#include "header.h"
extern struct SN_env* SN_create_env(int S_size, int I_size, int B_size)
{
struct SN_env* z = (struct SN_env*)calloc(1, sizeof(struct SN_env));
if (z == NULL) {
return NULL;
}
z->p = create_s();
if (z->p == NULL) {
goto error;
}
if (S_size) {
int i;
z->S = (symbol**)calloc(S_size, sizeof(symbol*));
if (z->S == NULL) {
goto error;
}
for (i = 0; i < S_size; i++) {
z->S[i] = create_s();
if (z->S[i] == NULL) {
goto error;
}
}
}
if (I_size) {
z->I = (int*)calloc(I_size, sizeof(int));
if (z->I == NULL) {
goto error;
}
}
if (B_size) {
z->B = (unsigned char*)calloc(B_size, sizeof(unsigned char));
if (z->B == NULL) {
goto error;
}
}
return z;
error:
SN_close_env(z, S_size);
return NULL;
}
extern void SN_close_env(struct SN_env* z, int S_size)
{
if (z == NULL) {
return;
}
if (S_size) {
int i;
for (i = 0; i < S_size; i++) {
lose_s(z->S[i]);
}
free(z->S);
}
free(z->I);
free(z->B);
if (z->p) {
lose_s(z->p);
}
free(z);
}
extern int SN_set_current(struct SN_env* z, int size, const symbol* s)
{
int err = replace_s(z, 0, z->l, size, s, NULL);
z->c = 0;
return err;
}