* Copyright (c) Huawei Technologies Co., Ltd. 2025. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LITEBUS_EXEC_REAP_HPP
#define LITEBUS_EXEC_REAP_HPP
#include <async/future.hpp>
#include <async/try.hpp>
#include <map>
#include <unordered_map>
#include "actor/buslog.hpp"
namespace litebus {
class ReaperActor : public ActorBase {
public:
ReaperActor(const std::string &name) : ActorBase(name)
{
BUSLOG_INFO("ReaperActor Created.");
};
void ReapStatus(bool withTimer = true);
~ReaperActor() override;
protected:
void Finalize() override;
};
Future<Option<int>> ReapInActor(pid_t pid);
bool TryNotifyExternalReap(pid_t pid, int status);
}
#endif