colorType);
    SkASSERT(fColorTypeToFormatTable[idx] == GrGLFormat::kUnknown);
    fColorTypeToFormatTable[idx] = format;
}

void GrGLCaps::initFormatTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli,
                               const FormatWorkarounds& formatWorkarounds) {
    GrGLStandard standard = ctxInfo.standard();
    // standard can be unused (optimized away) if SK_ASSUME_GL_ES is set
    sk_ignore_unused_variable(standard);
    GrGLVersion version = ctxInfo.version();

    uint32_t nonMSAARenderFlags = FormatInfo::kFBOColorAttachment_Flag;
    uint32_t msaaRenderFlags = nonMSAARenderFlags;
    if (kNone_MSFBOType != fMSFBOType) {
        msaaRenderFlags |= FormatInfo::kFBOColorAttachmentWithMSAA_Flag;
    }

    bool texStorageSupported = false;
    if (GR_IS_GR_GL(standard)) {
        // The EXT version can apply to either GL or GLES.
        texStorageSupported = version >= GR_GL_VER(4,2) ||
                              ctxInfo.hasExtension("GL_ARB_texture_storage") ||
                              ctxInfo.hasExtension("GL_EXT_texture_storage");
    } else if (GR_IS_GR_GL_ES(standard)) {
        texStorageSupported = version >= GR_GL_VER(3,0) ||
                              ctxInfo.hasExtension("GL_EXT_texture_storage");
    } else if (GR_IS_GR_WEBGL(standard)) {
        texStorageSupported = version >= GR_GL_VER(2,0);
    }
    if (fDriverBugWorkarounds.disable_texture_storage) {
        texStorageSupported = false;
    }
#ifdef SK_BUILD_FOR_ANDROID
    // crbug.com/945506. Telemetry reported a memory usage regression for Android Go Chrome/WebView
    // when using glTexStorage2D. This appears to affect OOP-R (so not just over command buffer).
    texStorageSupported = false;
#endif

    // ES 2.0 requires that the internal/external formats match so we can't use sized internal
    // formats for glTexImage until ES 3.0. TODO: Support sized internal formats in WebGL2.
    bool texImageSupportsSizedInternalFormat =
            (GR_IS_GR_GL(standard) || (GR_IS_GR_GL_ES(standard) && version >= GR_GL_VER(3,0)));

    // This is set when we know we have both texture and render support for:
    // R 8/16/16F
    // RG 8/16/16F
    // The floating point formats above also depend on additional general floating put support on
    // the device which we query later on.
    bool textureRedSupport = false;

    if (!formatWorkarounds.fDisableTextureRedForMesa) {
        if (GR_IS_GR_GL(standard)) {
            textureRedSupport =
                    version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_rg");
        } else if (GR_IS_GR_GL_ES(standard)) {
            textureRedSupport =
                    version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_texture_rg");
        }
    }   // No WebGL support

    // Check for [half] floating point texture support
    // NOTE: We disallow floating point textures on ES devices if linear filtering modes are not
    // supported. This is for simplicity, but a more granular approach is possible. Coincidentally,
    // [half] floating point textures became part of the standard in ES3.1 / OGL 3.0.
    bool hasFP16Textures = false;
    enum class HalfFPRenderTargetSupport { kNone, kRGBAOnly, kAll };
    HalfFPRenderTargetSupport halfFPRenderTargetSupport = HalfFPRenderTargetSupport::kNone;
    // for now we don't support floating point MSAA on ES
    uint32_t fpRenderFlags = (GR_IS_GR_GL(standard)) ? msaaRenderFlags : nonMSAARenderFlags;

    if (GR_IS_GR_GL(standard)) {
        // TODO: it seems like GL_ARB_texture_float GL_ARB_color_buffer_float should be taken
        // into account here
        if (version >= GR_GL_VER(3, 0)) {
            hasFP16Textures = true;
            halfFPRenderTargetSupport = HalfFPRenderTargetSupport::kAll;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (version >= GR_GL_VER(3, 0)) {
            hasFP16Textures = true;
        } else if (ctxInfo.hasExtension("GL_OES_texture_float_linear") &&
                   ctxInfo.hasExtension("GL_OES_texture_float")) {
            hasFP16Textures = true;
        } else if (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") &&
                   ctxInfo.hasExtension("GL_OES_texture_half_float")) {
            hasFP16Textures = true;
        }

        if (version >= GR_GL_VER(3, 2)) {
            halfFPRenderTargetSupport = HalfFPRenderTargetSupport::kAll;
        } else if (ctxInfo.hasExtension("GL_EXT_color_buffer_float")) {
            halfFPRenderTargetSupport = HalfFPRenderTargetSupport::kAll;
        } else if (ctxInfo.hasExtension("GL_EXT_color_buffer_half_float")) {
            // This extension only enables half float support rendering for RGBA.
            halfFPRenderTargetSupport = HalfFPRenderTargetSupport::kRGBAOnly;
        }
    } else if (GR_IS_GR_WEBGL(standard)) {
        if ((ctxInfo.hasExtension("GL_OES_texture_float_linear") &&
             ctxInfo.hasExtension("GL_OES_texture_float")) ||
            (ctxInfo.hasExtension("OES_texture_float_linear") &&
             ctxInfo.hasExtension("OES_texture_float"))) {
            hasFP16Textures = true;
        } else if ((ctxInfo.hasExtension("GL_OES_texture_half_float_linear") &&
                    ctxInfo.hasExtension("GL_OES_texture_half_float")) ||
                   (ctxInfo.hasExtension("OES_texture_half_float_linear") &&
                    ctxInfo.hasExtension("OES_texture_half_float"))) {
            hasFP16Textures = true;
        }

        if (ctxInfo.hasExtension("GL_WEBGL_color_buffer_float") ||
            ctxInfo.hasExtension("WEBGL_color_buffer_float")) {
            halfFPRenderTargetSupport = HalfFPRenderTargetSupport::kAll;
        } else if (ctxInfo.hasExtension("GL_EXT_color_buffer_half_float") ||
                   ctxInfo.hasExtension("EXT_color_buffer_half_float")) {
            // This extension only enables half float support rendering for RGBA.
            halfFPRenderTargetSupport = HalfFPRenderTargetSupport::kRGBAOnly;
        }
    }

    // For desktop:
    //    GL 3.0 requires support for R16 & RG16
    //    GL_ARB_texture_rg adds R16 & RG16 support for OpenGL 1.1 and above
    // For ES:
    //    GL_EXT_texture_norm16 adds support for both texturing and rendering
    //    There is also the GL_NV_image_formats extension - for further investigation
    bool r16AndRG1616Supported = false;
    if (GR_IS_GR_GL(standard)) {
        if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_rg")) {
            r16AndRG1616Supported = true;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (ctxInfo.hasExtension("GL_EXT_texture_norm16")) {
            r16AndRG1616Supported = true;
        }
    } // No WebGL support

    for (int i = 0; i < kGrColorTypeCnt; ++i) {
        fColorTypeToFormatTable[i] = GrGLFormat::kUnknown;
    }

    ///////////////////////////////////////////////////////////////////////////

    GrGLenum halfFloatType = GR_GL_HALF_FLOAT;
    if (GR_IS_GR_GL_ES(standard) && version < GR_GL_VER(3, 0)) {
        halfFloatType = GR_GL_HALF_FLOAT_OES;
    }

    // Format: RGBA8
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGBA8);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RGBA;
        info.fSizedInternalFormat = GR_GL_RGBA8;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_RGBA8 : GR_GL_RGBA;
        info.fInternalFormatForRenderbuffer = GR_GL_RGBA8;
        info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE;
        info.fFlags = FormatInfo::kTexturable_Flag;
        if (GR_IS_GR_GL(standard)) {
            info.fFlags |= msaaRenderFlags;
        } else if (GR_IS_GR_GL_ES(standard)) {
            if (version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8") ||
                ctxInfo.hasExtension("GL_ARM_rgba8")) {
                info.fFlags |= msaaRenderFlags;
            }
        } else if (GR_IS_GR_WEBGL(standard)) {
            info.fFlags |= msaaRenderFlags;
        }

        if (texStorageSupported) {
            info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
        }

        bool supportsBGRAColorType = GR_IS_GR_GL(standard) &&
                (version >= GR_GL_VER(1, 2) || ctxInfo.hasExtension("GL_EXT_bgra"));
        info.fColorTypeInfoCount = supportsBGRAColorType ? 3 : 2;
        info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
        int ctIdx = 0;
        // Format: RGBA8, Surface: kRGBA_8888
        {
            auto& ctInfo = info.fColorTypeInfos[ctIdx++];
            ctInfo.fColorType = GrColorType::kRGBA_8888;
            ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
            this->setColorTypeFormat(GrColorType::kRGBA_8888, GrGLFormat::kRGBA8);

            // External IO ColorTypes:
            ctInfo.fExternalIOFormatCount = 1;
            ctInfo.fExternalIOFormats.reset(
                    new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
            int ioIdx = 0;
            // Format: RGBA8, Surface: kRGBA_8888, Data: kRGBA_8888
            {
                auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                ioFormat.fColorType = GrColorType::kRGBA_8888;
                ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                ioFormat.fExternalTexImageFormat = GR_GL_RGBA;
                ioFormat.fExternalReadFormat = GR_GL_RGBA;
            }
        }

        // Format: RGBA8, Surface: kBGRA_8888
        if (supportsBGRAColorType) {
            auto& ctInfo = info.fColorTypeInfos[ctIdx++];
            ctInfo.fColorType = GrColorType::kBGRA_8888;
            ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
            this->setColorTypeFormat(GrColorType::kBGRA_8888, GrGLFormat::kRGBA8);

            // External IO ColorTypes:
            ctInfo.fExternalIOFormatCount = 2;
            ctInfo.fExternalIOFormats.reset(
                    new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
            int ioIdx = 0;
            // Format: RGBA8, Surface: kBGRA_8888, Data: kBGRA_8888
            {
                auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                ioFormat.fColorType = GrColorType::kBGRA_8888;
                ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                ioFormat.fExternalTexImageFormat = GR_GL_BGRA;
                ioFormat.fExternalReadFormat = 0;
            }

            // Format: RGBA8, Surface: kBGRA_8888, Data: kRGBA_8888
            {
                auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                ioFormat.fColorType = GrColorType::kRGBA_8888;
                ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                ioFormat.fExternalTexImageFormat = 0;
                ioFormat.fExternalReadFormat = GR_GL_RGBA;
            }
        }

        // Format: RGBA8, Surface: kRGB_888x
        {
            auto& ctInfo = info.fColorTypeInfos[ctIdx++];
            ctInfo.fColorType = GrColorType::kRGB_888x;
            ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag;
            ctInfo.fTextureSwizzle = GrSwizzle::RGB1();

            // External IO ColorTypes:
            ctInfo.fExternalIOFormatCount = 1;
            ctInfo.fExternalIOFormats.reset(
                    new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
            int ioIdx = 0;
            // Format: RGBA8, Surface: kRGB_888x, Data: kRGBA_888x
            {
                auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                ioFormat.fColorType = GrColorType::kRGB_888x;
                ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                ioFormat.fExternalTexImageFormat = GR_GL_RGBA;
                ioFormat.fExternalReadFormat = GR_GL_RGBA;
            }
        }
    }

    // Format: R8
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kR8);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RED;
        info.fSizedInternalFormat = GR_GL_R8;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_R8 : GR_GL_RED;
        info.fInternalFormatForRenderbuffer = GR_GL_R8;
        info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE;
        if (textureRedSupport) {
            info.fFlags |= FormatInfo::kTexturable_Flag | msaaRenderFlags;
        }

        if (texStorageSupported &&
            !formatWorkarounds.fDisablePerFormatTextureStorageForCommandBufferES2) {
            info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
        }

        if (textureRedSupport) {
            info.fColorTypeInfoCount = 2;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            // Format: R8, Surface: kAlpha_8
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kAlpha_8;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
                ctInfo.fTextureSwizzle = GrSwizzle::RRRR();
                ctInfo.fOutputSwizzle = GrSwizzle::AAAA();
                this->setColorTypeFormat(GrColorType::kAlpha_8, GrGLFormat::kR8);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: R8, Surface: kAlpha_8, Data: kAlpha_8
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kAlpha_8;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = GR_GL_RED;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: R8, Surface: kAlpha_8, Data: kAlpha_8xxx
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kAlpha_8xxx;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }

            // Format: R8, Surface: kGray_8
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kGray_8;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag;
                ctInfo.fTextureSwizzle = GrSwizzle("rrr1");
                this->setColorTypeFormat(GrColorType::kGray_8, GrGLFormat::kR8);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: R8, Surface: kGray_8, Data: kGray_8
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kGray_8;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = GR_GL_RED;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: R8, Surface: kGray_8, Data: kGray_8xxx
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kGray_8xxx;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }
    }

    // Format: ALPHA8
    {
        bool alpha8IsValidForGL = GR_IS_GR_GL(standard) &&
                (!fIsCoreProfile || version <= GR_GL_VER(3, 0));
        bool alpha8IsValidForGLES = GR_IS_GR_GL_ES(standard) && version < GR_GL_VER(3, 0);
        bool alpha8IsValidForWebGL = GR_IS_GR_WEBGL(standard);

        FormatInfo& info = this->getFormatInfo(GrGLFormat::kALPHA8);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_ALPHA;
        info.fSizedInternalFormat = GR_GL_ALPHA8;
        if (GR_IS_GR_GL_ES(standard) || !texImageSupportsSizedInternalFormat) {
            // ES does not have sized internal format GL_ALPHA8.
            info.fInternalFormatForTexImage = GR_GL_ALPHA;
        } else {
            info.fInternalFormatForTexImage = GR_GL_ALPHA8;
        }
        info.fInternalFormatForRenderbuffer = GR_GL_ALPHA8;

        info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE;
        if (alpha8IsValidForGL || alpha8IsValidForGLES || alpha8IsValidForWebGL) {
            info.fFlags = FormatInfo::kTexturable_Flag;
        }
        if (fAlpha8IsRenderable && alpha8IsValidForGL) {
            info.fFlags |= msaaRenderFlags;
        }
        if (texStorageSupported &&
            !formatWorkarounds.fDisablePerFormatTextureStorageForCommandBufferES2 &&
            !formatWorkarounds.fDisableNonRedSingleChannelTexStorageForANGLEGL) {
            info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
        }

        if (alpha8IsValidForGL || alpha8IsValidForGLES || alpha8IsValidForWebGL) {
            info.fColorTypeInfoCount = 1;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            // Format: ALPHA8, Surface: kAlpha_8
            {
                if (alpha8IsValidForGL || alpha8IsValidForGLES || alpha8IsValidForWebGL) {
                    auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                    ctInfo.fColorType = GrColorType::kAlpha_8;
                    ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag |
                                    ColorTypeInfo::kRenderable_Flag;
                    ctInfo.fTextureSwizzle = GrSwizzle::AAAA();
                    int idx = static_cast<int>(GrColorType::kAlpha_8);
                    if (fColorTypeToFormatTable[idx] == GrGLFormat::kUnknown) {
                        this->setColorTypeFormat(GrColorType::kAlpha_8, GrGLFormat::kALPHA8);
                    }

                    // External IO ColorTypes:
                    ctInfo.fExternalIOFormatCount = 2;
                    ctInfo.fExternalIOFormats.reset(
                            new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                    int ioIdx = 0;
                    // Format: ALPHA8, Surface: kAlpha_8, Data: kAlpha_8
                    {
                        auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                        ioFormat.fColorType = GrColorType::kAlpha_8;
                        ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                        ioFormat.fExternalTexImageFormat = GR_GL_ALPHA;
                        ioFormat.fExternalReadFormat = 0;
                    }

                    // Format: ALPHA8, Surface: kAlpha_8, Data: kRGBA_8888
                    {
                        auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                        ioFormat.fColorType = GrColorType::kRGBA_8888;
                        ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                        ioFormat.fExternalTexImageFormat = 0;
                        ioFormat.fExternalReadFormat = GR_GL_RGBA;
                    }
                }
            }
        }
    }

    // Format: LUMINANCE8
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kLUMINANCE8);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_LUMINANCE;
        info.fSizedInternalFormat = GR_GL_LUMINANCE8;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_LUMINANCE8 : GR_GL_LUMINANCE;
        info.fInternalFormatForRenderbuffer = GR_GL_LUMINANCE8;
        info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE;
        bool supportsLum = (GR_IS_GR_GL(standard) && version <= GR_GL_VER(3, 0)) ||
                           (GR_IS_GR_GL_ES(standard) && version < GR_GL_VER(3, 0)) ||
                           (GR_IS_GR_WEBGL(standard));
        if (supportsLum) {
            info.fFlags = FormatInfo::kTexturable_Flag;
        }
        if (texStorageSupported &&
            !formatWorkarounds.fDisablePerFormatTextureStorageForCommandBufferES2 &&
            !formatWorkarounds.fDisableNonRedSingleChannelTexStorageForANGLEGL) {
            info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
        }
        // We are not enabling attaching to an FBO for LUMINANCE8 mostly because of confusion in the
        // spec. For GLES it does not seem to ever support LUMINANCE8 being color-renderable. For GL
        // versions less than 3.0 it is provided by GL_ARB_framebuffer_object. However, the original
        // version of that extension did not add LUMINANCE8, but was added in a later revsion. So
        // even the presence of that extension does not guarantee support. GL 3.0 and higher (core
        // or compatibility) do not list LUMINANCE8 as color-renderable (which is strange since the
        // GL_ARB_framebuffer_object extension was meant to bring 3.0 functionality to lower
        // versions).

        if (supportsLum) {
            info.fColorTypeInfoCount = 1;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            // Format: LUMINANCE8, Surface: kGray_8
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kGray_8;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag;
                int idx = static_cast<int>(GrColorType::kGray_8);
                if (fColorTypeToFormatTable[idx] == GrGLFormat::kUnknown) {
                    this->setColorTypeFormat(GrColorType::kGray_8, GrGLFormat::kLUMINANCE8);
                }

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: LUMINANCE8, Surface: kGray_8, Data: kGray_8
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kGray_8;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = GR_GL_LUMINANCE;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: LUMINANCE8, Surface: kGray_8, Data: kRGBA_8888
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_8888;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }

    }

    // Format: BGRA8
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kBGRA8);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_BGRA;
        info.fSizedInternalFormat = GR_GL_BGRA8;
        // If BGRA is supported as an internal format it must always be specified to glTex[Sub]Image
        // as a base format. Which base format depends on which extension is used.
        if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
            // GL_APPLE_texture_format_BGRA8888:
            //     ES 2.0: the extension makes BGRA an external format but not an internal format.
            //     ES 3.0: the extension explicitly states GL_BGRA8 is not a valid internal format
            //             for glTexImage (just for glTexStorage).
            info.fInternalFormatForTexImage = GR_GL_RGBA;
        } else {
            // GL_EXT_texture_format_BGRA8888:
            //      This extension adds GL_BGRA as an unsized internal format. However, it is
            //      written against ES 2.0 and therefore doesn't define a GL_BGRA8 as ES 2.0 doesn't
            //      have sized internal formats.
            info.fInternalFormatForTexImage = GR_GL_BGRA;
        }

        // We currently only use the renderbuffer format when allocating msaa renderbuffers, so we
        // are making decisions here based on that use case. The GL_EXT_texture_format_BGRA8888
        // extension adds BGRA color renderbuffer support for ES 2.0, but this does not guarantee
        // support for MSAA renderbuffers. Additionally, the renderable support was added in a later
        // revision of the extension. So it is possible for older drivers to support the extension
        // but only an early revision of it without renderable support. We have no way of
        // distinguishing between the two. The GL_APPLE_texture_format_BGRA8888 does not add support
        // for BGRA color renderbuffers at all. Ideally, for both cases we would use RGBA8 for our
        // format for the MSAA buffer. In the GL_EXT_texture_format_BGRA8888 case we can still
        // make the resolve BGRA and which will work for glBlitFramebuffer for resolving which just
        // requires the src and dst be bindable to FBOs. However, we can't do this in the current
        // world since some devices (e.g. chromium & angle) require the formats in glBlitFramebuffer
        // to match. We don't have a way to really check this during resolve since we only actually
        // have one GrPixelConfig and one GrBackendFormat that is shared by the GrGLRenderTarget.
        // Once we break those up into different surface we can revisit doing this change.
        if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
            info.fInternalFormatForRenderbuffer = GR_GL_RGBA8;
        } else {
            info.fInternalFormatForRenderbuffer = GR_GL_BGRA8;
        }

        info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE;
        // TexStorage requires using a sized internal format and BGRA8 is only supported if we have
        // the GL_APPLE_texture_format_BGRA8888 extension or if we have GL_EXT_texture_storage and
        // GL_EXT_texture_format_BGRA8888.
        bool supportsBGRATexStorage = false;

        if (GR_IS_GR_GL_ES(standard)) {
            if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
                info.fFlags = FormatInfo::kTexturable_Flag | nonMSAARenderFlags;
                // GL_EXT_texture storage has defined interactions with
                // GL_EXT_texture_format_BGRA8888.
                if (ctxInfo.hasExtension("GL_EXT_texture_storage") &&
                    !formatWorkarounds.fDisableBGRATextureStorageForIntelWindowsES) {
                    supportsBGRATexStorage = true;
                }
            } else if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
                // This APPLE extension introduces complexity on ES2. It leaves the internal format
                // as RGBA, but allows BGRA as the external format. From testing, it appears that
                // the driver remembers the external format when the texture is created (with
                // TexImage). If you then try to upload data in the other swizzle (with
                // TexSubImage), it fails. We could work around this, but it adds even more state
                // tracking to code that is already too tricky. Instead, we opt not to support BGRA
                // on ES2 with this extension. This also side-steps some ambiguous interactions with
                // the texture storage extension.
                if (version >= GR_GL_VER(3,0)) {
                    // The APPLE extension doesn't explicitly make this renderable, but
                    // internally it appears to use RGBA8, which we'll patch up below.
                    info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags;
                    supportsBGRATexStorage = true;
                }
            }
        }
        if (texStorageSupported && supportsBGRATexStorage) {
            info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
        }

        if (SkToBool(info.fFlags &FormatInfo::kTexturable_Flag)) {
            info.fColorTypeInfoCount = 1;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            // Format: BGRA8, Surface: kBGRA_8888
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kBGRA_8888;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
                this->setColorTypeFormat(GrColorType::kBGRA_8888, GrGLFormat::kBGRA8);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: BGRA8, Surface: kBGRA_8888, Data: kBGRA_8888
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kBGRA_8888;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = GR_GL_BGRA;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: BGRA8, Surface: kBGRA_8888, Data: kRGBA_8888
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_8888;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }
    }

    // Format: RGB565
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGB565);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RGB;
        info.fSizedInternalFormat = GR_GL_RGB565;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_RGB565 : GR_GL_RGB;
        info.fInternalFormatForRenderbuffer = GR_GL_RGB565;
        info.fDefaultExternalType = GR_GL_UNSIGNED_SHORT_5_6_5;
        if (GR_IS_GR_GL(standard)) {
            if (version >= GR_GL_VER(4, 2) || ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) {
                info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags;
            }
        } else if (GR_IS_GR_GL_ES(standard)) {
            info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags;
        } else if (GR_IS_GR_WEBGL(standard)) {
            info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags;
        }
        // 565 is not a sized internal format on desktop GL. So on desktop with
        // 565 we always use an unsized internal format to let the system pick
        // the best sized format to convert the 565 data to. Since TexStorage
        // only allows sized internal formats we disallow it.
        //
        // TODO: As of 4.2, regular GL supports 565. This logic is due for an
        // update.
        if (texStorageSupported && GR_IS_GR_GL_ES(standard)) {
            info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
        }

        if (SkToBool(info.fFlags &FormatInfo::kTexturable_Flag)) {
            info.fColorTypeInfoCount = 1;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            // Format: RGB565, Surface: kBGR_565
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kBGR_565;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
                this->setColorTypeFormat(GrColorType::kBGR_565, GrGLFormat::kRGB565);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: RGB565, Surface: kBGR_565, Data: kBGR_565
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kBGR_565;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_SHORT_5_6_5;
                    ioFormat.fExternalTexImageFormat = GR_GL_RGB;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: RGB565, Surface: kBGR_565, Data: kRGBA_8888
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_8888;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }
    }

    // Format: RGBA16F
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGBA16F);
        info.fFormatType = FormatType::kFloat;
        info.fBaseInternalFormat = GR_GL_RGBA;
        info.fSizedInternalFormat = GR_GL_RGBA16F;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_RGBA16F : GR_GL_RGBA;
        info.fInternalFormatForRenderbuffer = GR_GL_RGBA16F;
        info.fDefaultExternalType = halfFloatType;
        if (hasFP16Textures) {
            info.fFlags = FormatInfo::kTexturable_Flag;
            // ES requires 3.2 or EXT_color_buffer_half_float.
            if (halfFPRenderTargetSupport != HalfFPRenderTargetSupport::kNone) {
                info.fFlags |= fpRenderFlags;
            }
        }
        if (texStorageSupported &&
            !formatWorkarounds.fDisablePerFormatTextureStorageForCommandBufferES2) {
            info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
        }

        if (hasFP16Textures) {
            uint32_t flags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;

            info.fColorTypeInfoCount = 2;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            // Format: RGBA16F, Surface: kRGBA_F16
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kRGBA_F16;
                ctInfo.fFlags = flags;
                this->setColorTypeFormat(GrColorType::kRGBA_F16, GrGLFormat::kRGBA16F);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: RGBA16F, Surface: kRGBA_F16, Data: kRGBA_F16
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_F16;
                    ioFormat.fExternalType = halfFloatType;
                    ioFormat.fExternalTexImageFormat = GR_GL_RGBA;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: RGBA16F, Surface: kRGBA_F16, Data: kRGBA_F32
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_F32;
                    ioFormat.fExternalType = GR_GL_FLOAT;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }

            // Format: RGBA16F, Surface: kRGBA_F16_Clamped
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kRGBA_F16_Clamped;
                ctInfo.fFlags = flags;
                this->setColorTypeFormat(GrColorType::kRGBA_F16_Clamped, GrGLFormat::kRGBA16F);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: RGBA16F, Surface: kRGBA_F16_Clamped, Data: kRGBA_F16_Clamped
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_F16_Clamped;
                    ioFormat.fExternalType = halfFloatType;
                    ioFormat.fExternalTexImageFormat = GR_GL_RGBA;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: RGBA16F, Surface: kRGBA_F16_Clamped, Data: kRGBA_F32
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_F32;
                    ioFormat.fExternalType = GR_GL_FLOAT;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }
    }

    // Format: R16F
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kR16F);
        info.fFormatType = FormatType::kFloat;
        info.fBaseInternalFormat = GR_GL_RED;
        info.fSizedInternalFormat = GR_GL_R16F;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_R16F : GR_GL_RED;
        info.fInternalFormatForRenderbuffer = GR_GL_R16F;
        info.fDefaultExternalType = halfFloatType;
        if (textureRedSupport && hasFP16Textures) {
            info.fFlags = FormatInfo::kTexturable_Flag;
            if (halfFPRenderTargetSupport == HalfFPRenderTargetSupport::kAll) {
                info.fFlags |= fpRenderFlags;
            }
        }
        if (texStorageSupported &&
            !formatWorkarounds.fDisablePerFormatTextureStorageForCommandBufferES2) {
            info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
        }

        if (textureRedSupport && hasFP16Textures) {
            // Format: R16F, Surface: kAlpha_F16
            info.fColorTypeInfoCount = 1;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kAlpha_F16;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
                ctInfo.fTextureSwizzle = GrSwizzle::RRRR();
                ctInfo.fOutputSwizzle = GrSwizzle::AAAA();
                this->setColorTypeFormat(GrColorType::kAlpha_F16, GrGLFormat::kR16F);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: R16F, Surface: kAlpha_F16, Data: kAlpha_F16
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kAlpha_F16;
                    ioFormat.fExternalType = halfFloatType;
                    ioFormat.fExternalTexImageFormat = GR_GL_RED;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: R16F, Surface: kAlpha_F16, Data: kAlpha_F32xxx
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kAlpha_F32xxx;
                    ioFormat.fExternalType = GR_GL_FLOAT;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }
    }

    // Format: LUMINANCE16F
    {
        // NOTE: We disallow lum16f on ES devices if linear filtering modes are not
        // supported. This is for simplicity, but a more granular approach is possible.
        bool lum16FSupported = false;

        if (GR_IS_GR_GL(standard)) {
            if (ctxInfo.hasExtension("GL_ARB_texture_float")) {
                lum16FSupported = true;
            }
        } else if (GR_IS_GR_GL_ES(standard)) {
            if (ctxInfo.hasExtension("GL_OES_texture_float_linear") &&
                ctxInfo.hasExtension("GL_OES_texture_float")) {
                lum16FSupported = true;
            } else if (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") &&
                       ctxInfo.hasExtension("GL_OES_texture_half_float")) {
                lum16FSupported = true;
            }
        } // No WebGL support

        if (formatWorkarounds.fDisableLuminance16F) {
            lum16FSupported = false;
        }

        FormatInfo& info = this->getFormatInfo(GrGLFormat::kLUMINANCE16F);
        info.fFormatType = FormatType::kFloat;
        info.fBaseInternalFormat = GR_GL_LUMINANCE;
        info.fSizedInternalFormat = GR_GL_LUMINANCE16F;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_LUMINANCE16F : GR_GL_LUMINANCE;
        info.fInternalFormatForRenderbuffer = GR_GL_LUMINANCE16F;
        info.fDefaultExternalType = halfFloatType;

        if (lum16FSupported) {
            info.fFlags = FormatInfo::kTexturable_Flag;

            if (texStorageSupported &&
                !formatWorkarounds.fDisablePerFormatTextureStorageForCommandBufferES2) {
                info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
            }

            info.fColorTypeInfoCount = 1;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            // Format: LUMINANCE16F, Surface: kAlpha_F16
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kAlpha_F16;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag;
                ctInfo.fTextureSwizzle = GrSwizzle::RRRR();
                ctInfo.fOutputSwizzle = GrSwizzle::AAAA();

                int idx = static_cast<int>(GrColorType::kAlpha_F16);
                if (fColorTypeToFormatTable[idx] == GrGLFormat::kUnknown) {
                    this->setColorTypeFormat(GrColorType::kAlpha_F16, GrGLFormat::kLUMINANCE16F);
                }

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: LUMINANCE16F, Surface: kAlpha_F16, Data: kAlpha_F16
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kAlpha_F16;
                    ioFormat.fExternalType = halfFloatType;
                    ioFormat.fExternalTexImageFormat = GR_GL_LUMINANCE;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: LUMINANCE16F, Surface: kAlpha_F16, Data: kRGBA_F32
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_F32;
                    ioFormat.fExternalType = GR_GL_FLOAT;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }
    }

    // Format: RGB8
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGB8);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RGB;
        info.fSizedInternalFormat = GR_GL_RGB8;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_RGB8 : GR_GL_RGB;
        info.fInternalFormatForRenderbuffer = GR_GL_RGB8;
        info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE;
        info.fFlags = FormatInfo::kTexturable_Flag;
        if (GR_IS_GR_GL(standard)) {
            // Even in OpenGL 4.6 GL_RGB8 is required to be color renderable but not required to be
            // a supported render buffer format. Since we usually use render buffers for MSAA on
            // non-ES GL we don't support MSAA for GL_RGB8. On 4.2+ we could check using
            // glGetInternalFormativ(GL_RENDERBUFFER, GL_RGB8, GL_INTERNALFORMAT_SUPPORTED, ...) if
            // this becomes an issue.
            // This also would probably work in mixed-samples mode where there is no MSAA color
            // buffer but we don't support that just for simplicity's sake.
            info.fFlags |= nonMSAARenderFlags;
        } else if (GR_IS_GR_GL_ES(standard)) {
            // 3.0 and the extension support this as a render buffer format.
            if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8")) {
                info.fFlags |= msaaRenderFlags;
            }
        } else if (GR_IS_GR_WEBGL(standard)) {
            // WebGL seems to support RBG8
            info.fFlags |= msaaRenderFlags;
        }
        if (texStorageSupported) {
            info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
        }
        if (formatWorkarounds.fDisableRGB8ForMali400) {
            info.fFlags = 0;
        }

        info.fColorTypeInfoCount = 1;
        info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
        int ctIdx = 0;
        // Format: RGB8, Surface: kRGB_888x
        {
            auto& ctInfo = info.fColorTypeInfos[ctIdx++];
            ctInfo.fColorType = GrColorType::kRGB_888x;
            ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
            this->setColorTypeFormat(GrColorType::kRGB_888x, GrGLFormat::kRGB8);

            // External IO ColorTypes:
            ctInfo.fExternalIOFormatCount = 2;
            ctInfo.fExternalIOFormats.reset(
                    new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
            int ioIdx = 0;
            // Format: RGB8, Surface: kRGB_888x, Data: kRGB_888x
            {
                auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                ioFormat.fColorType = GrColorType::kRGB_888x;
                ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                // This is technically the wrong format to use for this color type since the color
                // type is 4 bytes but the format is 3. However, we don't currently upload data of
                // this type so the format is only used when creating an empty texture. If we want
                // to support uploading data we should add in RGB_888 GrColorType. Additionally, on
                // the FormatInfo we should have a default format to use when we want to create an
                // empty texture.
                ioFormat.fExternalTexImageFormat = GR_GL_RGB;
                ioFormat.fExternalReadFormat = 0;
            }

            // Format: RGB8, Surface: kRGB_888x, Data: kRGBA_8888
            {
                auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                ioFormat.fColorType = GrColorType::kRGBA_8888;
                ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                ioFormat.fExternalTexImageFormat = 0;
                ioFormat.fExternalReadFormat = GR_GL_RGBA;
            }
        }
    }

    // Format: RG8
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kRG8);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RG;
        info.fSizedInternalFormat = GR_GL_RG8;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_RG8 : GR_GL_RG;
        info.fInternalFormatForRenderbuffer = GR_GL_RG8;
        info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE;
        if (textureRedSupport) {
            info.fFlags |= FormatInfo::kTexturable_Flag | msaaRenderFlags;
            if (texStorageSupported &&
                !formatWorkarounds.fDisablePerFormatTextureStorageForCommandBufferES2) {
                info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
            }
        }

        if (textureRedSupport) {
            info.fColorTypeInfoCount = 1;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            // Format: RG8, Surface: kRG_88
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kRG_88;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
                this->setColorTypeFormat(GrColorType::kRG_88, GrGLFormat::kRG8);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: RG8, Surface: kRG_88, Data: kRG_88
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRG_88;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = GR_GL_RG;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: RG8, Surface: kRG_88, Data: kRGBA_8888
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_8888;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }
    }

    // Format: RGB10_A2
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGB10_A2);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RGBA;
        info.fSizedInternalFormat = GR_GL_RGB10_A2;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_RGB10_A2 : GR_GL_RGBA;
        info.fInternalFormatForRenderbuffer = GR_GL_RGB10_A2;
        info.fDefaultExternalType = GR_GL_UNSIGNED_INT_2_10_10_10_REV;
        if (GR_IS_GR_GL(standard) ||
           (GR_IS_GR_GL_ES(standard) && version >= GR_GL_VER(3, 0))) {
            info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags;
        } else if (GR_IS_GR_GL_ES(standard) &&
                   ctxInfo.hasExtension("GL_EXT_texture_type_2_10_10_10_REV")) {
            info.fFlags = FormatInfo::kTexturable_Flag;
        } // No WebGL support
        if (texStorageSupported) {
            info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
        }

        if (SkToBool(info.fFlags &FormatInfo::kTexturable_Flag)) {
            info.fColorTypeInfoCount = 1;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            // Format: RGB10_A2, Surface: kRGBA_1010102
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kRGBA_1010102;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
                this->setColorTypeFormat(GrColorType::kRGBA_1010102, GrGLFormat::kRGB10_A2);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: RGB10_A2, Surface: kRGBA_1010102, Data: kRGBA_1010102
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_1010102;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_INT_2_10_10_10_REV;
                    ioFormat.fExternalTexImageFormat = GR_GL_RGBA;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: RGB10_A2, Surface: kRGBA_1010102, Data: kRGBA_8888
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_8888;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }
    }

    // Format: RGBA4
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGBA4);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RGBA;
        info.fSizedInternalFormat = GR_GL_RGBA4;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_RGBA4 : GR_GL_RGBA;
        info.fInternalFormatForRenderbuffer = GR_GL_RGBA4;
        info.fDefaultExternalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
        info.fFlags = FormatInfo::kTexturable_Flag;
        if (GR_IS_GR_GL(standard)) {
            if (version >= GR_GL_VER(4, 2)) {
                info.fFlags |= msaaRenderFlags;
            }
        } else if (GR_IS_GR_GL_ES(standard)) {
            info.fFlags |= msaaRenderFlags;
        } else if (GR_IS_GR_WEBGL(standard)) {
            info.fFlags |= msaaRenderFlags;
        }
        if (texStorageSupported) {
            info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
        }

        info.fColorTypeInfoCount = 1;
        info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
        int ctIdx = 0;
        // Format: RGBA4, Surface: kABGR_4444
        {
            auto& ctInfo = info.fColorTypeInfos[ctIdx++];
            ctInfo.fColorType = GrColorType::kABGR_4444;
            ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
            this->setColorTypeFormat(GrColorType::kABGR_4444, GrGLFormat::kRGBA4);

            // External IO ColorTypes:
            ctInfo.fExternalIOFormatCount = 2;
            ctInfo.fExternalIOFormats.reset(
                    new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
            int ioIdx = 0;
            // Format: RGBA4, Surface: kABGR_4444, Data: kABGR_4444
            {
                auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                ioFormat.fColorType = GrColorType::kABGR_4444;
                ioFormat.fExternalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
                ioFormat.fExternalTexImageFormat = GR_GL_RGBA;
                ioFormat.fExternalReadFormat = 0;
            }

            // Format: RGBA4, Surface: kABGR_4444, Data: kRGBA_8888
            {
                auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                ioFormat.fColorType = GrColorType::kRGBA_8888;
                ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                ioFormat.fExternalTexImageFormat = 0;
                ioFormat.fExternalReadFormat = GR_GL_RGBA;
            }
        }
    }

    // Format: RGBA32F
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGBA32F);
        info.fFormatType = FormatType::kFloat;
        info.fBaseInternalFormat = GR_GL_RGBA;
        info.fSizedInternalFormat = GR_GL_RGBA32F;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_RGBA32F : GR_GL_RGBA;
        info.fInternalFormatForRenderbuffer = GR_GL_RGBA32F;
        // We don't allow texturing or rendering to this format
    }

    // Format: SRGB8_ALPHA8
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kSRGB8_ALPHA8);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RGBA;
        info.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_SRGB8_ALPHA8 : GR_GL_SRGB_ALPHA;
        info.fInternalFormatForRenderbuffer = GR_GL_SRGB8_ALPHA8;
        info.fDefaultExternalType = GR_GL_UNSIGNED_BYTE;
        if (fSRGBSupport) {
            uint32_t srgbRenderFlags =
                    formatWorkarounds.fDisableSRGBRenderWithMSAAForMacAMD ? nonMSAARenderFlags
                                                                          : msaaRenderFlags;

            info.fFlags = FormatInfo::kTexturable_Flag | srgbRenderFlags;
        }
        if (texStorageSupported &&
            !formatWorkarounds.fDisablePerFormatTextureStorageForCommandBufferES2) {
            info.fFlags |= FormatInfo::kCanUseTexStorage_Flag;
        }

        if (fSRGBSupport) {
            info.fColorTypeInfoCount = 1;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            // Format: SRGB8_ALPHA8, Surface: kRGBA_8888_SRGB
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kRGBA_8888_SRGB;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
                this->setColorTypeFormat(GrColorType::kRGBA_8888_SRGB, GrGLFormat::kSRGB8_ALPHA8);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 1;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;

                // Format: SRGB8_ALPHA8, Surface: kRGBA_8888_SRGB, Data: kRGBA_8888_SRGB
                {
                    // GL does not do srgb<->rgb conversions when transferring between cpu and gpu.
                    // Thus, the external format is GL_RGBA. See below for note about ES2.0 and
                    // glTex[Sub]Image.
                    GrGLenum texImageFormat = GR_GL_RGBA;

                    // OpenGL ES 2.0 + GL_EXT_sRGB allows GL_SRGB_ALPHA to be specified as the
                    // <format> param to Tex(Sub)Image. ES 2.0 requires the <internalFormat> and
                    // <format> params to match. Thus, on ES 2.0 we will use GL_SRGB_ALPHA as the
                    // <format> param. On OpenGL and ES 3.0+ GL_SRGB_ALPHA does not work for the
                    // <format> param to glTexImage.
                    if (GR_IS_GR_GL_ES(standard) && version == GR_GL_VER(2,0)) {
                        texImageFormat = GR_GL_SRGB_ALPHA;
                    }
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_8888_SRGB;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = texImageFormat;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }
    }

    // Format: COMPRESSED_RGB8_ETC2
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kCOMPRESSED_RGB8_ETC2);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RGB;
        info.fInternalFormatForTexImage = GR_GL_COMPRESSED_RGB8_ETC2;
        if (GR_IS_GR_GL(standard)) {
            if (version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compatibility")) {
                info.fFlags = FormatInfo::kTexturable_Flag;
            }
        } else if (GR_IS_GR_GL_ES(standard)) {
            if (version >= GR_GL_VER(3, 0) ||
                ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture")) {
                info.fFlags = FormatInfo::kTexturable_Flag;
            }
        } // No WebGL support

        // There are no support GrColorTypes for this format
    }

    // Format: COMPRESSED_ETC1_RGB8
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kCOMPRESSED_ETC1_RGB8);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RGB;
        info.fInternalFormatForTexImage = GR_GL_COMPRESSED_ETC1_RGB8;
        if (GR_IS_GR_GL_ES(standard)) {
            if (ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture")) {
                info.fFlags = FormatInfo::kTexturable_Flag;
            }
        } // No GL or WebGL support

        // There are no support GrColorTypes for this format
    }

    // Format: COMPRESSED_ASTC_RGB8
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kCOMPRESSED_ASTC_RGB8);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RGB;
        info.fInternalFormatForTexImage = GR_GL_COMPRESSED_RGBA_ASTC_4x4;
        if (GR_IS_GR_GL_ES(standard)) {
            if (ctxInfo.hasExtension("GL_OES_texture_compression_astc")) {
                info.fFlags = FormatInfo::kTexturable_Flag;
            }
        } // No GL or WebGL support

        // There are no support GrColorTypes for this format
    }

    // Format: GR_GL_R16
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kR16);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RED;
        info.fSizedInternalFormat = GR_GL_R16;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_R16 : GR_GL_RED;
        info.fInternalFormatForRenderbuffer = GR_GL_R16;
        info.fDefaultExternalType = GR_GL_UNSIGNED_SHORT;
        if (r16AndRG1616Supported) {
            info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags;
        }

        if (r16AndRG1616Supported) {
            info.fColorTypeInfoCount = 1;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            // Format: GR_GL_R16, Surface: kR_16
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kR_16;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
                this->setColorTypeFormat(GrColorType::kR_16, GrGLFormat::kR16);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: GR_GL_R16, Surface: kR_16, Data: kR_16
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kR_16;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_SHORT;
                    ioFormat.fExternalTexImageFormat = GR_GL_RED;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: GR_GL_R16, Surface: kR_16, Data: kRGBA_8888
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_8888;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }
    }

    // Format: GR_GL_RG16
    {
        FormatInfo& info = this->getFormatInfo(GrGLFormat::kRG16);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RG;
        info.fSizedInternalFormat = GR_GL_RG16;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_RG16 : GR_GL_RG;
        info.fInternalFormatForRenderbuffer = GR_GL_RG16;
        info.fDefaultExternalType = GR_GL_UNSIGNED_SHORT;
        if (r16AndRG1616Supported) {
            info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags;
        }

        if (r16AndRG1616Supported) {
            info.fColorTypeInfoCount = 1;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            // Format: GR_GL_RG16, Surface: kRG_1616
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kRG_1616;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
                this->setColorTypeFormat(GrColorType::kRG_1616, GrGLFormat::kRG16);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: GR_GL_RG16, Surface: kRG_1616, Data: kRG_1616
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRG_1616;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_SHORT;
                    ioFormat.fExternalTexImageFormat = GR_GL_RG;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: GR_GL_RG16, Surface: kRG_1616, Data: kRGBA_8888
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_8888;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }
    }

    // Format: GR_GL_RGBA16
    {
        // For desktop:
        //    GL 3.0 requires both texture and render support for RGBA16
        // For ES:
        //    GL_EXT_texture_norm16 adds support for both texturing and rendering
        //    There is also the GL_NV_image_formats extension - for further investigation
        //
        // This is basically the same as R16F and RG16F except the GL_ARB_texture_rg extension
        // doesn't add this format
        bool rgba16161616Supported = false;
        if (GR_IS_GR_GL(standard)) {
            if (version >= GR_GL_VER(3, 0)) {
                rgba16161616Supported = true;
            }
        } else if (GR_IS_GR_GL_ES(standard)) {
            if (ctxInfo.hasExtension("GL_EXT_texture_norm16")) {
                rgba16161616Supported = true;
            }
        } // No WebGL support

        FormatInfo& info = this->getFormatInfo(GrGLFormat::kRGBA16);
        info.fFormatType = FormatType::kNormalizedFixedPoint;
        info.fBaseInternalFormat = GR_GL_RGBA;
        info.fSizedInternalFormat = GR_GL_RGBA16;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_RGBA16 : GR_GL_RGBA;
        info.fInternalFormatForRenderbuffer = GR_GL_RGBA16;
        info.fDefaultExternalType = GR_GL_UNSIGNED_SHORT;
        if (rgba16161616Supported) {
            info.fFlags = FormatInfo::kTexturable_Flag | msaaRenderFlags;
        }

        if (rgba16161616Supported) {
            // Format: GR_GL_RGBA16, Surface: kRGBA_16161616
            info.fColorTypeInfoCount = 1;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kRGBA_16161616;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
                this->setColorTypeFormat(GrColorType::kRGBA_16161616, GrGLFormat::kRGBA16);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: GR_GL_RGBA16, Surface: kRGBA_16161616, Data: kRGBA_16161616
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_16161616;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_SHORT;
                    ioFormat.fExternalTexImageFormat = GR_GL_RGBA;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: GR_GL_RGBA16, Surface: kRGBA_16161616, Data: kRGBA_8888
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_8888;
                    ioFormat.fExternalType = GR_GL_UNSIGNED_BYTE;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }
    }

    // Format: GR_GL_RG16F
    {
        bool rg16fTexturesSupported = false;
        bool rg16fRenderingSupported = false;
        // For desktop:
        //  3.0 requires both texture and render support
        //  GL_ARB_texture_rg adds both texture and render support
        // For ES:
        //  3.2 requires RG16F as both renderable and texturable
        //  3.0 only requires RG16F as texture-only
        //  GL_EXT_color_buffer_float adds texture and render support
        if (GR_IS_GR_GL(standard)) {
            if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_rg")) {
                rg16fTexturesSupported = true;
                rg16fRenderingSupported = true;
            }
        } else if (GR_IS_GR_GL_ES(standard)) {
            if (version >= GR_GL_VER(3, 2) || ctxInfo.hasExtension("GL_EXT_color_buffer_float")) {
                rg16fTexturesSupported = true;
                rg16fRenderingSupported = true;
            } else if (version >= GR_GL_VER(3, 0)) {
                rg16fTexturesSupported = true;      // texture only
            }
        }

        FormatInfo& info = this->getFormatInfo(GrGLFormat::kRG16F);
        info.fFormatType = FormatType::kFloat;
        info.fBaseInternalFormat = GR_GL_RG;
        info.fSizedInternalFormat = GR_GL_RG16F;
        info.fInternalFormatForTexImage =
                texImageSupportsSizedInternalFormat ? GR_GL_RG16F : GR_GL_RG;
        info.fInternalFormatForRenderbuffer = GR_GL_RG16F;
        info.fDefaultExternalType = halfFloatType;
        if (rg16fTexturesSupported) {
            info.fFlags |= FormatInfo::kTexturable_Flag;
        }
        if (rg16fRenderingSupported) {
            info.fFlags |= fpRenderFlags;
        }
        SkASSERT(rg16fTexturesSupported || !rg16fRenderingSupported);

        if (rg16fTexturesSupported) {
            info.fColorTypeInfoCount = 1;
            info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]());
            int ctIdx = 0;
            // Format: GR_GL_RG16F, Surface: kRG_F16
            {
                auto& ctInfo = info.fColorTypeInfos[ctIdx++];
                ctInfo.fColorType = GrColorType::kRG_F16;
                ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
                this->setColorTypeFormat(GrColorType::kRG_F16, GrGLFormat::kRG16F);

                // External IO ColorTypes:
                ctInfo.fExternalIOFormatCount = 2;
                ctInfo.fExternalIOFormats.reset(
                        new ColorTypeInfo::ExternalIOFormats[ctInfo.fExternalIOFormatCount]());
                int ioIdx = 0;
                // Format: GR_GL_RG16F, Surface: kRG_F16, Data: kRG_F16
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRG_F16;
                    ioFormat.fExternalType = halfFloatType;
                    ioFormat.fExternalTexImageFormat = GR_GL_RG;
                    ioFormat.fExternalReadFormat = 0;
                }

                // Format: GR_GL_RG16F, Surface: kRG_F16, Data: kRGBA_F32
                {
                    auto& ioFormat = ctInfo.fExternalIOFormats[ioIdx++];
                    ioFormat.fColorType = GrColorType::kRGBA_F32;
                    ioFormat.fExternalType = GR_GL_FLOAT;
                    ioFormat.fExternalTexImageFormat = 0;
                    ioFormat.fExternalReadFormat = GR_GL_RGBA;
                }
            }
        }
    }

    this->setupSampleCounts(ctxInfo, gli);

#ifdef SK_DEBUG
    for (int i = 0; i < kGrGLFormatCount; ++i) {
        if (GrGLFormat::kUnknown == static_cast<GrGLFormat>(i)) {
            continue;
        }
        const auto& formatInfo = fFormatTable[i];
        // Make sure we didn't set fbo attachable with msaa and not fbo attachable.
        SkASSERT(!((formatInfo.fFlags & FormatInfo::kFBOColorAttachmentWithMSAA_Flag) &&
                  !(formatInfo.fFlags & FormatInfo::kFBOColorAttachment_Flag)));

        // Make sure we set all the formats' FormatType
        SkASSERT(formatInfo.fFormatType != FormatType::kUnknown);

        // Make sure if we added a ColorTypeInfo we filled it out
        for (int j = 0; j < formatInfo.fColorTypeInfoCount; ++j) {
            const auto& ctInfo = formatInfo.fColorTypeInfos[j];
            SkASSERT(ctInfo.fColorType != GrColorType::kUnknown);
            // Seems silly to add a color type if we don't support any flags on it.
            SkASSERT(ctInfo.fFlags);
            // Make sure if we added any ExternalIOFormats we filled it out
            for (int k = 0; k < ctInfo.fExternalIOFormatCount; ++k) {
                const auto& ioInfo = ctInfo.fExternalIOFormats[k];
                SkASSERT(ioInfo.fColorType != GrColorType::kUnknown);
                // Make sure we at least support either reading or tex image.
                SkASSERT(ioInfo.fExternalReadFormat || ioInfo.fExternalTexImageFormat);
            }
        }
    }
#endif
}

void GrGLCaps::setupSampleCounts(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
    GrGLStandard standard = ctxInfo.standard();
    // standard can be unused (optimized away) if SK_ASSUME_GL_ES is set
    sk_ignore_unused_variable(standard);
    GrGLVersion version = ctxInfo.version();

    for (int i = 0; i < kGrGLFormatCount; ++i) {
        if (FormatInfo::kFBOColorAttachmentWithMSAA_Flag & fFormatTable[i].fFlags) {
            // We assume that MSAA rendering is supported only if we support non-MSAA rendering.
            SkASSERT(FormatInfo::kFBOColorAttachment_Flag & fFormatTable[i].fFlags);
            if ((GR_IS_GR_GL(standard) &&
                  (version >= GR_GL_VER(4,2) ||
                   ctxInfo.hasExtension("GL_ARB_internalformat_query"))) ||
                (GR_IS_GR_GL_ES(standard) && version >= GR_GL_VER(3,0))) {
                int count;
                GrGLFormat grGLFormat = static_cast<GrGLFormat>(i);
                GrGLenum glFormat = this->getRenderbufferInternalFormat(grGLFormat);
                GR_GL_GetInternalformativ(gli, GR_GL_RENDERBUFFER, glFormat,
                                          GR_GL_NUM_SAMPLE_COUNTS, 1, &count);
                if (count) {
                    std::unique_ptr<int[]> temp(new int[count]);
                    GR_GL_GetInternalformativ(gli, GR_GL_RENDERBUFFER, glFormat, GR_GL_SAMPLES,
                                              count, temp.get());
                    // GL has a concept of MSAA rasterization with a single sample but we do not.
                    if (count && temp[count - 1] == 1) {
                        --count;
                        SkASSERT(!count || temp[count -1] > 1);
                    }
                    fFormatTable[i].fColorSampleCounts.setCount(count+1);
                    // We initialize our supported values with 1 (no msaa) and reverse the order
                    // returned by GL so that the array is ascending.
                    fFormatTable[i].fColorSampleCounts[0] = 1;
                    for (int j = 0; j < count; ++j) {
                        fFormatTable[i].fColorSampleCounts[j+1] = temp[count - j - 1];
                    }
                }
            } else {
                // Fake out the table using some semi-standard counts up to the max allowed sample
                // count.
                int maxSampleCnt = 1;
                if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) {
                    GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &maxSampleCnt);
                } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) {
                    GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &maxSampleCnt);
                }
                // Chrome has a mock GL implementation that returns 0.
                maxSampleCnt = SkTMax(1, maxSampleCnt);

                static constexpr int kDefaultSamples[] = {1, 2, 4, 8};
                int count = SK_ARRAY_COUNT(kDefaultSamples);
                for (; count > 0; --count) {
                    if (kDefaultSamples[count - 1] <= maxSampleCnt) {
                        break;
                    }
                }
                if (count > 0) {
                    fFormatTable[i].fColorSampleCounts.append(count, kDefaultSamples);
                }
            }
        } else if (FormatInfo::kFBOColorAttachment_Flag & fFormatTable[i].fFlags) {
            fFormatTable[i].fColorSampleCounts.setCount(1);
            fFormatTable[i].fColorSampleCounts[0] = 1;
        }
    }
}

bool GrGLCaps::canCopyTexSubImage(GrGLFormat dstFormat, bool dstHasMSAARenderBuffer,
                                  const GrTextureType* dstTypeIfTexture,
                                  GrGLFormat srcFormat, bool srcHasMSAARenderBuffer,
                                  const GrTextureType* srcTypeIfTexture) const {
    // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage
    // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps
    // many drivers would allow it to work, but ANGLE does not.
    if (GR_IS_GR_GL_ES(fStandard) &&
        (dstFormat == GrGLFormat::kBGRA8 || srcFormat == GrGLFormat::kBGRA8)) {
        return false;
    }

    // CopyTexSubImage is invalid or doesn't copy what we want when we have msaa render buffers.
    if (dstHasMSAARenderBuffer || srcHasMSAARenderBuffer) {
        return false;
    }

    // CopyTex(Sub)Image writes to a texture and we have no way of dynamically wrapping a RT in a
    // texture.
    if (!dstTypeIfTexture) {
        return false;
    }

    // Check that we could wrap the source in an FBO, that the dst is not TEXTURE_EXTERNAL, that no
    // mirroring is required
    return this->canFormatBeFBOColorAttachment(srcFormat) &&
           (!srcTypeIfTexture || *srcTypeIfTexture != GrTextureType::kExternal) &&
           *dstTypeIfTexture != GrTextureType::kExternal;
}

bool GrGLCaps::canCopyAsBlit(GrGLFormat dstFormat, int dstSampleCnt,
                             const GrTextureType* dstTypeIfTexture,
                             GrGLFormat srcFormat, int srcSampleCnt,
                             const GrTextureType* srcTypeIfTexture,
                             const SkRect& srcBounds, bool srcBoundsExact,
                             const SkIRect& srcRect, const SkIPoint& dstPoint) const {
    auto blitFramebufferFlags = this->blitFramebufferSupportFlags();
    if (!this->canFormatBeFBOColorAttachment(dstFormat) ||
        !this->canFormatBeFBOColorAttachment(srcFormat)) {
        return false;
    }

    if (dstTypeIfTexture && *dstTypeIfTexture == GrTextureType::kExternal) {
        return false;
    }
    if (srcTypeIfTexture && *srcTypeIfTexture == GrTextureType::kExternal) {
        return false;
    }

    if (GrGLCaps::kNoSupport_BlitFramebufferFlag & blitFramebufferFlags) {
        return false;
    }

    if (GrGLCaps::kResolveMustBeFull_BlitFrambufferFlag & blitFramebufferFlags) {
        if (srcSampleCnt > 1) {
            if (1 == dstSampleCnt) {
                return false;
            }
            if (SkRect::Make(srcRect) != srcBounds || !srcBoundsExact) {
                return false;
            }
        }
    }

    if (GrGLCaps::kNoMSAADst_BlitFramebufferFlag & blitFramebufferFlags) {
        if (dstSampleCnt > 1) {
            return false;
        }
    }

    if (GrGLCaps::kNoFormatConversion_BlitFramebufferFlag & blitFramebufferFlags) {
        if (srcFormat != dstFormat) {
            return false;
        }
    } else if (GrGLCaps::kNoFormatConversionForMSAASrc_BlitFramebufferFlag & blitFramebufferFlags) {
        if (srcSampleCnt > 1 && srcFormat != dstFormat) {
            return false;
        }
    }

    if (GrGLCaps::kRectsMustMatchForMSAASrc_BlitFramebufferFlag & blitFramebufferFlags) {
        if (srcSampleCnt > 1) {
            if (dstPoint.fX != srcRect.fLeft || dstPoint.fY != srcRect.fTop) {
                return false;
            }
        }
    }
    return true;
}

bool GrGLCaps::canCopyAsDraw(GrGLFormat dstFormat, bool srcIsTexturable) const {
    return this->isFormatRenderable(dstFormat, 1) && srcIsTexturable;
}

static bool has_msaa_render_buffer(const GrSurfaceProxy* surf, const GrGLCaps& glCaps) {
    const GrRenderTargetProxy* rt = surf->asRenderTargetProxy();
    if (!rt) {
        return false;
    }
    // A RT has a separate MSAA renderbuffer if:
    // 1) It's multisampled
    // 2) We're using an extension with separate MSAA renderbuffers
    // 3) It's not FBO 0, which is special and always auto-resolves
    return rt->numSamples() > 1 &&
           glCaps.usesMSAARenderBuffers() &&
           !rt->rtPriv().glRTFBOIDIs0();
}

bool GrGLCaps::onCanCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src,
                                const SkIRect& srcRect, const SkIPoint& dstPoint) const {
    int dstSampleCnt = 0;
    int srcSampleCnt = 0;
    if (const GrRenderTargetProxy* rtProxy = dst->asRenderTargetProxy()) {
        dstSampleCnt = rtProxy->numSamples();
    }
    if (const GrRenderTargetProxy* rtProxy = src->asRenderTargetProxy()) {
        srcSampleCnt = rtProxy->numSamples();
    }
    SkASSERT((dstSampleCnt > 0) == SkToBool(dst->asRenderTargetProxy()));
    SkASSERT((srcSampleCnt > 0) == SkToBool(src->asRenderTargetProxy()));

    const GrTextureProxy* dstTex = dst->asTextureProxy();
    const GrTextureProxy* srcTex = src->asTextureProxy();

    GrTextureType dstTexType;
    GrTextureType* dstTexTypePtr = nullptr;
    GrTextureType srcTexType;
    GrTextureType* srcTexTypePtr = nullptr;
    if (dstTex) {
        dstTexType = dstTex->textureType();
        dstTexTypePtr = &dstTexType;
    }
    if (srcTex) {
        srcTexType = srcTex->textureType();
        srcTexTypePtr = &srcTexType;
    }

    auto dstFormat = dst->backendFormat().asGLFormat();
    auto srcFormat = src->backendFormat().asGLFormat();
    return this->canCopyTexSubImage(dstFormat, has_msaa_render_buffer(dst, *this), dstTexTypePtr,
                                    srcFormat, has_msaa_render_buffer(src, *this), srcTexTypePtr) ||
           this->canCopyAsBlit(dstFormat, dstSampleCnt, dstTexTypePtr, srcFormat, srcSampleCnt,
                               srcTexTypePtr, src->getBoundsRect(), src->priv().isExact(), srcRect,
                               dstPoint) ||
           this->canCopyAsDraw(dstFormat, SkToBool(srcTex));
}

GrCaps::DstCopyRestrictions GrGLCaps::getDstCopyRestrictions(const GrRenderTargetProxy* src,
                                                             GrColorType colorType) const {
    // If the src is a texture, we can implement the blit as a draw assuming the config is
    // renderable.
    if (src->asTextureProxy() && !this->isFormatAsColorTypeRenderable(colorType,
                                                                      src->backendFormat())) {
        return {};
    }

    if (const auto* texProxy = src->asTextureProxy()) {
        if (texProxy->textureType() == GrTextureType::kExternal) {
            // Not supported for FBO blit or CopyTexSubImage. Caller will have to fall back to a
            // draw (if the source is also a texture).
            return {};
        }
    }

    // We look for opportunities to use CopyTexSubImage, or fbo blit. If neither are
    // possible and we return false to fallback to creating a render target dst for render-to-
    // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo
    // creation. It isn't clear that avoiding temporary fbo creation is actually optimal.
    DstCopyRestrictions blitFramebufferRestrictions = {};
    if (src->numSamples() > 1 &&
        (this->blitFramebufferSupportFlags() & kResolveMustBeFull_BlitFrambufferFlag)) {
        blitFramebufferRestrictions.fRectsMustMatch = GrSurfaceProxy::RectsMustMatch::kYes;
        blitFramebufferRestrictions.fMustCopyWholeSrc = true;
        // Mirroring causes rects to mismatch later, don't allow it.
    } else if (src->numSamples() > 1 && (this->blitFramebufferSupportFlags() &
                                         kRectsMustMatchForMSAASrc_BlitFramebufferFlag)) {
        blitFramebufferRestrictions.fRectsMustMatch = GrSurfaceProxy::RectsMustMatch::kYes;
    }

    auto srcFormat = src->backendFormat().asGLFormat();
    // Check for format issues with glCopyTexSubImage2D
    if (srcFormat == GrGLFormat::kBGRA8) {
        // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit
        // then we set up for that, otherwise fail.
        if (this->canFormatBeFBOColorAttachment(srcFormat)) {
            return blitFramebufferRestrictions;
        }
        // Caller will have to use a draw.
        return {};
    }

    {
        bool srcIsMSAARenderbuffer = src->numSamples() > 1 &&
                                     this->usesMSAARenderBuffers();
        if (srcIsMSAARenderbuffer) {
            // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO
            // blit or fail.
            if (this->canFormatBeFBOColorAttachment(srcFormat)) {
                return blitFramebufferRestrictions;
            }
            // Caller will have to use a draw.
            return {};
        }
    }

    // We'll do a CopyTexSubImage, no restrictions.
    return {};
}

void GrGLCaps::applyDriverCorrectnessWorkarounds(const GrGLContextInfo& ctxInfo,
                                                 const GrContextOptions& contextOptions,
                                                 GrShaderCaps* shaderCaps,
                                                 FormatWorkarounds* formatWorkarounds) {
    // A driver but on the nexus 6 causes incorrect dst copies when invalidate is called beforehand.
    // Thus we are blacklisting this extension for now on Adreno4xx devices.
    if (kAdreno430_GrGLRenderer == ctxInfo.renderer() ||
        kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer() ||
        fDriverBugWorkarounds.disable_discard_framebuffer) {
        fInvalidateFBType = kNone_InvalidateFBType;
    }

    // glClearTexImage seems to have a bug in NVIDIA drivers that was fixed sometime between
    // 340.96 and 367.57.
    if (GR_IS_GR_GL(ctxInfo.standard()) &&
        ctxInfo.driver() == kNVIDIA_GrGLDriver &&
        ctxInfo.driverVersion() < GR_GL_DRIVER_VER(367, 57, 0)) {
        fClearTextureSupport = false;
    }

#ifdef SK_BUILD_FOR_MAC
    // Radeon MacBooks hit a crash in glReadPixels() when using geometry shaders.
    // http://skbug.com/8097
    if (kATI_GrGLVendor == ctxInfo.vendor()) {
        shaderCaps->fGeometryShaderSupport = false;
    }
    // On at least some MacBooks, GLSL 4.0 geometry shaders break if we use invocations.
    shaderCaps->fGSInvocationsSupport = false;
#endif

    // Qualcomm driver @103.0 has been observed to crash compiling ccpr geometry
    // shaders. @127.0 is the earliest verified driver to not crash.
    if (kQualcomm_GrGLDriver == ctxInfo.driver() &&
        ctxInfo.driverVersion() < GR_GL_DRIVER_VER(127, 0, 0)) {
        shaderCaps->fGeometryShaderSupport = false;
    }

#if defined(__has_feature)
#if defined(SK_BUILD_FOR_MAC) && __has_feature(thread_sanitizer)
    // See skbug.com/7058
    fMapBufferType = kNone_MapBufferType;
    fMapBufferFlags = kNone_MapFlags;
    fTransferBufferSupport = false;
    fTransferBufferType = kNone_TransferBufferType;
#endif
#endif

    // We found that the Galaxy J5 with an Adreno 306 running 6.0.1 has a bug where
    // GL_INVALID_OPERATION thrown by glDrawArrays when using a buffer that was mapped. The same bug
    // did not reproduce on a Nexus7 2013 with a 320 running Android M with driver 127.0. It's
    // unclear whether this really affects a wide range of devices.
    if (ctxInfo.renderer() == kAdreno3xx_GrGLRenderer &&
        ctxInfo.driverVersion() > GR_GL_DRIVER_VER(127, 0, 0)) {
        fMapBufferType = kNone_MapBufferType;
        fMapBufferFlags = kNone_MapFlags;
        fTransferBufferSupport = false;
        fTransferBufferType = kNone_TransferBufferType;
    }

    // TODO: re-enable for ANGLE
    if (kANGLE_GrGLDriver == ctxInfo.driver()) {
        fTransferBufferSupport = false;
        fTransferBufferType = kNone_TransferBufferType;
    }

    // Using MIPs on this GPU seems to be a source of trouble.
    if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer()) {
        fMipMapSupport = false;
    }

#ifndef SK_BUILD_FOR_IOS
    if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() ||
        kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() ||
        (kAdreno3xx_GrGLRenderer == ctxInfo.renderer() &&
         ctxInfo.driver() != kChromium_GrGLDriver)) {
        fPerformColorClearsAsDraws = true;
    }
#endif

    // A lot of GPUs have trouble with full screen clears (skbug.com/7195)
    if (kAMDRadeonHD7xxx_GrGLRenderer == ctxInfo.renderer() ||
        kAMDRadeonR9M4xx_GrGLRenderer == ctxInfo.renderer()) {
        fPerformColorClearsAsDraws = true;
    }

#ifdef SK_BUILD_FOR_MAC
    // crbug.com/768134 - On MacBook Pros, the Intel Iris Pro doesn't always perform
    // full screen clears
    // crbug.com/773107 - On MacBook Pros, a wide range of Intel GPUs don't always
    // perform full screen clears.
    // Update on 4/4/2018 - This appears to be fixed on driver 10.30.12 on a macOS 10.13.2 on a
    // Retina MBP Early 2015 with Iris 6100. It is possibly fixed on earlier drivers as well.
    if (kIntel_GrGLVendor == ctxInfo.vendor() &&
        ctxInfo.driverVersion() < GR_GL_DRIVER_VER(10, 30, 12)) {
        fPerformColorClearsAsDraws = true;
    }
    // crbug.com/969609 - NVIDIA on Mac sometimes segfaults during glClear in chrome. It seems
    // mostly concentrated in 10.13/14, GT 650Ms, driver 12+. But there are instances of older
    // drivers and GTX 775s, so we'll start with a broader workaround.
    if (kNVIDIA_GrGLVendor == ctxInfo.vendor()) {
        fPerformColorClearsAsDraws = true;
    }
#endif

    // See crbug.com/755871. This could probably be narrowed to just partial clears as the driver
    // bugs seems to involve clearing too much and not skipping the clear.
    // See crbug.com/768134. This is also needed for full clears and was seen on an nVidia K620
    // but only for D3D11 ANGLE.
    if (GrGLANGLEBackend::kD3D11 == ctxInfo.angleBackend()) {
        fPerformColorClearsAsDraws = true;
    }

    if (kAdreno430_GrGLRenderer == ctxInfo.renderer() ||
        kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer()) {
        // This is known to be fixed sometime between driver 145.0 and 219.0
        if (ctxInfo.driverVersion() <= GR_GL_DRIVER_VER(219, 0, 0)) {
            fPerformStencilClearsAsDraws = true;
        }
        fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO = true;
    }

    if (fDriverBugWorkarounds.gl_clear_broken) {
        fPerformColorClearsAsDraws = true;
        fPerformStencilClearsAsDraws = true;
    }

    // This was reproduced on the following configurations:
    // - A Galaxy J5 (Adreno 306) running Android 6 with driver 140.0
    // - A Nexus 7 2013 (Adreno 320) running Android 5 with driver 104.0
    // - A Nexus 7 2013 (Adreno 320) running Android 6 with driver 127.0
    // - A Nexus 5 (Adreno 330) running Android 6 with driver 127.0
    // and not produced on:
    // - A Nexus 7 2013 (Adreno 320) running Android 4 with driver 53.0
    // The particular lines that get dropped from test images varies across different devices.
    if (kAdreno3xx_GrGLRenderer == ctxInfo.renderer() &&
        ctxInfo.driverVersion() > GR_GL_DRIVER_VER(53, 0, 0)) {
        fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines = true;
    }

    // This was reproduced on a Pixel 1, but the unit test + config + options that exercise it are
    // only tested on very specific bots. The driver claims that ReadPixels is an invalid operation
    // when reading from an auto-resolving MSAA framebuffer that has stencil attached.
    if (kQualcomm_GrGLDriver == ctxInfo.driver()) {
        fDetachStencilFromMSAABuffersBeforeReadPixels = true;
    }

    // TODO: Don't apply this on iOS?
    if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) {
        // Our Chromebook with kPowerVRRogue_GrGLRenderer crashes on large instanced draws. The
        // current minimum number of instances observed to crash is somewhere between 2^14 and 2^15.
        // Keep the number of instances below 1000, just to be safe.
        fMaxInstancesPerDrawWithoutCrashing = 999;
    } else if (fDriverBugWorkarounds.disallow_large_instanced_draw) {
        fMaxInstancesPerDrawWithoutCrashing = 0x4000000;
    }

    // Texture uploads sometimes seem to be ignored to textures bound to FBOS on Tegra3.
    if (kTegra_PreK1_GrGLRenderer == ctxInfo.renderer()) {
        fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO = true;
        fUseDrawInsteadOfAllRenderTargetWrites = true;
    }

#ifdef SK_BUILD_FOR_MAC
    static constexpr bool isMAC = true;
#else
    static constexpr bool isMAC = false;
#endif

    // We support manual mip-map generation (via iterative downsampling draw calls). This fixes
    // bugs on some cards/drivers that produce incorrect mip-maps for sRGB textures when using
    // glGenerateMipmap. Our implementation requires mip-level sampling control. Additionally,
    // it can be much slower (especially on mobile GPUs), so we opt-in only when necessary:
    if (fMipMapLevelAndLodControlSupport &&
        (contextOptions.fDoManualMipmapping ||
         (kIntel_GrGLVendor == ctxInfo.vendor()) ||
         (kNVIDIA_GrGLDriver == ctxInfo.driver() && isMAC) ||
         (kATI_GrGLVendor == ctxInfo.vendor()))) {
        fDoManualMipmapping = true;
    }

    // See http://crbug.com/710443
#ifdef SK_BUILD_FOR_MAC
    if (kIntelBroadwell_GrGLRenderer == ctxInfo.renderer()) {
        fClearToBoundaryValuesIsBroken = true;
    }
#endif
    if (kQualcomm_GrGLVendor == ctxInfo.vendor()) {
        fDrawArraysBaseVertexIsBroken = true;
    }

    // Currently the extension is advertised but fb fetch is broken on 500 series Adrenos like the
    // Galaxy S7.
    // TODO: Once this is fixed we can update the check here to look at a driver version number too.
    if (kAdreno5xx_GrGLRenderer == ctxInfo.renderer()) {
        shaderCaps->fFBFetchSupport = false;
    }

    // On the NexusS and GalaxyNexus, the use of 'any' causes the compilation error "Calls to any
    // function that may require a gradient calculation inside a conditional block may return
    // undefined results". This appears to be an issue with the 'any' call since even the simple
    // "result=black; if (any()) result=white;" code fails to compile. This issue comes into play
    // from our GrTextureDomain processor.
    shaderCaps->fCanUseAnyFunctionInShader = kImagination_GrGLVendor != ctxInfo.vendor();

    // Known issue on at least some Intel platforms:
    // http://code.google.com/p/skia/issues/detail?id=946
    if (kIntel_GrGLVendor == ctxInfo.vendor()) {
        shaderCaps->fFragCoordConventionsExtensionString = nullptr;
    }

    if (kTegra_PreK1_GrGLRenderer == ctxInfo.renderer()) {
        // The Tegra3 compiler will sometimes never return if we have min(abs(x), 1.0),
        // so we must do the abs first in a separate expression.
        shaderCaps->fCanUseMinAndAbsTogether = false;

        // Tegra3 fract() seems to trigger undefined behavior for negative values, so we
        // must avoid this condition.
        shaderCaps->fCanUseFractForNegativeValues = false;
    }

    // On Intel GPU there is an issue where it reads the second argument to atan "- %s.x" as an int
    // thus must us -1.0 * %s.x to work correctly
    if (kIntel_GrGLVendor == ctxInfo.vendor()) {
        shaderCaps->fMustForceNegatedAtanParamToFloat = true;
    }

    // On some Intel GPUs there is an issue where the driver outputs bogus values in the shader
    // when floor and abs are called on the same line. Thus we must execute an Op between them to
    // make sure the compiler doesn't re-inline them even if we break the calls apart.
    if (kIntel_GrGLVendor == ctxInfo.vendor()) {
        shaderCaps->fMustDoOpBetweenFloorAndAbs = true;
    }

    // On Adreno devices with framebuffer fetch support, there is a bug where they always return
    // the original dst color when reading the outColor even after being written to. By using a
    // local outColor we can work around this bug.
    if (shaderCaps->fFBFetchSupport && kQualcomm_GrGLVendor == ctxInfo.vendor()) {
        shaderCaps->fRequiresLocalOutputColorForFBFetch = true;
    }

    // Newer Mali GPUs do incorrect static analysis in specific situations: If there is uniform
    // color, and that uniform contains an opaque color, and the output of the shader is only based
    // on that uniform plus soemthing un-trackable (like a texture read), the compiler will deduce
    // that the shader always outputs opaque values. In that case, it appears to remove the shader
    // based blending code it normally injects, turning SrcOver into Src. To fix this, we always
    // insert an extra bit of math on the uniform that confuses the compiler just enough...
    if (kMaliT_GrGLRenderer == ctxInfo.renderer()) {
        shaderCaps->fMustObfuscateUniformColor = true;
    }
#ifdef SK_BUILD_FOR_WIN
    // Check for ANGLE on Windows, so we can workaround a bug in D3D itself (anglebug.com/2098).
    //
    // Basically, if a shader has a construct like:
    //
    // float x = someCondition ? someValue : 0;
    // float2 result = (0 == x) ? float2(x, x)
    //                          : float2(2 * x / x, 0);
    //
    // ... the compiler will produce an error 'NaN and infinity literals not allowed', even though
    // we've explicitly guarded the division with a check against zero. This manifests in much
    // more complex ways in some of our shaders, so we use this caps bit to add an epsilon value
    // to the denominator of divisions, even when we've added checks that the denominator isn't 0.
    if (kANGLE_GrGLDriver == ctxInfo.driver() || kChromium_GrGLDriver == ctxInfo.driver()) {
        shaderCaps->fMustGuardDivisionEvenAfterExplicitZeroCheck = true;
    }
#endif

    // We've seen Adreno 3xx devices produce incorrect (flipped) values for gl_FragCoord, in some
    // (rare) situations. It's sporadic, and mostly on older drivers. Additionally, old Adreno
    // compilers (see crbug.com/skia/4078) crash when accessing .zw of gl_FragCoord, so just bypass
    // using gl_FragCoord at all to get around it.
    if (kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) {
        shaderCaps->fCanUseFragCoord = false;
    }

    // gl_FragCoord has an incorrect subpixel offset on legacy Tegra hardware.
    if (kTegra_PreK1_GrGLRenderer == ctxInfo.renderer()) {
        shaderCaps->fCanUseFragCoord = false;
    }

    // On Mali G71, mediump ints don't appear capable of representing every integer beyond +/-2048.
    // (Are they implemented with fp16?)
    if (kARM_GrGLVendor == ctxInfo.vendor()) {
        shaderCaps->fIncompleteShortIntPrecision = true;
    }

    if (fDriverBugWorkarounds.add_and_true_to_loop_condition) {
        shaderCaps->fAddAndTrueToLoopCondition = true;
    }

    if (fDriverBugWorkarounds.unfold_short_circuit_as_ternary_operation) {
        shaderCaps->fUnfoldShortCircuitAsTernary = true;
    }

    if (fDriverBugWorkarounds.emulate_abs_int_function) {
        shaderCaps->fEmulateAbsIntFunction = true;
    }

    if (fDriverBugWorkarounds.rewrite_do_while_loops) {
        shaderCaps->fRewriteDoWhileLoops = true;
    }

    if (fDriverBugWorkarounds.remove_pow_with_constant_exponent) {
        shaderCaps->fRemovePowWithConstantExponent = true;
    }

    if (kAdreno3xx_GrGLRenderer == ctxInfo.renderer() ||
        kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer()) {
        shaderCaps->fMustWriteToFragColor = true;
    }

    // Disabling advanced blend on various platforms with major known issues. We also block Chrome
    // for now until its own blacklists can be updated.
    if (kAdreno430_GrGLRenderer == ctxInfo.renderer() ||
        kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer() ||
        kAdreno5xx_GrGLRenderer == ctxInfo.renderer() ||
        kIntel_GrGLDriver == ctxInfo.driver() ||
        kChromium_GrGLDriver == ctxInfo.driver()) {
        fBlendEquationSupport = kBasic_BlendEquationSupport;
        shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kNotSupported_AdvBlendEqInteraction;
    }

    // Non-coherent advanced blend has an issue on NVIDIA pre 337.00.
    if (kNVIDIA_GrGLDriver == ctxInfo.driver() &&
        ctxInfo.driverVersion() < GR_GL_DRIVER_VER(337, 00, 0) &&
        kAdvanced_BlendEquationSupport == fBlendEquationSupport) {
        fBlendEquationSupport = kBasic_BlendEquationSupport;
        shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kNotSupported_AdvBlendEqInteraction;
    }

    if (fDriverBugWorkarounds.disable_blend_equation_advanced) {
        fBlendEquationSupport = kBasic_BlendEquationSupport;
        shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kNotSupported_AdvBlendEqInteraction;
    }

    if (this->advancedBlendEquationSupport()) {
        if (kNVIDIA_GrGLDriver == ctxInfo.driver() &&
            ctxInfo.driverVersion() < GR_GL_DRIVER_VER(355, 00, 0)) {
            // Blacklist color-dodge and color-burn on pre-355.00 NVIDIA.
            fAdvBlendEqBlacklist |= (1 << kColorDodge_GrBlendEquation) |
                                    (1 << kColorBurn_GrBlendEquation);
        }
        if (kARM_GrGLVendor == ctxInfo.vendor()) {
            // Blacklist color-burn on ARM until the fix is released.
            fAdvBlendEqBlacklist |= (1 << kColorBurn_GrBlendEquation);
        }
    }

    // Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed samples.
    if (fMultisampleDisableSupport &&
        this->shaderCaps()->dualSourceBlendingSupport() &&
        this->shaderCaps()->pathRenderingSupport() &&
        fMixedSamplesSupport &&
#if GR_TEST_UTILS
        (contextOptions.fGpuPathRenderers & GpuPathRenderers::kStencilAndCover) &&
#endif
        (kNVIDIA_GrGLDriver == ctxInfo.driver() ||
         kChromium_GrGLDriver == ctxInfo.driver())) {
            fInvalidateFBType = kNone_InvalidateFBType;
    }

    // Many ES3 drivers only advertise the ES2 image_external extension, but support the _essl3
    // extension, and require that it be enabled to work with ESSL3. Other devices require the ES2
    // extension to be enabled, even when using ESSL3. Enabling both extensions fixes both cases.
    // skbug.com/7713
    if (ctxInfo.hasExtension("GL_OES_EGL_image_external") &&
        ctxInfo.glslGeneration() >= k330_GrGLSLGeneration &&
        !shaderCaps->fExternalTextureSupport) { // i.e. Missing the _essl3 extension
        shaderCaps->fExternalTextureSupport = true;
        shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external";
        shaderCaps->fSecondExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3";
    }

#ifdef SK_BUILD_FOR_IOS
    // iOS drivers appear to implement TexSubImage by creating a staging buffer, and copying
    // UNPACK_ROW_LENGTH * height bytes. That's unsafe in several scenarios, and the simplest fix
    // is to just blacklist the feature.
    // https://github.com/flutter/flutter/issues/16718
    // https://bugreport.apple.com/web/?problemID=39948888
    fWritePixelsRowBytesSupport = false;
#endif

    // CCPR edge AA is busted on Mesa, Sandy Bridge/Valley View (Bay Trail).
    // http://skbug.com/8162
    if (kMesa_GrGLDriver == ctxInfo.driver() &&
        (kIntelSandyBridge_GrGLRenderer == ctxInfo.renderer() ||
         kIntelIvyBridge_GrGLRenderer == ctxInfo.renderer() ||
         kIntelValleyView_GrGLRenderer == ctxInfo.renderer())) {
        fDriverBlacklistCCPR = true;
    }

    // Temporarily disable the MSAA implementation of CCPR on various platforms while we work out
    // specific issues.
    if (kATI_GrGLVendor == ctxInfo.vendor() ||  // Radeon drops stencil draws that use sample mask.
        kImagination_GrGLVendor == ctxInfo.vendor() ||  // PowerVR produces flaky results on Gold.
        kQualcomm_GrGLVendor == ctxInfo.vendor()  /* Pixel2 crashes in nanobench. */) {
        fDriverBlacklistMSAACCPR = true;
    }

#ifdef SK_BUILD_FOR_ANDROID
    // Older versions of Android have problems with setting GL_TEXTURE_BASE_LEVEL or
    // GL_TEXTURE_MAX_LEVEL on GL_TEXTURE_EXTERTNAL_OES textures. We just leave them as is and hope
    // the client never changes them either.
    fDontSetBaseOrMaxLevelForExternalTextures = true;
#endif

    // PowerVRGX6250 drops every pixel if we modify the sample mask while color writes are disabled.
    if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) {
        fNeverDisableColorWrites = true;
        shaderCaps->fMustWriteToFragColor = true;
    }

    // It appears that Qualcomm drivers don't actually support
    // GL_NV_shader_noperspective_interpolation in ES 3.00 or 3.10 shaders, only 3.20.
    // https://crbug.com/986581
    if (kQualcomm_GrGLVendor == ctxInfo.vendor() &&
        k320es_GrGLSLGeneration != ctxInfo.glslGeneration()) {
        shaderCaps->fNoPerspectiveInterpolationSupport = false;
    }

    // We disable srgb write control for Adreno4xx devices.
    // see: https://bug.skia.org/5329
    if (kAdreno430_GrGLRenderer == ctxInfo.renderer() ||
        kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer()) {
        fSRGBWriteControl = false;
    }

    // ARB_texture_rg is part of OpenGL 3.0, but osmesa doesn't support GL_RED
    // and GL_RG on FBO textures.
    formatWorkarounds->fDisableTextureRedForMesa = kOSMesa_GrGLRenderer == ctxInfo.renderer();

    // MacPro devices with AMD cards fail to create MSAA sRGB render buffers.
#if defined(SK_BUILD_FOR_MAC)
    formatWorkarounds->fDisableSRGBRenderWithMSAAForMacAMD = kATI_GrGLVendor == ctxInfo.vendor();
#endif

    // ES2 Command Buffer has several TexStorage restrictions. It appears to fail for any format
    // not explicitly allowed by the original GL_EXT_texture_storage, particularly those from
    // other extensions even when later revisions define the interactions.
    formatWorkarounds->fDisablePerFormatTextureStorageForCommandBufferES2 =
            kChromium_GrGLDriver == ctxInfo.driver() && ctxInfo.version() < GR_GL_VER(3, 0);

    // Angle with es2->GL has a bug where it will hang trying to call TexSubImage on GL_R8
    // formats on miplevels > 0. We already disable texturing on gles > 2.0 so just need to
    // check that we are not going to OpenGL.
    formatWorkarounds->fDisableNonRedSingleChannelTexStorageForANGLEGL =
            GrGLANGLEBackend::kOpenGL == ctxInfo.angleBackend();

#if defined(SK_BUILD_FOR_WIN)
    // On Intel Windows ES contexts it seems that using texture storage with BGRA causes
    // problems with cross-context SkImages.
    formatWorkarounds->fDisableBGRATextureStorageForIntelWindowsES =
            kIntel_GrGLDriver == ctxInfo.driver() && GR_IS_GR_GL_ES(ctxInfo.standard());
#endif

    // Mali-400 fails ReadPixels tests, mostly with non-0xFF alpha values when read as GL_RGBA8.
    formatWorkarounds->fDisableRGB8ForMali400 = kMali4xx_GrGLRenderer == ctxInfo.renderer();

    // On the Intel Iris 6100, interacting with LUM16F seems to confuse the driver. After
    // writing to/reading from a LUM16F texture reads from/writes to other formats behave
    // erratically.
    // All Adrenos claim to support LUM16F but don't appear to actually do so.
    // The failing devices/gpus were: Nexus5/Adreno330, Nexus5x/Adreno418, Pixel/Adreno530,
    // Pixel2XL/Adreno540 and Pixel3/Adreno630
    formatWorkarounds->fDisableLuminance16F = kIntelBroadwell_GrGLRenderer == ctxInfo.renderer() ||
                                              ctxInfo.vendor() == kQualcomm_GrGLVendor;

    // https://github.com/flutter/flutter/issues/38700
    if (kAndroidEmulator_GrGLDriver == ctxInfo.driver()) {
        shaderCaps->fNoDefaultPrecisionForExternalSamplers = true;
    }
}

void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {
    if (options.fDisableDriverCorrectnessWorkarounds) {
        SkASSERT(!fDoManualMipmapping);
        SkASSERT(!fClearToBoundaryValuesIsBroken);
        SkASSERT(0 == fMaxInstancesPerDrawWithoutCrashing);
        SkASSERT(!fDrawArraysBaseVertexIsBroken);
        SkASSERT(!fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO);
        SkASSERT(!fUseDrawInsteadOfAllRenderTargetWrites);
        SkASSERT(!fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines);
        SkASSERT(!fDetachStencilFromMSAABuffersBeforeReadPixels);
        SkASSERT(!fDontSetBaseOrMaxLevelForExternalTextures);
        SkASSERT(!fNeverDisableColorWrites);
    }
    if (options.fDoManualMipmapping) {
        fDoManualMipmapping = true;
    }
    if (options.fDisallowGLSLBinaryCaching) {
        fProgramBinarySupport = false;
    }
#if GR_TEST_UTILS
    if (options.fCacheSKSL) {
        fProgramBinarySupport = false;
    }
#endif
}

bool GrGLCaps::onSurfaceSupportsWritePixels(const GrSurface* surface) const {
    if (fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO) {
        if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) {
            if (tex->hasBaseLevelBeenBoundToFBO()) {
                return false;
            }
        }
    }    if (auto rt = surface->asRenderTarget()) {
        if (fUseDrawInsteadOfAllRenderTargetWrites) {
            return false;
        }
        if (rt->numSamples() > 1 && this->usesMSAARenderBuffers()) {
            return false;
        }
        return SkToBool(surface->asTexture());
    }
    return true;
}

GrCaps::SurfaceReadPixelsSupport GrGLCaps::surfaceSupportsReadPixels(
        const GrSurface* surface) const {
    if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) {
        // We don't support reading pixels directly from EXTERNAL textures as it would require
        // binding the texture to a FBO.
        if (tex->target() == GR_GL_TEXTURE_EXTERNAL) {
            return SurfaceReadPixelsSupport::kCopyToTexture2D;
        }
    }
    return SurfaceReadPixelsSupport::kSupported;
}

size_t offset_alignment_for_transfer_buffer(GrGLenum externalType) {
    // This switch is derived from a table titled "Pixel data type parameter values and the
    // corresponding GL data types" in the OpenGL spec (Table 8.2 in OpenGL 4.5).
    switch (externalType) {
        case GR_GL_UNSIGNED_BYTE:                   return sizeof(GrGLubyte);
        case GR_GL_BYTE:                            return sizeof(GrGLbyte);
        case GR_GL_UNSIGNED_SHORT:                  return sizeof(GrGLushort);
        case GR_GL_SHORT:                           return sizeof(GrGLshort);
        case GR_GL_UNSIGNED_INT:                    return sizeof(GrGLuint);
        case GR_GL_INT:                             return sizeof(GrGLint);
        case GR_GL_HALF_FLOAT:                      return sizeof(GrGLhalf);
        case GR_GL_FLOAT:                           return sizeof(GrGLfloat);
        case GR_GL_UNSIGNED_SHORT_5_6_5:            return sizeof(GrGLushort);
        case GR_GL_UNSIGNED_SHORT_4_4_4_4:          return sizeof(GrGLushort);
        case GR_GL_UNSIGNED_SHORT_5_5_5_1:          return sizeof(GrGLushort);
        case GR_GL_UNSIGNED_INT_2_10_10_10_REV:     return sizeof(GrGLuint);
#if 0  // GL types we currently don't use. Here for future reference.
        case GR_GL_UNSIGNED_BYTE_3_3_2:             return sizeof(GrGLubyte);
        case GR_GL_UNSIGNED_BYTE_2_3_3_REV:         return sizeof(GrGLubyte);
        case GR_GL_UNSIGNED_SHORT_5_6_5_REV:        return sizeof(GrGLushort);
        case GR_GL_UNSIGNED_SHORT_4_4_4_4_REV:      return sizeof(GrGLushort);
        case GR_GL_UNSIGNED_SHORT_1_5_5_5_REV:      return sizeof(GrGLushort);
        case GR_GL_UNSIGNED_INT_8_8_8_8:            return sizeof(GrGLuint);
        case GR_GL_UNSIGNED_INT_8_8_8_8_REV:        return sizeof(GrGLuint);
        case GR_GL_UNSIGNED_INT_10_10_10_2:         return sizeof(GrGLuint);
        case GR_GL_UNSIGNED_INT_24_8:               return sizeof(GrGLuint);
        case GR_GL_UNSIGNED_INT_10F_11F_11F_REV:    return sizeof(GrGLuint);
        case GR_GL_UNSIGNED_INT_5_9_9_9_REV:        return sizeof(GrGLuint);
        // This one is not corresponding to a GL data type and the spec just says it is 4.
        case GR_GL_FLOAT_32_UNSIGNED_INT_24_8_REV:  return 4;
#endif
        default:                                    return 0;
    }
}

GrCaps::SupportedRead GrGLCaps::onSupportedReadPixelsColorType(
        GrColorType srcColorType, const GrBackendFormat& srcBackendFormat,
        GrColorType dstColorType) const {
    // We first try to find a supported read pixels GrColorType that matches the requested
    // dstColorType. If that doesn't exists we will use any valid read pixels GrColorType.
    GrCaps::SupportedRead fallbackRead = {GrColorType::kUnknown, 0};
    const auto& formatInfo = this->getFormatInfo(srcBackendFormat.asGLFormat());
    bool foundSrcCT = false;
    for (int i = 0; !foundSrcCT && i < formatInfo.fColorTypeInfoCount; ++i) {
        if (formatInfo.fColorTypeInfos[i].fColorType == srcColorType) {
            const ColorTypeInfo& ctInfo = formatInfo.fColorTypeInfos[i];
            foundSrcCT = true;
            for (int j = 0; j < ctInfo.fExternalIOFormatCount; ++j) {
                const auto& ioInfo = ctInfo.fExternalIOFormats[j];
                if (ioInfo.fExternalReadFormat != 0) {
                    GrGLenum transferOffsetAlignment =
                            offset_alignment_for_transfer_buffer(ioInfo.fExternalType);
                    if (ioInfo.fColorType == dstColorType) {
                        return {dstColorType, transferOffsetAlignment};
                    }
                    // Currently we just pick the first supported format that we find as our
                    // fallback.
                    if (fallbackRead.fColorType == GrColorType::kUnknown) {
                        fallbackRead = {ioInfo.fColorType, transferOffsetAlignment};
                    }
                }
            }
        }
    }
    return fallbackRead;
}

GrCaps::SupportedWrite GrGLCaps::supportedWritePixelsColorType(GrColorType surfaceColorType,
                                                               const GrBackendFormat& surfaceFormat,
                                                               GrColorType srcColorType) const {
    // We first try to find a supported write pixels GrColorType that matches the data's
    // srcColorType. If that doesn't exists we will use any supported GrColorType.
    GrColorType fallbackCT = GrColorType::kUnknown;
    const auto& formatInfo = this->getFormatInfo(surfaceFormat.asGLFormat());
    bool foundSurfaceCT = false;
    for (int i = 0; !foundSurfaceCT && i < formatInfo.fColorTypeInfoCount; ++i) {
        if (formatInfo.fColorTypeInfos[i].fColorType == surfaceColorType) {
            const ColorTypeInfo& ctInfo = formatInfo.fColorTypeInfos[i];
            foundSurfaceCT = true;
            for (int j = 0; j < ctInfo.fExternalIOFormatCount; ++j) {
                const auto& ioInfo = ctInfo.fExternalIOFormats[j];
                if (ioInfo.fExternalTexImageFormat != 0) {
                    if (ioInfo.fColorType == srcColorType) {
                        return {srcColorType, 1};
                    }
                    // Currently we just pick the first supported format that we find as our
                    // fallback.
                    if (fallbackCT == GrColorType::kUnknown) {
                        fallbackCT = ioInfo.fColorType;
                    }
                }
            }
        }
    }
    return {fallbackCT, 1};
}

bool GrGLCaps::onIsWindowRectanglesSupportedForRT(const GrBackendRenderTarget& backendRT) const {
    GrGLFramebufferInfo fbInfo;
    SkAssertResult(backendRT.getGLFramebufferInfo(&fbInfo));
    // Window Rectangles are not supported for FBO 0;
    return fbInfo.fFBOID != 0;
}

bool GrGLCaps::isFormatSRGB(const GrBackendFormat& format) const {
    return format.asGLFormat() == GrGLFormat::kSRGB8_ALPHA8;
}

bool GrGLCaps::isFormatCompressed(const GrBackendFormat& format) const {
    auto fmt = format.asGLFormat();
    return fmt == GrGLFormat::kCOMPRESSED_RGB8_ETC2 || fmt == GrGLFormat::kCOMPRESSED_ETC1_RGB8
        || fmt == GrGLFormat::kCOMPRESSED_ASTC_RGB8;
}

bool GrGLCaps::isFormatTexturableAndUploadable(GrColorType ct,
                                               const GrBackendFormat& format) const {
    auto glFormat = format.asGLFormat();
    const FormatInfo& info = this->getFormatInfo(glFormat);

    return this->isFormatTexturable(glFormat) &&
           SkToBool(info.colorTypeFlags(ct) & ColorTypeInfo::kUploadData_Flag);
}

bool GrGLCaps::isFormatTexturable(const GrBackendFormat& format) const {
    return this->isFormatTexturable(format.asGLFormat());
}

bool GrGLCaps::isFormatTexturable(GrGLFormat format) const {
    const FormatInfo& info = this->getFormatInfo(format);
    return SkToBool(info.fFlags & FormatInfo::kTexturable_Flag);
}

bool GrGLCaps::isFormatAsColorTypeRenderable(GrColorType ct, const GrBackendFormat& format,
                                             int sampleCount) const {
    auto f = format.asGLFormat();
    const FormatInfo& info = this->getFormatInfo(f);
    if (!SkToBool(info.colorTypeFlags(ct) & ColorTypeInfo::kRenderable_Flag)) {
        return false;
    }

    return this->isFormatRenderable(f, sampleCount);
}

bool GrGLCaps::isFormatRenderable(const GrBackendFormat& format, int sampleCount) const {
    return this->isFormatRenderable(format.asGLFormat(), sampleCount);
}

int GrGLCaps::getRenderTargetSampleCount(int requestedCount, GrGLFormat format) const {
    const FormatInfo& info = this->getFormatInfo(format);

    int count = info.fColorSampleCounts.count();
    if (!count) {
        return 0;
    }

    requestedCount = SkTMax(1, requestedCount);
    if (1 == requestedCount) {
        return info.fColorSampleCounts[0] == 1 ? 1 : 0;
    }

    for (int i = 0; i < count; ++i) {
        if (info.fColorSampleCounts[i] >= requestedCount) {
            int count = info.fColorSampleCounts[i];
            if (fDriverBugWorkarounds.max_msaa_sample_count_4) {
                count = SkTMin(count, 4);
            }
            return count;
        }
    }
    return 0;
}

int GrGLCaps::maxRenderTargetSampleCount(GrGLFormat format) const {
    const FormatInfo& info = this->getFormatInfo(format);
    const auto& table = info.fColorSampleCounts;
    if (!table.count()) {
        return 0;
    }
    int count = table[table.count() - 1];
    if (fDriverBugWorkarounds.max_msaa_sample_count_4) {
        count = SkTMin(count, 4);
    }
    return count;
}

bool GrGLCaps::canFormatBeFBOColorAttachment(GrGLFormat format) const {
    return SkToBool(this->getFormatInfo(format).fFlags & FormatInfo::kFBOColorAttachment_Flag);
}

bool GrGLCaps::isFormatCopyable(const GrBackendFormat& format) const {
    // In GL we have three ways to be able to copy. CopyTexImage, blit, and draw. CopyTexImage
    // requires the src to be an FBO attachment, blit requires both src and dst to be FBO
    // attachments, and draw requires the dst to be an FBO attachment. Thus to copy from and to
    // the same config, we need that config to be bindable to an FBO.
    return this->canFormatBeFBOColorAttachment(format.asGLFormat());
}

bool GrGLCaps::formatSupportsTexStorage(GrGLFormat format) const {
    return SkToBool(this->getFormatInfo(format).fFlags & FormatInfo::kCanUseTexStorage_Flag);
}

static GrPixelConfig validate_sized_format(GrGLFormat format,
                                           GrColorType ct,
                                           GrGLStandard standard) {
    switch (ct) {
        case GrColorType::kUnknown:
            return kUnknown_GrPixelConfig;
        case GrColorType::kAlpha_8:
            if (format == GrGLFormat::kALPHA8) {
                return kAlpha_8_as_Alpha_GrPixelConfig;
            } else if (format == GrGLFormat::kR8) {
                return kAlpha_8_as_Red_GrPixelConfig;
            }
            break;
        case GrColorType::kBGR_565:
            if (format == GrGLFormat::kRGB565) {
                return kRGB_565_GrPixelConfig;
            }
            break;
        case GrColorType::kABGR_4444:
            if (format == GrGLFormat::kRGBA4) {
                return kRGBA_4444_GrPixelConfig;
            }
            break;
        case GrColorType::kRGBA_8888:
            if (format == GrGLFormat::kRGBA8) {
                return kRGBA_8888_GrPixelConfig;
            }
            break;
        case GrColorType::kRGBA_8888_SRGB:
            if (format == GrGLFormat::kSRGB8_ALPHA8) {
                return kSRGBA_8888_GrPixelConfig;
            }
            break;
        case GrColorType::kRGB_888x:
            if (format == GrGLFormat::kRGB8) {
                return kRGB_888_GrPixelConfig;
            } else if (format == GrGLFormat::kRGBA8) {
                return kRGB_888X_GrPixelConfig;
            } else if (format == GrGLFormat::kCOMPRESSED_RGB8_ETC2 ||
                       format == GrGLFormat::kCOMPRESSED_ETC1_RGB8) {
                return kRGB_ETC1_GrPixelConfig;
            } else if (format == GrGLFormat::kCOMPRESSED_ASTC_RGB8) {
                return kRGB_ASTC_GrPixelConfig;
            }
            break;
        case GrColorType::kRG_88:
            if (format == GrGLFormat::kRG8) {
                return kRG_88_GrPixelConfig;
            }
            break;
        case GrColorType::kBGRA_8888:
            if (format == GrGLFormat::kRGBA8) {
                if (GR_IS_GR_GL(standard)) {
                    return kBGRA_8888_GrPixelConfig;
                }
            } else if (format == GrGLFormat::kBGRA8) {
                if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) {
                    return kBGRA_8888_GrPixelConfig;
                }
            }
            break;
        case GrColorType::kRGBA_1010102:
            if (format == GrGLFormat::kRGB10_A2) {
                return kRGBA_1010102_GrPixelConfig;
            }
            break;
        case GrColorType::kGray_8:
            if (format == GrGLFormat::kLUMINANCE8) {
                return kGray_8_as_Lum_GrPixelConfig;
            } else if (format == GrGLFormat::kR8) {
                return kGray_8_as_Red_GrPixelConfig;
            }
            break;
        case GrColorType::kAlpha_F16:
            if (format == GrGLFormat::kLUMINANCE16F) {
                return kAlpha_half_as_Lum_GrPixelConfig;
            } else if (format == GrGLFormat::kR16F) {
                return kAlpha_half_as_Red_GrPixelConfig;
            }
            break;
        case GrColorType::kRGBA_F16:
            if (format == GrGLFormat::kRGBA16F) {
                return kRGBA_half_GrPixelConfig;
            }
            break;
        case GrColorType::kRGBA_F16_Clamped:
            if (format == GrGLFormat::kRGBA16F) {
                return kRGBA_half_Clamped_GrPixelConfig;
            }
            break;
        case GrColorType::kRGBA_F32:
            if (format == GrGLFormat::kRGBA32F) {
                return kRGBA_float_GrPixelConfig;
            }
            break;
        case GrColorType::kR_16:
            if (format == GrGLFormat::kR16) {
                return kR_16_GrPixelConfig;
            }
            break;
        case GrColorType::kRG_1616:
            if (format == GrGLFormat::kRG16) {
                return kRG_1616_GrPixelConfig;
            }
            break;
        case GrColorType::kRGBA_16161616:
            if (format == GrGLFormat::kRGBA16) {
                return kRGBA_16161616_GrPixelConfig;
            }
            break;
        case GrColorType::kRG_F16:
            if (format == GrGLFormat::kRG16F) {
                return kRG_half_GrPixelConfig;
            }
            break;

        // These have no equivalent config:
        case GrColorType::kAlpha_8xxx:
        case GrColorType::kAlpha_F32xxx:
        case GrColorType::kGray_8xxx:
            break;
    }

    SkDebugf("Unknown pixel config 0x%x\n", format);
    return kUnknown_GrPixelConfig;
}

bool GrGLCaps::onAreColorTypeAndFormatCompatible(GrColorType ct,
                                                 const GrBackendFormat& format) const {
    GrGLFormat glFormat = format.asGLFormat();
    const auto& info = this->getFormatInfo(glFormat);
    for (int i = 0; i < info.fColorTypeInfoCount; ++i) {
        if (info.fColorTypeInfos[i].fColorType == ct) {
            return true;
        }
    }
    return false;
}

GrPixelConfig GrGLCaps::onGetConfigFromBackendFormat(const GrBackendFormat& format,
                                                     GrColorType ct) const {
    return validate_sized_format(format.asGLFormat(), ct, fStandard);
}

GrColorType GrGLCaps::getYUVAColorTypeFromBackendFormat(const GrBackendFormat& format,
                                                        bool isAlphaChannel) const {
    switch (format.asGLFormat()) {
        case GrGLFormat::kLUMINANCE8: // <missing kAlpha_8_as_Lum>/kGray_8_as_Lum_GrPixelConfig
        case GrGLFormat::kR8:         // kAlpha_8_as_Red_GrPixelConfig/kGray_8_as_Red_GrPixelConfig
        case GrGLFormat::kALPHA8:     // kAlpha_8_as_Alpha_GrPixelConfig/<missing kGray_8_as_Alpha>
                                        return isAlphaChannel ? GrColorType::kAlpha_8
                                                              : GrColorType::kGray_8;
        case GrGLFormat::kRG8:          return GrColorType::kRG_88;
        case GrGLFormat::kRGBA8:        return GrColorType::kRGBA_8888;
        case GrGLFormat::kRGB8:         return GrColorType::kRGB_888x;
        case GrGLFormat::kBGRA8:        return GrColorType::kBGRA_8888;
        case GrGLFormat::kRGB10_A2:     return GrColorType::kRGBA_1010102;
        case GrGLFormat::kLUMINANCE16F: // fall through
        case GrGLFormat::kR16F:         return GrColorType::kAlpha_F16;
        case GrGLFormat::kR16:          return GrColorType::kR_16;
        case GrGLFormat::kRG16:         return GrColorType::kRG_1616;
        // Experimental (for Y416 and mutant P016/P010)
        case GrGLFormat::kRGBA16:       return GrColorType::kRGBA_16161616;
        case GrGLFormat::kRG16F:        return GrColorType::kRG_F16;
        default:                        return GrColorType::kUnknown;
    }

    SkUNREACHABLE;
}

GrBackendFormat GrGLCaps::onGetDefaultBackendFormat(GrColorType ct,
                                                    GrRenderable renderable) const {
    auto format = this->getFormatFromColorType(ct);
    if (format == GrGLFormat::kUnknown) {
        return GrBackendFormat();
    }
    // TODO: plumb 'renderable' into getSizedInternalFormat (or, at least, make use of it)
    return GrBackendFormat::MakeGL(this->getSizedInternalFormat(format), GR_GL_TEXTURE_2D);
}

GrBackendFormat GrGLCaps::getBackendFormatFromCompressionType(
        SkImage::CompressionType compressionType) const {
    switch (compressionType) {
        case SkImage::kETC1_CompressionType:
            return GrBackendFormat::MakeGL(GR_GL_COMPRESSED_ETC1_RGB8, GR_GL_TEXTURE_2D);
        case SkImage::kASTC_CompressionType:
            if (this->isFormatTexturable(GrGLFormat::kCOMPRESSED_ASTC_RGB8)) {
                return GrBackendFormat::MakeGL(GR_GL_COMPRESSED_RGBA_ASTC_4x4, GR_GL_TEXTURE_2D);
            }
            return {};
    }
    SK_ABORT("Invalid compression type");
}

bool GrGLCaps::canClearTextureOnCreation() const { return fClearTextureSupport; }

GrSwizzle GrGLCaps::getTextureSwizzle(const GrBackendFormat& format, GrColorType colorType) const {
    const auto& info = this->getFormatInfo(format.asGLFormat());
    for (int i = 0; i < info.fColorTypeInfoCount; ++i) {
        const auto& ctInfo = info.fColorTypeInfos[i];
        if (ctInfo.fColorType == colorType) {
            return ctInfo.fTextureSwizzle;
        }
    }
    return GrSwizzle::RGBA();
}
GrSwizzle GrGLCaps::getOutputSwizzle(const GrBackendFormat& format, GrColorType colorType) const {
    const auto& info = this->getFormatInfo(format.asGLFormat());
    for (int i = 0; i < info.fColorTypeInfoCount; ++i) {
        const auto& ctInfo = info.fColorTypeInfos[i];
        if (ctInfo.fColorType == colorType) {
            return ctInfo.fOutputSwizzle;
        }
    }
    return GrSwizzle::RGBA();
}

#if GR_TEST_UTILS
std::vector<GrCaps::TestFormatColorTypeCombination> GrGLCaps::getTestingCombinations() const {
    std::vector<GrCaps::TestFormatColorTypeCombination> combos = {
        { GrColorType::kAlpha_8,
          GrBackendFormat::MakeGL(GR_GL_ALPHA8, GR_GL_TEXTURE_2D) },
        { GrColorType::kAlpha_8,
          GrBackendFormat::MakeGL(GR_GL_R8, GR_GL_TEXTURE_2D) },
        { GrColorType::kBGR_565,
          GrBackendFormat::MakeGL(GR_GL_RGB565, GR_GL_TEXTURE_2D) },
        { GrColorType::kABGR_4444,
          GrBackendFormat::MakeGL(GR_GL_RGBA4, GR_GL_TEXTURE_2D) },
        { GrColorType::kRGBA_8888,
          GrBackendFormat::MakeGL(GR_GL_RGBA8, GR_GL_TEXTURE_2D) },
        { GrColorType::kRGBA_8888_SRGB,
          GrBackendFormat::MakeGL(GR_GL_SRGB8_ALPHA8, GR_GL_TEXTURE_2D) },
        { GrColorType::kRGB_888x,
          GrBackendFormat::MakeGL(GR_GL_RGBA8, GR_GL_TEXTURE_2D) },
        { GrColorType::kRGB_888x,
          GrBackendFormat::MakeGL(GR_GL_RGB8, GR_GL_TEXTURE_2D) },
        { GrColorType::kRGB_888x,
          GrBackendFormat::MakeGL(GR_GL_COMPRESSED_RGB8_ETC2, GR_GL_TEXTURE_2D) },
        { GrColorType::kRGB_888x,
          GrBackendFormat::MakeGL(GR_GL_COMPRESSED_ETC1_RGB8, GR_GL_TEXTURE_2D) },
        { GrColorType::kRGB_888x,
          GrBackendFormat::MakeGL(GR_GL_COMPRESSED_RGBA_ASTC_4x4, GR_GL_TEXTURE_2D) },
        { GrColorType::kRG_88,
          GrBackendFormat::MakeGL(GR_GL_RG8, GR_GL_TEXTURE_2D) },
        { GrColorType::kRGBA_1010102,
          GrBackendFormat::MakeGL(GR_GL_RGB10_A2, GR_GL_TEXTURE_2D) },
        { GrColorType::kGray_8,
          GrBackendFormat::MakeGL(GR_GL_LUMINANCE8, GR_GL_TEXTURE_2D) },
        { GrColorType::kGray_8,
          GrBackendFormat::MakeGL(GR_GL_R8, GR_GL_TEXTURE_2D) },
        { GrColorType::kAlpha_F16,
          GrBackendFormat::MakeGL(GR_GL_R16F, GR_GL_TEXTURE_2D) },
        { GrColorType::kAlpha_F16,
          GrBackendFormat::MakeGL(GR_GL_LUMINANCE16F, GR_GL_TEXTURE_2D) },
        { GrColorType::kRGBA_F16,
          GrBackendFormat::MakeGL(GR_GL_RGBA16F, GR_GL_TEXTURE_2D) },
        { GrColorType::kRGBA_F16_Clamped,
          GrBackendFormat::MakeGL(GR_GL_RGBA16F, GR_GL_TEXTURE_2D) },
        { GrColorType::kRGBA_F32,
          GrBackendFormat::MakeGL(GR_GL_RGBA32F, GR_GL_TEXTURE_2D) },
        { GrColorType::kR_16,
          GrBackendFormat::MakeGL(GR_GL_R16, GR_GL_TEXTURE_2D) },
        { GrColorType::kRG_1616,
          GrBackendFormat::MakeGL(GR_GL_RG16, GR_GL_TEXTURE_2D) },
        { GrColorType::kRGBA_16161616,
          GrBackendFormat::MakeGL(GR_GL_RGBA16, GR_GL_TEXTURE_2D) },
        { GrColorType::kRG_F16,
          GrBackendFormat::MakeGL(GR_GL_RG16F, GR_GL_TEXTURE_2D) },
    };

    if (GR_IS_GR_GL(fStandard)) {
        combos.push_back({ GrColorType::kBGRA_8888,
                           GrBackendFormat::MakeGL(GR_GL_RGBA8, GR_GL_TEXTURE_2D) });
    } else {
        SkASSERT(GR_IS_GR_GL_ES(fStandard) || GR_IS_GR_WEBGL(fStandard));

        combos.push_back({ GrColorType::kBGRA_8888,
                           GrBackendFormat::MakeGL(GR_GL_BGRA8, GR_GL_TEXTURE_2D) });
    }

    return combos;
}
#endif