* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/ops/GrQuadPerEdgeAA.h"
#include "include/private/SkNx.h"
#include "src/gpu/GrVertexWriter.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
#define AI SK_ALWAYS_INLINE
namespace {
using V4f = skvx::Vec<4, float>;
using M4f = skvx::Vec<4, int32_t>;
struct Vertices {
V4f fX, fY, fW;
V4f fU, fV, fR;
int fUVRCount;
};
struct QuadMetadata {
V4f fDX, fDY;
V4f fInvLengths;
V4f fMask;
};
struct Edges {
V4f fA, fB, fC;
bool fFlipped;
};
static constexpr float kTolerance = 1e-2f;
static constexpr int32_t kTrue = ~0;
static constexpr int32_t kFalse = 0;
static AI V4f fma(const V4f& f, const V4f& m, const V4f& a) {
return mad(f, m, a);
}
static AI V4f nextCW(const V4f& v) {
return skvx::shuffle<2, 0, 3, 1>(v);
}
static AI V4f nextCCW(const V4f& v) {
return skvx::shuffle<1, 3, 0, 2>(v);
}
static AI void correct_bad_edges(const M4f& bad, V4f* e1, V4f* e2, V4f* e3) {
if (any(bad)) {
*e1 = if_then_else(bad, -skvx::shuffle<3, 2, 1, 0>(*e1), *e1);
*e2 = if_then_else(bad, -skvx::shuffle<3, 2, 1, 0>(*e2), *e2);
if (e3) {
*e3 = if_then_else(bad, -skvx::shuffle<3, 2, 1, 0>(*e3), *e3);
}
}
}
static AI void correct_bad_coords(const M4f& bad, V4f* c1, V4f* c2, V4f* c3) {
if (any(bad)) {
*c1 = if_then_else(bad, nextCCW(*c1), *c1);
*c2 = if_then_else(bad, nextCCW(*c2), *c2);
if (c3) {
*c3 = if_then_else(bad, nextCCW(*c3), *c3);
}
}
}
static AI QuadMetadata get_metadata(const Vertices& vertices, GrQuadAAFlags aaFlags) {
V4f dx = nextCCW(vertices.fX) - vertices.fX;
V4f dy = nextCCW(vertices.fY) - vertices.fY;
V4f invLengths = rsqrt(fma(dx, dx, dy * dy));
V4f mask = aaFlags == GrQuadAAFlags::kAll ? V4f(1.f) :
V4f{(GrQuadAAFlags::kLeft & aaFlags) ? 1.f : 0.f,
(GrQuadAAFlags::kBottom & aaFlags) ? 1.f : 0.f,
(GrQuadAAFlags::kTop & aaFlags) ? 1.f : 0.f,
(GrQuadAAFlags::kRight & aaFlags) ? 1.f : 0.f};
return { dx * invLengths, dy * invLengths, invLengths, mask };
}
static AI Edges get_edge_equations(const QuadMetadata& metadata, const Vertices& vertices) {
V4f dx = metadata.fDX;
V4f dy = metadata.fDY;
correct_bad_edges(metadata.fInvLengths >= 1.f / kTolerance, &dx, &dy, nullptr);
V4f c = fma(dx, vertices.fY, -dy * vertices.fX);
V4f test = fma(dy, nextCW(vertices.fX), fma(-dx, nextCW(vertices.fY), c));
if (any(test < -kTolerance)) {
return {-dy, dx, -c, true};
} else {
return {dy, -dx, c, false};
}
}
static bool get_optimized_outset(const QuadMetadata& metadata, bool rectilinear, V4f* outset) {
if (rectilinear) {
*outset = 0.5f;
return all(metadata.fInvLengths <= 1.f);
}
if (any(metadata.fInvLengths >= 1.f / kTolerance)) {
return false;
}
V4f cosTheta = fma(metadata.fDX, nextCW(metadata.fDX), metadata.fDY * nextCW(metadata.fDY));
if (any(abs(cosTheta) >= 0.9f)) {
return false;
}
*outset = 0.5f * rsqrt(1.f - cosTheta * cosTheta);
V4f halfTanTheta = -cosTheta * (*outset);
V4f edgeAdjust = metadata.fMask * (halfTanTheta + nextCCW(halfTanTheta)) +
nextCCW(metadata.fMask) * nextCCW(*outset) +
nextCW(metadata.fMask) * (*outset);
V4f threshold = 0.1f - (1.f / metadata.fInvLengths);
return all(edgeAdjust > threshold) && all(edgeAdjust < -threshold);
}
static AI void outset_vertices(const V4f& outset, const QuadMetadata& metadata, Vertices* quad) {
auto maskedOutset = -outset * nextCW(metadata.fMask);
auto maskedOutsetCW = outset * metadata.fMask;
quad->fX += fma(maskedOutsetCW, nextCW(metadata.fDX), maskedOutset * metadata.fDX);
quad->fY += fma(maskedOutsetCW, nextCW(metadata.fDY), maskedOutset * metadata.fDY);
if (quad->fUVRCount > 0) {
maskedOutset *= metadata.fInvLengths;
maskedOutsetCW *= nextCW(metadata.fInvLengths);
V4f du = nextCCW(quad->fU) - quad->fU;
V4f dv = nextCCW(quad->fV) - quad->fV;
quad->fU += fma(maskedOutsetCW, nextCW(du), maskedOutset * du);
quad->fV += fma(maskedOutsetCW, nextCW(dv), maskedOutset * dv);
if (quad->fUVRCount == 3) {
V4f dr = nextCCW(quad->fR) - quad->fR;
quad->fR += fma(maskedOutsetCW, nextCW(dr), maskedOutset * dr);
}
}
}
static void outset_projected_vertices(const V4f& x2d, const V4f& y2d,
GrQuadAAFlags aaFlags, Vertices* quad) {
V4f e1x = skvx::shuffle<2, 3, 2, 3>(quad->fX) - skvx::shuffle<0, 1, 0, 1>(quad->fX);
V4f e1y = skvx::shuffle<2, 3, 2, 3>(quad->fY) - skvx::shuffle<0, 1, 0, 1>(quad->fY);
V4f e1w = skvx::shuffle<2, 3, 2, 3>(quad->fW) - skvx::shuffle<0, 1, 0, 1>(quad->fW);
correct_bad_edges(fma(e1x, e1x, e1y * e1y) < kTolerance * kTolerance, &e1x, &e1y, &e1w);
V4f e2x = skvx::shuffle<1, 1, 3, 3>(quad->fX) - skvx::shuffle<0, 0, 2, 2>(quad->fX);
V4f e2y = skvx::shuffle<1, 1, 3, 3>(quad->fY) - skvx::shuffle<0, 0, 2, 2>(quad->fY);
V4f e2w = skvx::shuffle<1, 1, 3, 3>(quad->fW) - skvx::shuffle<0, 0, 2, 2>(quad->fW);
correct_bad_edges(fma(e2x, e2x, e2y * e2y) < kTolerance * kTolerance, &e2x, &e2y, &e2w);
V4f c1x = e1w * x2d - e1x;
V4f c1y = e1w * y2d - e1y;
V4f c2x = e2w * x2d - e2x;
V4f c2y = e2w * y2d - e2y;
V4f c3x = quad->fW * x2d - quad->fX;
V4f c3y = quad->fW * y2d - quad->fY;
V4f a, b, denom;
if (aaFlags == GrQuadAAFlags::kAll) {
denom = c1x * c2y - c2x * c1y;
a = (c2x * c3y - c3x * c2y) / denom;
b = (c3x * c1y - c1x * c3y) / denom;
} else {
M4f aMask = M4f{(aaFlags & GrQuadAAFlags::kLeft) ? kTrue : kFalse,
(aaFlags & GrQuadAAFlags::kLeft) ? kTrue : kFalse,
(aaFlags & GrQuadAAFlags::kRight) ? kTrue : kFalse,
(aaFlags & GrQuadAAFlags::kRight) ? kTrue : kFalse};
M4f bMask = M4f{(aaFlags & GrQuadAAFlags::kTop) ? kTrue : kFalse,
(aaFlags & GrQuadAAFlags::kBottom) ? kTrue : kFalse,
(aaFlags & GrQuadAAFlags::kTop) ? kTrue : kFalse,
(aaFlags & GrQuadAAFlags::kBottom) ? kTrue : kFalse};
M4f useC1x = abs(c1x) > abs(c1y);
M4f useC2x = abs(c2x) > abs(c2y);
denom = if_then_else(aMask,
if_then_else(bMask,
c1x * c2y - c2x * c1y,
if_then_else(useC1x, c1x, c1y)),
if_then_else(bMask,
if_then_else(useC2x, c2x, c2y),
V4f(1.f)));
a = if_then_else(aMask,
if_then_else(bMask,
c2x * c3y - c3x * c2y,
if_then_else(useC1x, -c3x, -c3y)),
V4f(0.f)) / denom;
b = if_then_else(bMask,
if_then_else(aMask,
c3x * c1y - c1x * c3y,
if_then_else(useC2x, -c3x, -c3y)),
V4f(0.f)) / denom;
}
V4f newW = quad->fW + a * e1w + b * e2w;
static const float kMinW = 1e-6f;
if (any(newW < 0.f)) {
V4f scale = if_then_else(newW < kMinW, (kMinW - quad->fW) / (newW - quad->fW), V4f(1.f));
a *= scale;
b *= scale;
}
quad->fX += a * e1x + b * e2x;
quad->fY += a * e1y + b * e2y;
quad->fW += a * e1w + b * e2w;
correct_bad_coords(abs(denom) < kTolerance, &quad->fX, &quad->fY, &quad->fW);
if (quad->fUVRCount > 0) {
V4f e1u = skvx::shuffle<2, 3, 2, 3>(quad->fU) - skvx::shuffle<0, 1, 0, 1>(quad->fU);
V4f e1v = skvx::shuffle<2, 3, 2, 3>(quad->fV) - skvx::shuffle<0, 1, 0, 1>(quad->fV);
V4f e1r = skvx::shuffle<2, 3, 2, 3>(quad->fR) - skvx::shuffle<0, 1, 0, 1>(quad->fR);
correct_bad_edges(fma(e1u, e1u, e1v * e1v) < kTolerance * kTolerance, &e1u, &e1v, &e1r);
V4f e2u = skvx::shuffle<1, 1, 3, 3>(quad->fU) - skvx::shuffle<0, 0, 2, 2>(quad->fU);
V4f e2v = skvx::shuffle<1, 1, 3, 3>(quad->fV) - skvx::shuffle<0, 0, 2, 2>(quad->fV);
V4f e2r = skvx::shuffle<1, 1, 3, 3>(quad->fR) - skvx::shuffle<0, 0, 2, 2>(quad->fR);
correct_bad_edges(fma(e2u, e2u, e2v * e2v) < kTolerance * kTolerance, &e2u, &e2v, &e2r);
quad->fU += a * e1u + b * e2u;
quad->fV += a * e1v + b * e2v;
if (quad->fUVRCount == 3) {
quad->fR += a * e1r + b * e2r;
correct_bad_coords(abs(denom) < kTolerance, &quad->fU, &quad->fV, &quad->fR);
} else {
correct_bad_coords(abs(denom) < kTolerance, &quad->fU, &quad->fV, nullptr);
}
}
}
static float get_exact_coverage(const SkPoint& pixelCenter, const Vertices& quad,
const Edges& edges) {
static const int kCCW[] = {0, 1, 3, 2};
static const int kFlippedCCW[] = {0, 2, 3, 1};
float left = pixelCenter.fX - 0.5f;
float right = pixelCenter.fX + 0.5f;
float top = pixelCenter.fY - 0.5f;
float bot = pixelCenter.fY + 0.5f;
bool topleftInside = all((edges.fA * left + edges.fB * top + edges.fC) >= 0.f);
bool botleftInside = all((edges.fA * left + edges.fB * bot + edges.fC) >= 0.f);
bool botrightInside = all((edges.fA * right + edges.fB * bot + edges.fC) >= 0.f);
bool toprightInside = all((edges.fA * right + edges.fB * top + edges.fC) >= 0.f);
if (topleftInside && botleftInside && botrightInside && toprightInside) {
return 1.f;
}
M4f leftValid = quad.fX >= left;
M4f rightValid = quad.fX <= right;
M4f topValid = quad.fY >= top;
M4f botValid = quad.fY <= bot;
V4f leftCross = -(edges.fC + edges.fA * left) / edges.fB;
V4f rightCross = -(edges.fC + edges.fA * right) / edges.fB;
V4f topCross = -(edges.fC + edges.fB * top) / edges.fA;
V4f botCross = -(edges.fC + edges.fB * bot) / edges.fA;
SkPoint firstPoint = {0.f, 0.f};
SkPoint lastPoint = {0.f, 0.f};
bool intersected = false;
float area = 0.f;
auto accumulate = [&](const SkPoint& p) {
if (intersected) {
float da = lastPoint.fX * p.fY - p.fX * lastPoint.fY;
area += da;
} else {
firstPoint = p;
intersected = true;
}
lastPoint = p;
};
#define ADD_EDGE_CROSSING_X(SIDE) \
do { \
if (SIDE##Cross[ei] >= top && SIDE##Cross[ei] <= bot) { \
accumulate({SIDE, SIDE##Cross[ei]}); \
addedIntersection = true; \
} \
} while(false)
#define ADD_EDGE_CROSSING_Y(SIDE) \
do { \
if (SIDE##Cross[ei] >= left && SIDE##Cross[ei] <= right) { \
accumulate({SIDE##Cross[ei], SIDE}); \
addedIntersection = true; \
} \
} while(false)
#define TEST_EDGES(SIDE, AXIS, I, NI) \
do { \
if (!SIDE##Valid[I] && SIDE##Valid[NI]) { \
ADD_EDGE_CROSSING_##AXIS(SIDE); \
crossedEdges = true; \
} \
} while(false)
#define ADD_CORNER(CHECK, SIDE_LR, SIDE_TB) \
if (!CHECK##Valid[i] || !CHECK##Valid[ni]) { \
if (SIDE_TB##SIDE_LR##Inside) { \
accumulate({SIDE_LR, SIDE_TB}); \
} \
}
#define TEST_CORNER_X(SIDE, I, NI) \
do { \
if (!SIDE##Valid[I] && SIDE##Valid[NI]) { \
ADD_CORNER(top, SIDE, top) else ADD_CORNER(bot, SIDE, bot) \
} \
} while(false)
#define TEST_CORNER_Y(SIDE, I, NI) \
do { \
if (!SIDE##Valid[I] && SIDE##Valid[NI]) { \
ADD_CORNER(left, left, SIDE) else ADD_CORNER(right, right, SIDE) \
} \
} while(false)
for (int j = 0; j < 4; ++j) {
int i = edges.fFlipped ? kFlippedCCW[j] : kCCW[j];
int ni = edges.fFlipped ? kFlippedCCW[(j + 1) % 4] : kCCW[(j + 1) % 4];
int ei = edges.fFlipped ? ni : i;
bool crossedEdges = false;
bool addedIntersection = false;
TEST_EDGES(left, X, i, ni);
TEST_EDGES(right, X, i, ni);
TEST_EDGES(top, Y, i, ni);
TEST_EDGES(bot, Y, i, ni);
TEST_EDGES(left, X, ni, i);
TEST_EDGES(right, X, ni, i);
TEST_EDGES(top, Y, ni, i);
TEST_EDGES(bot, Y, ni, i);
if (crossedEdges && !addedIntersection) {
TEST_CORNER_X(left, i, ni);
TEST_CORNER_X(right, i, ni);
TEST_CORNER_Y(top, i, ni);
TEST_CORNER_Y(bot, i, ni);
TEST_CORNER_X(left, ni, i);
TEST_CORNER_X(right, ni, i);
TEST_CORNER_Y(top, ni, i);
TEST_CORNER_Y(bot, ni, i);
}
if (leftValid[ni] && rightValid[ni] && topValid[ni] && botValid[ni]) {
accumulate({quad.fX[ni], quad.fY[ni]});
}
}
#undef TEST_CORNER_Y
#undef TEST_CORNER_X
#undef ADD_CORNER
#undef TEST_EDGES
#undef ADD_EDGE_CROSSING_Y
#undef ADD_EDGE_CROSSING_X
if (intersected) {
accumulate(firstPoint);
return -0.5f * area;
} else {
return 0.f;
}
}
static V4f compute_degenerate_quad(GrQuadAAFlags aaFlags, const V4f& mask, const Edges& edges,
bool outset, Vertices* quad) {
V4f oc = edges.fC + mask * (outset ? 0.5f : -0.5f);
V4f denom = edges.fA * nextCW(edges.fB) - edges.fB * nextCW(edges.fA);
V4f px = (edges.fB * nextCW(oc) - oc * nextCW(edges.fB)) / denom;
V4f py = (oc * nextCW(edges.fA) - edges.fA * nextCW(oc)) / denom;
correct_bad_coords(abs(denom) < kTolerance, &px, &py, nullptr);
V4f dists1 = px * skvx::shuffle<3, 3, 0, 0>(edges.fA) +
py * skvx::shuffle<3, 3, 0, 0>(edges.fB) +
skvx::shuffle<3, 3, 0, 0>(oc);
V4f dists2 = px * skvx::shuffle<1, 2, 1, 2>(edges.fA) +
py * skvx::shuffle<1, 2, 1, 2>(edges.fB) +
skvx::shuffle<1, 2, 1, 2>(oc);
M4f d1v0 = dists1 < kTolerance;
M4f d2v0 = dists2 < kTolerance;
M4f d1And2 = d1v0 & d2v0;
M4f d1Or2 = d1v0 | d2v0;
V4f coverage;
if (!any(d1Or2)) {
coverage = 1.f;
} else if (any(d1And2)) {
SkPoint center = {0.25f * (quad->fX[0] + quad->fX[1] + quad->fX[2] + quad->fX[3]),
0.25f * (quad->fY[0] + quad->fY[1] + quad->fY[2] + quad->fY[3])};
coverage = get_exact_coverage(center, *quad, edges);
px = center.fX;
py = center.fY;
} else if (all(d1Or2)) {
if (dists1[2] < kTolerance && dists1[3] < kTolerance) {
px = 0.5f * (skvx::shuffle<0, 1, 0, 1>(px) + skvx::shuffle<2, 3, 2, 3>(px));
py = 0.5f * (skvx::shuffle<0, 1, 0, 1>(py) + skvx::shuffle<2, 3, 2, 3>(py));
float mc02 = get_exact_coverage({px[0], py[0]}, *quad, edges);
float mc13 = get_exact_coverage({px[1], py[1]}, *quad, edges);
coverage = V4f{mc02, mc13, mc02, mc13};
} else {
px = 0.5f * (skvx::shuffle<0, 0, 2, 2>(px) + skvx::shuffle<1, 1, 3, 3>(px));
py = 0.5f * (skvx::shuffle<0, 0, 2, 2>(py) + skvx::shuffle<1, 1, 3, 3>(py));
float mc01 = get_exact_coverage({px[0], py[0]}, *quad, edges);
float mc23 = get_exact_coverage({px[2], py[2]}, *quad, edges);
coverage = V4f{mc01, mc01, mc23, mc23};
}
} else {
using V2f = skvx::Vec<2, float>;
V2f eDenom = skvx::shuffle<0, 1>(edges.fA) * skvx::shuffle<3, 2>(edges.fB) -
skvx::shuffle<0, 1>(edges.fB) * skvx::shuffle<3, 2>(edges.fA);
V2f ex = (skvx::shuffle<0, 1>(edges.fB) * skvx::shuffle<3, 2>(oc) -
skvx::shuffle<0, 1>(oc) * skvx::shuffle<3, 2>(edges.fB)) / eDenom;
V2f ey = (skvx::shuffle<0, 1>(oc) * skvx::shuffle<3, 2>(edges.fA) -
skvx::shuffle<0, 1>(edges.fA) * skvx::shuffle<3, 2>(oc)) / eDenom;
if (SkScalarAbs(eDenom[0]) > kTolerance) {
px = if_then_else(d1v0, V4f(ex[0]), px);
py = if_then_else(d1v0, V4f(ey[0]), py);
}
if (SkScalarAbs(eDenom[1]) > kTolerance) {
px = if_then_else(d2v0, V4f(ex[1]), px);
py = if_then_else(d2v0, V4f(ey[1]), py);
}
coverage = 1.f;
}
outset_projected_vertices(px, py, aaFlags, quad);
return coverage;
}
static V4f compute_nested_quad_vertices(GrQuadAAFlags aaFlags, bool rectilinear,
Vertices* inner, Vertices* outer, SkRect* domain) {
SkASSERT(inner->fUVRCount == 0 || inner->fUVRCount == 2 || inner->fUVRCount == 3);
SkASSERT(outer->fUVRCount == inner->fUVRCount);
QuadMetadata metadata = get_metadata(*inner, aaFlags);
if (!rectilinear) {
SkASSERT(domain);
domain->fLeft = min(outer->fX) - 0.5f;
domain->fRight = max(outer->fX) + 0.5f;
domain->fTop = min(outer->fY) - 0.5f;
domain->fBottom = max(outer->fY) + 0.5f;
}
V4f outset = 0.5f;
if (get_optimized_outset(metadata, rectilinear, &outset)) {
outset_vertices(outset, metadata, outer);
outset_vertices(-outset, metadata, inner);
return 1.f;
}
Edges edges = get_edge_equations(metadata, *inner);
compute_degenerate_quad(aaFlags, metadata.fMask, edges, true, outer);
return compute_degenerate_quad(aaFlags, metadata.fMask, edges, false, inner);
}
static V4f compute_nested_persp_quad_vertices(const GrQuadAAFlags aaFlags, Vertices* inner,
Vertices* outer, SkRect* domain) {
SkASSERT(inner->fUVRCount == 0 || inner->fUVRCount == 2 || inner->fUVRCount == 3);
SkASSERT(outer->fUVRCount == inner->fUVRCount);
V4f iw = 1.0f / inner->fW;
V4f x2d = inner->fX * iw;
V4f y2d = inner->fY * iw;
Vertices inner2D = { x2d, y2d, 1.f, 0.f, 0.f, 0.f, 0 };
Vertices outer2D = inner2D;
V4f coverage = compute_nested_quad_vertices(
aaFlags, false, &inner2D, &outer2D, domain);
outset_projected_vertices(inner2D.fX, inner2D.fY, aaFlags, inner);
outset_projected_vertices(outer2D.fX, outer2D.fY, aaFlags, outer);
return coverage;
}
enum class CoverageMode {
kNone,
kWithPosition,
kWithColor
};
static CoverageMode get_mode_for_spec(const GrQuadPerEdgeAA::VertexSpec& spec) {
if (spec.usesCoverageAA()) {
if (spec.compatibleWithCoverageAsAlpha() && spec.hasVertexColors() &&
!spec.requiresGeometryDomain()) {
return CoverageMode::kWithColor;
} else {
return CoverageMode::kWithPosition;
}
} else {
return CoverageMode::kNone;
}
}
static void write_quad(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
CoverageMode mode, const V4f& coverage, SkPMColor4f color4f,
const SkRect& geomDomain, const SkRect& texDomain, const Vertices& quad) {
static constexpr auto If = GrVertexWriter::If<float>;
for (int i = 0; i < 4; ++i) {
vb->write(quad.fX[i], quad.fY[i],
If(spec.deviceQuadType() == GrQuad::Type::kPerspective, quad.fW[i]),
If(mode == CoverageMode::kWithPosition, coverage[i]));
if (spec.hasVertexColors()) {
bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kHalf;
vb->write(GrVertexColor(
color4f * (mode == CoverageMode::kWithColor ? coverage[i] : 1.f), wide));
}
if (spec.hasLocalCoords()) {
vb->write(quad.fU[i], quad.fV[i],
If(spec.localQuadType() == GrQuad::Type::kPerspective, quad.fR[i]));
}
if (spec.requiresGeometryDomain()) {
vb->write(geomDomain);
}
if (spec.hasDomain()) {
vb->write(texDomain);
}
}
}
GR_DECLARE_STATIC_UNIQUE_KEY(gAAFillRectIndexBufferKey);
static const int kVertsPerAAFillRect = 8;
static const int kIndicesPerAAFillRect = 30;
static sk_sp<const GrGpuBuffer> get_index_buffer(GrResourceProvider* resourceProvider) {
GR_DEFINE_STATIC_UNIQUE_KEY(gAAFillRectIndexBufferKey);
static const uint16_t gFillAARectIdx[] = {
0, 1, 2, 1, 3, 2,
0, 4, 1, 4, 5, 1,
0, 6, 4, 0, 2, 6,
2, 3, 6, 3, 7, 6,
1, 5, 3, 3, 5, 7,
};
GR_STATIC_ASSERT(SK_ARRAY_COUNT(gFillAARectIdx) == kIndicesPerAAFillRect);
return resourceProvider->findOrCreatePatternedIndexBuffer(
gFillAARectIdx, kIndicesPerAAFillRect, GrQuadPerEdgeAA::kNumAAQuadsInIndexBuffer,
kVertsPerAAFillRect, gAAFillRectIndexBufferKey);
}
}
namespace GrQuadPerEdgeAA {
ColorType MinColorType(SkPMColor4f color, GrClampType clampType, const GrCaps& caps) {
if (color == SK_PMColor4fWHITE) {
return ColorType::kNone;
} else {
return SkPMColor4fNeedsWideColor(color, clampType, caps) ? ColorType::kHalf
: ColorType::kByte;
}
}
void* Tessellate(void* vertices, const VertexSpec& spec, const GrQuad& deviceQuad,
const SkPMColor4f& color4f, const GrQuad& localQuad, const SkRect& domain,
GrQuadAAFlags aaFlags) {
SkASSERT(deviceQuad.quadType() <= spec.deviceQuadType());
SkASSERT(!spec.hasLocalCoords() || localQuad.quadType() <= spec.localQuadType());
CoverageMode mode = get_mode_for_spec(spec);
Vertices outer;
outer.fX = deviceQuad.x4f();
outer.fY = deviceQuad.y4f();
outer.fW = deviceQuad.w4f();
outer.fUVRCount = spec.localDimensionality();
if (spec.hasLocalCoords()) {
outer.fU = localQuad.x4f();
outer.fV = localQuad.y4f();
outer.fR = localQuad.w4f();
}
GrVertexWriter vb{vertices};
if (spec.usesCoverageAA()) {
SkASSERT(mode == CoverageMode::kWithPosition || mode == CoverageMode::kWithColor);
Vertices inner = outer;
SkRect geomDomain;
V4f maxCoverage = 1.f;
if (spec.deviceQuadType() == GrQuad::Type::kPerspective) {
maxCoverage = compute_nested_persp_quad_vertices(aaFlags, &inner, &outer, &geomDomain);
} else if (aaFlags != GrQuadAAFlags::kNone) {
maxCoverage = compute_nested_quad_vertices(
aaFlags, spec.deviceQuadType() <= GrQuad::Type::kRectilinear, &inner, &outer,
&geomDomain);
} else if (spec.requiresGeometryDomain()) {
geomDomain.fLeft = min(outer.fX);
geomDomain.fRight = max(outer.fX);
geomDomain.fTop = min(outer.fY);
geomDomain.fBottom = max(outer.fY);
}
write_quad(&vb, spec, mode, maxCoverage, color4f, geomDomain, domain, inner);
write_quad(&vb, spec, mode, 0.f, color4f, geomDomain, domain, outer);
} else {
SkASSERT(mode == CoverageMode::kNone && !spec.requiresGeometryDomain());
write_quad(&vb, spec, mode, 1.f, color4f, SkRect::MakeEmpty(), domain, outer);
}
return vb.fPtr;
}
bool ConfigureMeshIndices(GrMeshDrawOp::Target* target, GrMesh* mesh, const VertexSpec& spec,
int quadCount) {
if (spec.usesCoverageAA()) {
sk_sp<const GrGpuBuffer> ibuffer = get_index_buffer(target->resourceProvider());
if (!ibuffer) {
return false;
}
mesh->setPrimitiveType(GrPrimitiveType::kTriangles);
mesh->setIndexedPatterned(std::move(ibuffer), kIndicesPerAAFillRect, kVertsPerAAFillRect,
quadCount, kNumAAQuadsInIndexBuffer);
} else {
if (quadCount > 1) {
sk_sp<const GrGpuBuffer> ibuffer = target->resourceProvider()->refQuadIndexBuffer();
if (!ibuffer) {
return false;
}
mesh->setPrimitiveType(GrPrimitiveType::kTriangles);
mesh->setIndexedPatterned(std::move(ibuffer), 6, 4, quadCount,
GrResourceProvider::QuadCountOfQuadBuffer());
} else {
mesh->setPrimitiveType(GrPrimitiveType::kTriangleStrip);
mesh->setNonIndexedNonInstanced(4);
}
}
return true;
}
int VertexSpec::deviceDimensionality() const {
return this->deviceQuadType() == GrQuad::Type::kPerspective ? 3 : 2;
}
int VertexSpec::localDimensionality() const {
return fHasLocalCoords ? (this->localQuadType() == GrQuad::Type::kPerspective ? 3 : 2) : 0;
}
class QuadPerEdgeAAGeometryProcessor : public GrGeometryProcessor {
public:
static sk_sp<GrGeometryProcessor> Make(const VertexSpec& spec) {
return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor(spec));
}
static sk_sp<GrGeometryProcessor> Make(const VertexSpec& vertexSpec, const GrShaderCaps& caps,
GrTextureType textureType,
const GrSamplerState& samplerState,
const GrSwizzle& swizzle, uint32_t extraSamplerKey,
sk_sp<GrColorSpaceXform> textureColorSpaceXform) {
return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor(
vertexSpec, caps, textureType, samplerState, swizzle, extraSamplerKey,
std::move(textureColorSpaceXform)));
}
const char* name() const override { return "QuadPerEdgeAAGeometryProcessor"; }
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
uint32_t x = fTexDomain.isInitialized() ? 0 : 1;
x |= fSampler.isInitialized() ? 0 : 2;
x |= fNeedsPerspective ? 0 : 4;
if (fLocalCoord.isInitialized()) {
x |= kFloat3_GrVertexAttribType == fLocalCoord.cpuType() ? 8 : 16;
}
if (fColor.isInitialized()) {
x |= kUByte4_norm_GrVertexAttribType == fColor.cpuType() ? 32 : 64;
}
SkASSERT(!fGeomDomain.isInitialized() || fCoverageMode == CoverageMode::kWithPosition);
if (fCoverageMode != CoverageMode::kNone) {
x |= fGeomDomain.isInitialized() ?
384 : (CoverageMode::kWithPosition == fCoverageMode ? 128 : 256);
}
b->add32(GrColorSpaceXform::XformKey(fTextureColorSpaceXform.get()));
b->add32(x);
}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
class GLSLProcessor : public GrGLSLGeometryProcessor {
public:
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
FPCoordTransformIter&& transformIter) override {
const auto& gp = proc.cast<QuadPerEdgeAAGeometryProcessor>();
if (gp.fLocalCoord.isInitialized()) {
this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
}
fTextureColorSpaceXformHelper.setData(pdman, gp.fTextureColorSpaceXform.get());
}
private:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
using Interpolation = GrGLSLVaryingHandler::Interpolation;
const auto& gp = args.fGP.cast<QuadPerEdgeAAGeometryProcessor>();
fTextureColorSpaceXformHelper.emitCode(args.fUniformHandler,
gp.fTextureColorSpaceXform.get());
args.fVaryingHandler->emitAttributes(gp);
if (gp.fCoverageMode == CoverageMode::kWithPosition) {
if (gp.fNeedsPerspective) {
args.fVertBuilder->codeAppendf("float3 position = %s.xyz;",
gp.fPosition.name());
} else {
args.fVertBuilder->codeAppendf("float2 position = %s.xy;",
gp.fPosition.name());
}
gpArgs->fPositionVar = {"position",
gp.fNeedsPerspective ? kFloat3_GrSLType
: kFloat2_GrSLType,
GrShaderVar::kNone_TypeModifier};
} else {
gpArgs->fPositionVar = gp.fPosition.asShaderVar();
}
if (gp.fLocalCoord.isInitialized()) {
this->emitTransforms(args.fVertBuilder,
args.fVaryingHandler,
args.fUniformHandler,
gp.fLocalCoord.asShaderVar(),
args.fFPCoordTransformHandler);
}
if (gp.fColor.isInitialized()) {
SkASSERT(gp.fCoverageMode != CoverageMode::kWithColor || !gp.fNeedsPerspective);
args.fVaryingHandler->addPassThroughAttribute(gp.fColor, args.fOutputColor,
gp.fCoverageMode == CoverageMode::kWithColor ?
Interpolation::kInterpolated : Interpolation::kCanBeFlat);
} else {
args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
}
if (gp.fSampler.isInitialized()) {
args.fFragBuilder->codeAppend("float2 texCoord;");
if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) {
GrGLSLVarying v(gp.fLocalCoord.gpuType());
args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v);
args.fVertBuilder->codeAppendf("%s = %s;",
v.vsOut(), gp.fLocalCoord.name());
args.fFragBuilder->codeAppendf("texCoord = %s.xy / %s.z;",
v.fsIn(), v.fsIn());
} else {
args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord");
}
if (gp.fTexDomain.isInitialized()) {
args.fFragBuilder->codeAppend("float4 domain;");
args.fVaryingHandler->addPassThroughAttribute(gp.fTexDomain, "domain",
Interpolation::kCanBeFlat);
args.fFragBuilder->codeAppend(
"texCoord = clamp(texCoord, domain.xy, domain.zw);");
}
args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
args.fFragBuilder->appendTextureLookupAndModulate(
args.fOutputColor, args.fTexSamplers[0], "texCoord", kFloat2_GrSLType,
&fTextureColorSpaceXformHelper);
args.fFragBuilder->codeAppend(";");
}
if (gp.fCoverageMode == CoverageMode::kWithPosition) {
GrGLSLVarying coverage(kFloat_GrSLType);
args.fVaryingHandler->addVarying("coverage", &coverage);
if (gp.fNeedsPerspective) {
args.fVertBuilder->codeAppendf("%s = %s.w * %s.z;",
coverage.vsOut(), gp.fPosition.name(),
gp.fPosition.name());
args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;",
coverage.fsIn());
} else {
args.fVertBuilder->codeAppendf("%s = %s;",
coverage.vsOut(), gp.fCoverage.name());
args.fFragBuilder->codeAppendf("float coverage = %s;", coverage.fsIn());
}
if (gp.fGeomDomain.isInitialized()) {
args.fFragBuilder->codeAppend("float4 geoDomain;");
args.fVaryingHandler->addPassThroughAttribute(gp.fGeomDomain, "geoDomain",
Interpolation::kCanBeFlat);
args.fFragBuilder->codeAppend(
"if (coverage < 0.5) {"
" float4 dists4 = clamp(float4(1, 1, -1, -1) * "
"(sk_FragCoord.xyxy - geoDomain), 0, 1);"
" float2 dists2 = dists4.xy * dists4.zw;"
" coverage = min(coverage, dists2.x * dists2.y);"
"}");
}
args.fFragBuilder->codeAppendf("%s = half4(half(coverage));",
args.fOutputCoverage);
} else {
SkASSERT(!gp.fGeomDomain.isInitialized());
args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
}
}
GrGLSLColorSpaceXformHelper fTextureColorSpaceXformHelper;
};
return new GLSLProcessor;
}
private:
QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec)
: INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
, fTextureColorSpaceXform(nullptr) {
SkASSERT(!spec.hasDomain());
this->initializeAttrs(spec);
this->setTextureSamplerCnt(0);
}
QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec,
const GrShaderCaps& caps,
GrTextureType textureType,
const GrSamplerState& samplerState,
const GrSwizzle& swizzle,
uint32_t extraSamplerKey,
sk_sp<GrColorSpaceXform> textureColorSpaceXform)
: INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
, fTextureColorSpaceXform(std::move(textureColorSpaceXform))
, fSampler(textureType, samplerState, swizzle, extraSamplerKey) {
SkASSERT(spec.hasLocalCoords());
this->initializeAttrs(spec);
this->setTextureSamplerCnt(1);
}
void initializeAttrs(const VertexSpec& spec) {
fNeedsPerspective = spec.deviceDimensionality() == 3;
fCoverageMode = get_mode_for_spec(spec);
if (fCoverageMode == CoverageMode::kWithPosition) {
if (fNeedsPerspective) {
fPosition = {"positionWithCoverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
} else {
fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
fCoverage = {"coverage", kFloat_GrVertexAttribType, kFloat_GrSLType};
}
} else {
if (fNeedsPerspective) {
fPosition = {"position", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
} else {
fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
}
}
if (spec.requiresGeometryDomain()) {
fGeomDomain = {"geomDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
}
int localDim = spec.localDimensionality();
if (localDim == 3) {
fLocalCoord = {"localCoord", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
} else if (localDim == 2) {
fLocalCoord = {"localCoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
}
if (ColorType::kByte == spec.colorType()) {
fColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
} else if (ColorType::kHalf == spec.colorType()) {
fColor = {"color", kHalf4_GrVertexAttribType, kHalf4_GrSLType};
}
if (spec.hasDomain()) {
fTexDomain = {"texDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
}
this->setVertexAttributes(&fPosition, 6);
}
const TextureSampler& onTextureSampler(int) const override { return fSampler; }
Attribute fPosition;
Attribute fCoverage;
Attribute fColor;
Attribute fLocalCoord;
Attribute fGeomDomain;
Attribute fTexDomain;
bool fNeedsPerspective;
CoverageMode fCoverageMode;
sk_sp<GrColorSpaceXform> fTextureColorSpaceXform;
TextureSampler fSampler;
typedef GrGeometryProcessor INHERITED;
};
sk_sp<GrGeometryProcessor> MakeProcessor(const VertexSpec& spec) {
return QuadPerEdgeAAGeometryProcessor::Make(spec);
}
sk_sp<GrGeometryProcessor> MakeTexturedProcessor(const VertexSpec& spec, const GrShaderCaps& caps,
GrTextureType textureType,
const GrSamplerState& samplerState,
const GrSwizzle& swizzle, uint32_t extraSamplerKey,
sk_sp<GrColorSpaceXform> textureColorSpaceXform) {
return QuadPerEdgeAAGeometryProcessor::Make(spec, caps, textureType, samplerState, swizzle,
extraSamplerKey, std::move(textureColorSpaceXform));
}
}