#ifndef CCAnimationEvents_h
#define CCAnimationEvents_h
#include "CCActiveAnimation.h"
#include <wtf/PassOwnPtr.h>
#include <wtf/Vector.h>
namespace cc {
struct CCAnimationEvent {
enum Type { Started, Finished };
CCAnimationEvent(Type type, int layerId, int groupId, CCActiveAnimation::TargetProperty targetProperty, double monotonicTime)
: type(type)
, layerId(layerId)
, groupId(groupId)
, targetProperty(targetProperty)
, monotonicTime(monotonicTime)
{
}
Type type;
int layerId;
int groupId;
CCActiveAnimation::TargetProperty targetProperty;
double monotonicTime;
};
typedef Vector<CCAnimationEvent> CCAnimationEventsVector;
}
#endif