#ifndef CCDelayBasedTimeSource_h
#define CCDelayBasedTimeSource_h
#include "CCTimeSource.h"
#include "CCTimer.h"
#include <wtf/PassRefPtr.h>
namespace cc {
class CCThread;
class CCDelayBasedTimeSource : public CCTimeSource, CCTimerClient {
public:
static PassRefPtr<CCDelayBasedTimeSource> create(base::TimeDelta interval, CCThread*);
virtual ~CCDelayBasedTimeSource();
virtual void setClient(CCTimeSourceClient* client) OVERRIDE;
virtual void setTimebaseAndInterval(base::TimeTicks timebase, base::TimeDelta interval) OVERRIDE;
virtual void setActive(bool) OVERRIDE;
virtual bool active() const OVERRIDE;
virtual base::TimeTicks lastTickTime() OVERRIDE;
virtual base::TimeTicks nextTickTimeIfActivated() OVERRIDE;
virtual void onTimerFired() OVERRIDE;
virtual base::TimeTicks now() const;
protected:
CCDelayBasedTimeSource(base::TimeDelta interval, CCThread*);
base::TimeTicks nextTickTarget(base::TimeTicks now);
void postNextTickTask(base::TimeTicks now);
enum State {
STATE_INACTIVE,
STATE_STARTING,
STATE_ACTIVE,
};
struct Parameters {
Parameters(base::TimeDelta interval, base::TimeTicks tickTarget)
: interval(interval), tickTarget(tickTarget)
{ }
base::TimeDelta interval;
base::TimeTicks tickTarget;
};
CCTimeSourceClient* m_client;
bool m_hasTickTarget;
base::TimeTicks m_lastTickTime;
Parameters m_currentParameters;
Parameters m_nextParameters;
State m_state;
CCThread* m_thread;
CCTimer m_timer;
};
}
#endif