/*
 * Copyright 2018 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrFillRectOp_DEFINED
#define GrFillRectOp_DEFINED

#include "include/private/GrTypesPriv.h"
#include "src/gpu/GrRenderTargetContext.h"

class GrDrawOp;
class GrPaint;
class GrQuad;
class GrRecordingContext;
struct GrUserStencilSettings;
class SkMatrix;
struct SkRect;

/**
 * A set of factory functions for drawing filled rectangles either coverage-antialiased, or
 * non-antialiased. The non-antialiased ops can be used with MSAA. As with other GrDrawOp factories,
 * the GrPaint is only consumed by these methods if a valid op is returned. If null is returned then
 * the paint is unmodified and may still be used.
 */
namespace GrFillRectOp {

std::unique_ptr<GrDrawOp> Make(GrRecordingContext* context,
                               GrPaint&& paint,
                               GrAAType aaType,
                               GrQuadAAFlags aaFlags,
                               const GrQuad& deviceQuad,
                               const GrQuad& localQuad,
                               const GrUserStencilSettings* stencil = nullptr);

// Utility function to create a non-AA rect transformed by view. This is used commonly enough in
// testing and GMs that manage ops without going through GrRTC that it's worth the convenience.
std::unique_ptr<GrDrawOp> MakeNonAARect(GrRecordingContext* context,
                                        GrPaint&& paint,
                                        const SkMatrix& view,
                                        const SkRect& rect,
                                        const GrUserStencilSettings* stencil = nullptr);

// Bulk API for drawing quads with a single op
// TODO(michaelludwig) - remove if the bulk API is not useful for SkiaRenderer
std::unique_ptr<GrDrawOp> MakeSet(GrRecordingContext* context,
                                  GrPaint&& paint,
                                  GrAAType aaType,
                                  const SkMatrix& viewMatrix,
                                  const GrRenderTargetContext::QuadSetEntry quads[],
                                  int quadCount,
                                  const GrUserStencilSettings* stencil = nullptr);

} // namespace GrFillRectOp

#endif // GrFillRectOp_DEFINED