#if defined(BUILD_PRECOMPILE_H_)
#error You shouldn't include the precompiled header file more than once.
#endif
#define BUILD_PRECOMPILE_H_
// The Windows header needs to come before almost all the other
// Windows-specific headers.
#include <Windows.h>
#include <dwmapi.h>
#include <shellapi.h>
#include <wincrypt.h> // 4
#include <wtypes.h> // 2
// Defines in atlbase.h cause conflicts; if we could figure out how
// this family of headers can be included in the PCH, it might speed
// up the build as several of them are used frequently.
/*
#include <atlbase.h>
#include <atlapp.h>
#include <atlcom.h>
#include <atlcrack.h> // 2
#include <atlctrls.h> // 2
#include <atlmisc.h> // 2
#include <atlsafe.h> // 1
#include <atltheme.h> // 1
#include <atlwin.h> // 2
*/
// Objbase.h and other files that rely on it bring in [ #define
// interface struct ] which can cause problems in a multi-platform
// build like Chrome's. #undef-ing it does not work as there are
#include <errno.h>
#include <fcntl.h>
#include <limits.h>
#include <math.h>
#include <memory.h>
#include <signal.h>
#include <stdarg.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <algorithm>
#include <bitset>
#include <cmath>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <deque>
#include <fstream>
#include <functional>
#include <iomanip>
#include <iosfwd>
#include <iterator>
#include <limits>
#include <list>
#include <map>
#include <numeric>
#include <ostream>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <string>
#include <utility>
#include <vector>