#ifndef FLUTTER_VULKAN_VULKAN_UTILITIES_H_
#define FLUTTER_VULKAN_VULKAN_UTILITIES_H_
#include <string>
#include <vector>
#include "flutter/fml/macros.h"
#include "flutter/vulkan/vulkan_handle.h"
#include "flutter/vulkan/vulkan_proc_table.h"
namespace vulkan {
bool IsDebuggingEnabled();
bool ValidationLayerInfoMessagesEnabled();
bool ValidationErrorsFatal();
std::vector<std::string> InstanceLayersToEnable(const VulkanProcTable& vk);
std::vector<std::string> DeviceLayersToEnable(
const VulkanProcTable& vk,
const VulkanHandle<VkPhysicalDevice>& physical_device);
}
#endif