#ifndef CCDelegatedRendererLayerImpl_h
#define CCDelegatedRendererLayerImpl_h
#include "CCLayerImpl.h"
#include "cc/scoped_ptr_vector.h"
namespace cc {
class CCDelegatedRendererLayerImpl : public CCLayerImpl {
public:
static PassOwnPtr<CCDelegatedRendererLayerImpl> create(int id) { return adoptPtr(new CCDelegatedRendererLayerImpl(id)); }
virtual ~CCDelegatedRendererLayerImpl();
virtual bool descendantDrawsContent() OVERRIDE;
virtual bool hasContributingDelegatedRenderPasses() const OVERRIDE;
void setRenderPasses(ScopedPtrVector<CCRenderPass>&);
void clearRenderPasses();
virtual void didLoseContext() OVERRIDE;
virtual CCRenderPass::Id firstContributingRenderPassId() const OVERRIDE;
virtual CCRenderPass::Id nextContributingRenderPassId(CCRenderPass::Id) const OVERRIDE;
void appendContributingRenderPasses(CCRenderPassSink&);
virtual void appendQuads(CCQuadSink&, CCAppendQuadsData&) OVERRIDE;
private:
explicit CCDelegatedRendererLayerImpl(int);
CCRenderPass::Id convertDelegatedRenderPassId(CCRenderPass::Id delegatedRenderPassId) const;
void appendRenderPassQuads(CCQuadSink&, CCAppendQuadsData&, CCRenderPass* fromDelegatedRenderPass) const;
PassOwnPtr<CCDrawQuad> createCopyOfQuad(const CCDrawQuad*);
virtual const char* layerTypeAsString() const OVERRIDE;
ScopedPtrVector<CCRenderPass> m_renderPassesInDrawOrder;
base::hash_map<CCRenderPass::Id, int> m_renderPassesIndexById;
};
}
#endif