* This file is part of the oGRAC project.
* Copyright (c) 2024 Huawei Technologies Co.,Ltd.
*
* oGRAC is licensed under Mulan PSL v2.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
*
* http://license.coscl.org.cn/MulanPSL2
*
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
* -------------------------------------------------------------------------
*
* srv_agent.h
*
*
* IDENTIFICATION
* src/server/srv_agent.h
*
* -------------------------------------------------------------------------
*/
#ifndef __SRV_AGENT_H__
#define __SRV_AGENT_H__
#include "cm_defs.h"
#include "cm_thread.h"
#include "cm_spinlock.h"
#include "cs_pipe.h"
#include "srv_session.h"
#include "cm_sync.h"
#include "srv_job.h"
#ifdef __cplusplus
extern "C" {
#endif
#define AGENT_SHRINK_THRESHOLD(threshlold_secs) (1000 * (uint32)(threshlold_secs))
#define AGENT_EXTEND_STEP 4
struct st_reactor;
typedef struct st_agent {
struct st_reactor *reactor;
session_t *session;
thread_t thread;
char *area_buf;
char *plog_buf;
char *update_buf;
char *page_buf;
cm_stack_t stack;
cm_event_t event;
lex_t *lex;
#ifndef WIN32
bool32 iconv_ready;
iconv_t env[2];
#endif
union {
cs_packet_t recv_pack;
job_info_t job_info;
};
cs_packet_t send_pack;
bool8 is_extend;
bool8 priv;
uint8 unused[2];
cpu_set_t cpuset;
struct st_agent *prev;
struct st_agent *next;
} agent_t;
typedef struct st_agent_pool {
struct st_reactor *reactor;
struct st_agent *agents;
struct st_extend_agent *ext_agents;
spinlock_t lock_idle;
biqueue_t idle_agents;
uint32 idle_count;
spinlock_t lock_new;
biqueue_t blank_agents;
uint32 blank_count;
uint32 curr_count;
uint32 optimized_count;
uint32 max_count;
cm_event_t idle_evnt;
uint32 extended_count;
atomic32_t shrink_hit_count;
bool32 priv;
} agent_pool_t;
typedef struct st_extend_agent {
struct st_agent *slot_agents;
uint32 slot_agent_count;
} extend_agent_t;
void free_extend_agent(agent_pool_t *agent_pool);
void srv_shutdown_agent_pool(agent_pool_t *agent_pool);
void srv_get_stack_base(thread_t *thread, agent_t **agent);
status_t srv_start_agent(agent_t *agent, thread_entry_t entry);
status_t srv_create_agent_pool(agent_pool_t *agent_pool, bool8 priv);
void srv_destroy_agent_pool(agent_pool_t *agent_pool);
void srv_destroy_agent_pool_nowait(agent_pool_t *agent_pool);
status_t srv_attach_agent(session_t *session, agent_t **agent, bool32 nowait);
void srv_bind_sess_agent(session_t *session, agent_t *agent);
void srv_unbind_sess_agent(session_t *session, agent_t *agent);
void srv_detach_dedicated_agent(session_t *session);
void srv_shrink_agent_pool(agent_pool_t *agent_pool);
void shrink_pool_core(agent_pool_t *agent_pool);
void close_extend_agent(agent_pool_t *agent_pool);
status_t srv_diag_proto_type(session_t *session);
status_t srv_process_single_session_cs_wait(session_t *session, bool32 *ready);
status_t srv_process_single_session(session_t *session);
status_t srv_alloc_agent_res(agent_t *agent);
void srv_free_agent_res(agent_t *agent, bool32 free_pack);
void srv_free_dedicated_agent_res(agent_t *agent);
agent_t *srv_create_dedicated_agent(void);
status_t srv_create_agent_private_area(agent_t *agent);
#ifdef __cplusplus
}
#endif
#endif