#include "config.h"
#include "CCCheckerboardDrawQuad.h"
namespace cc {
PassOwnPtr<CCCheckerboardDrawQuad> CCCheckerboardDrawQuad::create(const CCSharedQuadState* sharedQuadState, const IntRect& quadRect)
{
return adoptPtr(new CCCheckerboardDrawQuad(sharedQuadState, quadRect));
}
CCCheckerboardDrawQuad::CCCheckerboardDrawQuad(const CCSharedQuadState* sharedQuadState, const IntRect& quadRect)
: CCDrawQuad(sharedQuadState, CCDrawQuad::Checkerboard, quadRect)
{
}
const CCCheckerboardDrawQuad* CCCheckerboardDrawQuad::materialCast(const CCDrawQuad* quad)
{
ASSERT(quad->material() == CCDrawQuad::Checkerboard);
return static_cast<const CCCheckerboardDrawQuad*>(quad);
}
}